So I tried the event and on my first go Tone dropped from 44 health to 4 over the course of 2 battles.
Upon the mission results screen I was treated to this:
My word that is scary. It even comes complete with a heartbeat noise.
And it wouldn't stop until I'd brought Tone into the repair dock! The bloody screen and heartbeat persisted through to the gaining of a new ship (Fubuki) and the main menu, even playing over the music!
Has anyone heard of this happening before?
Yeah this is a feature from KC3 and I literally don't like it. It's features like that which I find annoying since it feel like it's just catering to entertain or just making an over glorified warning system. You can turn this feature off, but I feel like it's made to cater to some CoD populus for some reason.
Personally I prefer a more simpler system like Kancolle Viewer (KCV) which just have a line flash in red and tells you "Your ship is critically damage! Take her to repairs!"
Anyways let's discuss my run with the event thus far.
Again as a personal reminder, this is from
Hard mode as I will only play the game from that difficulty.
E-1 CrashDiving a Submarine Beach PartyThis map was literally a cakewalk.... I really don't have much to say here. If you litteraly spent time preparing your destroyers and Light Cruisers to get them to Pre-ASW levels you litterally can curbstomp 90% of this map with very little issue.
So basiclly, what I used for the map was 1 light Carrier (Shouhou), 2 Light Cruiser (Isuzu and Naka), 3 Destroyers (Lebiccio, Asashio Type D, and Asashimo) all armed with as many ASW gear as they could with Shouhou only carrying a Saiun to meet LOS requirements.
All subs I met were put down before the fight started.
The only area that posed a remote threat was the tranposrt node which had 1 CL, 2 Late Model DDs, and 3 Transports which could ranged from elite to flagship variants. Most of the time, it poses no problem, but sometimes you have to deal with issues with the transports suckerpunching you. Outside of that you're good.
Then you get to meet your target.
The Submarine Summer HimeHonestly.... this is one of those cases where if you trained your fleet well, you'll literally bulldoze through it like it's noting. And this is literally what happens once you have a full pre-ASW team on board. You literally slaughter the Sub Hime like she's a toy before even the battle ends. And all your left to usually pick off are the two destroyers sitting in the background.
Honestly this is the most laughable battle in the game and to this point I can only say only the transport node poses a threat... nothing else does.
Now if you're unfortunate and don't have the pre-emptive ASW requirements, an alternative is to bring 1 fast BB (Not Kongou or Haruna.... save them for much later) and 2 CL and 3 DD. That should help make up for this. Assuming you're in need of a second round of ASW if the sub hime poses troulbe.
And for all of that I got:
3 Irako, 2 Battle Rations, a Mamiya, a Daihatsu with Type 98 tank + Marines, a Model 34 Type 1 Land Based Attacker!
Also if you're lucky enough you might end up discovering something else....
Japanese Type B1 Submarine I-26A new submarine girl who drops all over the event. She's pretty standard like most sub girls are. But she might make a good alternative when you don't want to send out someone like I-401 for orel cruising or whatever other budget based resource mining you plan to do.
I think this is a good place to wrap up for now. I'll cover E-2's story in a bit and will stream E-3 tonight.
Oh and did I forget to mention the E-1 main battle theme is the
most jamming theme I heard in quite a while?