Hmm, good call on using gravity to bust sturdy on new bosses. Although two Sakuyas is enough to crack Kaguya but not Sonia, right? While that does make a lot of sense, I could see the huge variability in different multiplier levels on a Ra team being similarly useful much of the time. You could try to aim for a x25 or even a x12 and hopefull just crack sturdy with attack damage. Not always the right solution, and slightly uncontrollable, but it is an option.
I can still see myself using LKali as a leader even after getting A.Ra if not only because she's easier to use for a higher multiplier. Do note that unless you're using an active, A.Ra's multiplier is 25x for 5 colors when Kali's is 25x for 4, and then 36x for a mere two combos more. Ra's multiplier is higher if you use an active, of course, but your damage will be far less consistent. She's also more compatible with subs like Sandalphon and Sun Quan (like for real, 72x for two turns with damage reduction or delay? That's pretty amazing).
In other words, A.Ra's stronger for sure, but Kali's probably the most reliable 4-color lead in the game right now in terms of activation and damage.
Fair points,, but you do have complete control over when Ra's leader skill is great or not. It's not like you'll often be in situations where you need the extra x2 but can't get it on demand.
Kali is more reliable of course, that's just math. My current Kali team has four Kali actives though, and I almost never find myself in situations where they're all off cooldown. My Ra team has the same number, and I imagine I'll have to use them slightly more to make sure I always have green as well, but I usually go out of my way to match green every turn with Kali just to see how much harder it is than four colors (often not much).
And of course I recognize that not everybody owns the optimal number and assortment of Kalis. I lucked into mine, and I wouldn't run Ra if I didn't have them.