Hoooh, an alternate Last Word with the Occult Ball? Seems story mode exclusiveNah, cut that out.
>Kasen
Nameless drill command normals or GTFO. :V
Actually, she has a drill kick.
But, wow, Kasen brings out circus. And she knows Kung-Fu (Meiling BLOCKED?). Other most apparent one is her use of wind and even tornado. Her SC, Dragon's Growl, is making a dragon shaped wind from her hand and roars.

LW is using the dragon arm after blowing them away with a tornado.


And her winpose is lecturing, just perfect.

One thing I find weird is why is she using her bandaged "arm" like a whip(MASTER ASIA), pretty much showing that it's empty. Does it mean she's no longer hiding it?
Marisa's Last Word.... smacks you into the (ghost-infested) toilet and lock you up :derp:


I think it's safe to say that each character from HM will have different LW, and now they're more comical
Anyway, enough with the characters, let's talk about the game and its elements, additions, changes, and stuff. Remember that this is only out of obersvation from the livestream. I probably misunderstood something or even missed it. And it's still only the trial version.
General stuffsGameplay is mostly unchanged, though it's quite noticeable that it's harder to combo now and for some reason guards became harder to break(Unless it's a string of really tight attacks or combos, it just won't break). And barrier guard(blue sphere) is still strong.
It seems that there are no longer red stun, only blue. However, it seems that unless you don't tech out of it(uncertain, since he's against AI) you will automatically get to blue stun state.
Color palette still there.
The fires in the lower middle of the screen is you spirit gauge, akin to Soku. It reduces as you shoot projectiles and use skills. Blocking doesn't seem to affect it though.
Each character only have one SC, out of 3 selection that you choose in the character select screen.
You still declare your spellcard, but I can't seem to notice any timer or the sort(probably just missed it), or it's the meter depleting. Also, SC no longer connects after the enemy is stunned, so keep an eye on the stun rates.
Special GimmicksNow is the ULiL exclusive Occult Ball System.
Every time someone makes a significant combo, wallslams, or stunned the opponent, some purple balls will come out and flies to the timer on top. It's not clear how much is needed, but at a certain time (60, 30, etc.) the Occult Ball will "activate" and starts a 10 seconds countdown before it triggers some kind of weather effect, kinda like in Soku.
During it, the occult ball will spawn into the battlefield and interact with the "anomalies". Not all of them affect the characters, but they all definitely affect the ball.
What I've seen:
- Sand walls closing in to the center, limiting the stage space.
- Black hole gap opening in the middle of the stage, sucking in the occult ball
- Yellow mist covering the whole lower part of the stage
- Holographic scene of the Lunar Capital appears, and the ball floats as if in zero gravity.
- A gigantic triangle made out of lasers spins around the stage, and the ball will bounce inside it.
They seem random, but I can't say for sure. Maybe character reliant or stage reliant.
Anyway, while it's active, your job is to get to the ball and touch it, giving you 1 point, which is showed around the ball. The maximum is 7 and you're competing with the opponent on who has more points. The winner will acquire the ball and the number of the ball can be seen under the timer. 1P is red and 2P is blue.
The one who has 7 of them, will be able to use the "怪ラストワード" (Strange Last Word?) that will finish the opponent no matter what if it lands.
However, that only applies in normal matches. In Story Mode it functions differently.
After the opponent enters their spellcard mode like usual, an Occult Ball will appear among the opponent's attacks. What you do is the same, get close and grab it. Earn 7 and you can use the LW to end the fight.
Another thing, the Occult Balls seems to function like an item card when used. It'll summon one of the 7 Mysteries of school at random. Piano crashing, Painting shooting laser from the eyes, Statue running frantically...
New(?) Character TeaserAnd for the last(or mid?) boss, we got a figure with an ominous dark aura, sounds haughty, and sports a cape.

Miko got competition.

Appearance wise, it seems to have a horn, or maybe a skeleton in her silhouette.
Or perhaps it's just Seija.