
Guya get. No-stoned with my normal Verdandi team (Verdandi/Cuchu/Liu Bei/GZL/Susano/Verdandi). I won't goof, that was legitimately difficult. Took me three tries.
The goblin/Tamiyodra floor is a real crapshoot because you need to have a good board going in and probably won't have most skills up by then. If my Sasuke was done I would've used him over Cu Chu to prevent that, but he isn't.
The Hanzo floor is honestly surprisingly tough because his defense is actually huge and he has a lot of health. Even for a guy who effectively attacks every four turns he killed me once and nearly killed me the second time. I probably just should've accepted that the correct thing to do was pop actives on him, but I had it in my head that he was "easy", so I refused to do it stupidly.
Ama was actually not a problem at all. I accidentally hit her to JUST under her full heal (which is going to happen a lot by virtue of the lack of hearts inflating every combo count unpredictably), but I just used Verdandi+Cu Chu+GZL and cleanly one-shot her from full health. I keep forgetting the value of throwing the book, orb-wise. I always try to go for most distinct matches even when the correct choice is just "change most of the board to x color, get like three big matches, and win". Doesn't hold true in every case certainly, but it did this time.
Kaguya was pretty easy, but there were two turns (should have been one but I fucked up and forgot to pop Susano the turn he became active) where I would've lost if she used gravity. But the odds of that were low and she didn't, so I didn't.
Anyway, I don't think I could farm this with this team. Now that I've learned the way to get past a couple of floors that I let kill me before I could come closer, but the third floor is too scary, especially if everything comes up on low cooldowns. Last time in everything was 1/1/1, which is terrifying. Luckily I had a great board and was able to just blow away both gerblins, but if I didn't have much green on board I would've been boned for sure. Tough dungeon, would be made a little easier by a slightly higher stable attack modifier (Chinese? Probably not since high HP matters a lot too) and a few fast orbchangers that don't need hearts.