Author Topic: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition  (Read 176815 times)

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #810 on: January 15, 2015, 02:37:05 AM »
It's weird, I'm literally wearing a Superman t-shirt right now and there's a Superman Lego model, a Superman magnet, and a Superman mousepad all within like four feet of me, but I keep forgetting that there's a Superman in PAD. I guess I'm just lucky it's New 52 Superman that I don't care about that much or I would be some number of dollars poorer with just another collab trophymon to show for it. Although Superman would probably be a little more useful to me than Misato is, and they sort of work together, so maybe that wouldn't be that bad...
I made a PADHerder. It's probably out of date though.

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #811 on: January 15, 2015, 02:44:37 AM »
It's weird, I'm literally wearing a Superman t-shirt right now and there's a Superman Lego model, a Superman magnet, and a Superman mousepad all within like four feet of me, but I keep forgetting that there's a Superman in PAD. I guess I'm just lucky it's New 52 Superman that I don't care about that much or I would be some number of dollars poorer with just another collab trophymon to show for it. Although Superman would probably be a little more useful to me than Misato is, and they sort of work together, so maybe that wouldn't be that bad...

Superman is actually really god damn good and carrying the entire light attacker franchise.

Actually the best egg in the DC lineup tbh.

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #812 on: January 15, 2015, 02:50:25 AM »
Yeah, I don't think I could do much with that. At least not right now. I believe he's good, he looks good. But I haven't got any subs at all for him. Could almost sub Athena on him but she has a green row for some reason, not a white row. Might be worth doing anyway just for lack of other options, and Superman has got a prong.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #813 on: January 15, 2015, 03:00:00 AM »
I feared the worst and it happened.



2 stones had to be used - one because Leilan invaded at ~4000 health remaining, and my best effort to OHKO her only took off half her health. another one was used because I comboed extremely poorly and got MS'd by Lucifer with a pixel of life remaining. The bright side is that I can now ult my other black valk, and my theory on not needing gravity on Mephisto was correct. He was easier than I expected save for the constant blinding.

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #814 on: January 15, 2015, 03:16:05 AM »
Mephisto seems ludicrously difficult. Maybe it's just my warped perception of no-recovery dungeons coming from playing a stall team a lot, but it looks to me like it might be the hardest descend. Just crazy. Might take a whack at it later with Athena just to see what happens, but I'm not terribly confident since I'm still shaky with the team and it isn't quite done. Although it's getting close-I just maxed Meimei's level, so all I need are GZL skillups and to mega evolve white Valkyrie. Fat Dragon soon please!

And speaking of warped perception caused by playing a stall team, with Kali I've noticed that I have the bad habit of hoarding hearts. I consciously clear the screen of green orbs or anything that I have way too many of as I go, but unless I'm very directly trying I always leave the hearts alone and end up with half a screen of them by the time I realize what's happened. Since I can't take hits anyway this doesn't actually help, but it's a reflex. Learning to compartmentalize my Gabriel techniques is going to be interesting.
I made a PADHerder. It's probably out of date though.

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #815 on: January 15, 2015, 03:27:22 AM »
Yeah, I don't think I could do much with that. At least not right now. I believe he's good, he looks good. But I haven't got any subs at all for him. Could almost sub Athena on him but she has a green row for some reason, not a white row. Might be worth doing anyway just for lack of other options, and Superman has got a prong.

Yeah, he'll still generate a lot of light orbs too with his active- and like you said, his awakens are versatile.

It's just finding a fire->light or water->light converter is hard compared to mei's d->l.

Coincidentally, I seem to have rolled one.

WukongxSuperman hype.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #816 on: January 15, 2015, 03:30:05 AM »
Mephisto seems ludicrously difficult. Maybe it's just my warped perception of no-recovery dungeons coming from playing a stall team a lot, but it looks to me like it might be the hardest descend.

No, you're not hallucinating, he's pretty fuggin hard - but I think if I got Helheim instead of Leilan and Athena had +99 ATK, I wouldn't have died to Leilan or Morning Star, and that would have been a 0-stone. With a non-IAP team too.

What really makes the dungeon annoying as hell is that they throw in SO many negative effects to try and keep you down. You absolutely need to have counters to at least some of these or you'll just accumulate damage and die. The good part about No-RCV is that I just mentally treat it as a passive "Combo+1" due to skyfalls. Good thing I practiced arranging in cascades a lot, otherwise that'd be more than two stones gone...

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #817 on: January 15, 2015, 03:38:55 AM »
No, you're not hallucinating, he's pretty fuggin hard - but I think if I got Helheim instead of Leilan and Athena had +99 ATK, I wouldn't have died to Leilan or Morning Star, and that would have been a 0-stone. With a non-IAP team too.

What really makes the dungeon annoying as hell is that they throw in SO many negative effects to try and keep you down. You absolutely need to have counters to at least some of these or you'll just accumulate damage and die. The good part about No-RCV is that I just mentally treat it as a passive "Combo+1" due to skyfalls. Good thing I practiced arranging in cascades a lot, otherwise that'd be more than two stones gone...

All the pre-emptive jammer and poison floors seem like a real kick in the pants. And Mephisto's huge health, although that might be offset some by the boosted comboability. Of all of my teams I think Kali has the best shot, but she really would need more skill boosts than my team has, or at least some skillups.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #818 on: January 15, 2015, 03:48:32 AM »
All the pre-emptive jammer and poison floors seem like a real kick in the pants. And Mephisto's huge health, although that might be offset some by the boosted comboability. Of all of my teams I think Kali has the best shot, but she really would need more skill boosts than my team has, or at least some skillups.

Including stalling out the nightmare cloak and blasphemy, I only actually "attacked" in four turns to defeat him - one turn on delay was used to remove blind. First two hits did 40% damage, the first 7star after blasphemy wore off did another 40%, and the last was the kill. Athena was pulling like triple her weight in this dungeon.

I also really wanted to try this because the only successful Leilan clears I know used some REM monster or gravity. Now I know I don't need either - just some plus eggs and no invades. Using the same reasoning, if you use a particularly hard hitting dude(s) and just swing (Reine?) you should see swaths of Meph's healthbar just fall off in one turn. If you can't oneshot him you'll need some way to survive Blasphemy, though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #819 on: January 15, 2015, 03:51:26 AM »
meanwhile blasphemy is a completely free turn for me and im really glad he uses it :V

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #820 on: January 15, 2015, 03:55:01 AM »
Just tried it because I couldn't think of a better use for my stamina today with my Athena team, but Valkyrie swapped out for Echidna. Needed to use Menace to burn off the bind turns from Devil Dragon, two-shotted Lucifer, and got one hard hit on Mephistopheles before Blasphemy completely crippled my team and made me lose. I might have even been able to pull this off, or at least definitely one-stone it, if I had a better grasp on how much damage Athena does at different numbers of prongs. I think I burned a Glitter Of Aegis on Devil Dragon that I didn't need to, and if I had an extra one I could probably have one-shotted Lucifer. If I knew what sort of combos I would need to drop Mephistopheles down to just over 75% before hitting him with Seven Star it's conceivable I could have blown him away without ever getting hit by Blasphemy. But I don't have that information, so I lost. Oh well. It was kind of educational.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #821 on: January 15, 2015, 03:56:46 AM »
Suikama I just realized we died in the same spots orz

The Greatest Dog

  • Grazing at Mach 10
  • 90 Frames per Second GO!
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #822 on: January 15, 2015, 03:58:43 AM »
It might be the ease of hitting x25 but I had little issue 0-stoning Mephisto with dual Sakuya. Awoken Ceres was used twice - first on the light bind and then on Blasphemy! Once Mephisto used Blasphemy I could 36% gravity to knock him into dark HP, where Sakuya+Purin enhance roflstomps from there.

Also Leilan invaded in that run but you know no big deal.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #823 on: January 15, 2015, 04:01:54 AM »
It might be the ease of hitting x25 but I had little issue 0-stoning Mephisto with dual Sakuya.

If you look at PDX builds for it it's actually just Sakuya alllllllllllll the way down lol

Also I don't have badass bind immune guys or bind removers that let me keep my stat values high like all the other cool kids in here  :qq:

The Greatest Dog

  • Grazing at Mach 10
  • 90 Frames per Second GO!
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #824 on: January 15, 2015, 04:05:35 AM »
Healer Alraune can remove three turns of binds and isn't affected by any of the bind attacks in Mephisto :V

Edit: My (new) ultimate goal is a TAMADRApurin 0-stone of Mephistopheles. That probably won't happen until LZL, Ceres, and TAMADRApurin hit skillmax, though.
« Last Edit: January 15, 2015, 04:11:14 AM by Fast Fanatic »

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #825 on: January 15, 2015, 04:12:04 AM »
Unless you got one with a shitload of skillups or your team has an abnormal number of skillboosts actually having the skill up would be tough though. Alraune's cooldown is bizarrely long. A sticker girl would probably do the trick and would be very useful otherwise. If I try this again tonight (and I probably won't, since I want to farm Thursday dungeon as hard as possible tomorrow) I'm going to use Ruka instead of Echidna. Too bad her reduced skill timer isn't out yet.

Edit: And by "a sticker girl" I mean "Ruka or Kano" since they're the only ones who don't draw binds and actually have skillups. I guess Kurone might actually be advisable if your team otherwise has no dark though, since I would much rather she get bound than deal with Lucifer's other pre-emptive.
« Last Edit: January 15, 2015, 04:14:49 AM by commandercool »
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #826 on: January 15, 2015, 04:22:31 AM »
Unless you got one with a shitload of skillups or your team has an abnormal number of skillboosts actually having the skill up would be tough though. Alraune's cooldown is bizarrely long.


Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #827 on: January 15, 2015, 04:35:17 AM »
welp so much for triple godfests >_>

MatsuriSakuragi

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #828 on: January 15, 2015, 04:39:36 AM »
Who cares it's Greco-Romans

Come to me, Minerva or Ceres ;_;

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #829 on: January 15, 2015, 04:40:58 AM »
welp so much for triple godfests >_>

Don't those only happen every now and then even in JP though

Thaws

  • _m廿廿m_
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #830 on: January 15, 2015, 04:57:58 AM »
Don't those only happen every now and then even in JP though

If triple godfes = godfes with 3 god series then JP got lots of those for a while,
then they went for the multiple days of 2-series godfeses (changing the lineup per day) recently and it has been like that for the past few godfeses.

Dunno if anyone cares about the new ディアゴルドス (Diagoldos?) descended because he kinda sucks. :V
the mythical isn't too hard (?)
Nothing too new.
Blue shield dragons are finally in a dungeon (wave 2 is the standard 2x small blue shields + 1x evo blue shield) so any blue team would have a hard time on this floor.
Wave 5 is Fire Toy (R/G) which has a permanent half all green and red damage shield. (so green teams do 1/4 in his first half hp *gives up using bastet for this*)
Fire Toy also does an attack when under 30% hp that changes the leftmost two columns to red and rightmost two columns to green, which is pretty cool.
Otherwise nothing too special about this descended.

I managed to stall 10 turns on the blue shield dragon wave with I&I and cleared mythical with it :V even for a healer team it was tough trying to recover quick enough.
« Last Edit: January 15, 2015, 05:43:21 AM by Thaws »

MatsuriSakuragi

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #831 on: January 15, 2015, 05:02:05 AM »
Diagoldos is a shitty orb changer and has a leader skill worse than a basic fucking biweekly dragon. Unless there's some value in him I doubt I'll bother.


Thaws

  • _m廿廿m_
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #832 on: January 15, 2015, 05:58:55 AM »
Dunno if anyone cares about the new ディアゴルドス (Diagoldos?) descended because he kinda sucks. :V

Forgot one notable thing
The fire toy dragon on wave 5 has a chance of dropping, which marks the first time a toy dragon is acquirable by non-REM means outside of survey dungeons.

Moogs Parfait

  • SPRING
  • Plz Send Naps
    • Danmaku!! Official Site
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #833 on: January 15, 2015, 06:32:16 AM »
I hate you, Alt. Blazing Forest.  That is all.

Thaws

  • _m廿廿m_
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #834 on: January 15, 2015, 07:56:21 AM »
mobile.gungho.jp/news/pad/140115_sinka_bikkuri_man2.html

Bikkuriman revival.
Two new uevos each for two mon.
Lots of cd decrease for stuff as shown in the bottom.

R/L Lococo LS: Increase Healer type ATK depending on HP (same wording as Norns), increase hp and rcv by a little.
L/R Lococo LS unchanged, but is now yet another Double TPA Light Healer

D/R Maria's LS now increases Devil type ATK x1.5 in addition to increasing drop movement time.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #835 on: January 15, 2015, 10:22:31 AM »
So, yeah, remember Puzzle Dragon Z guys?

Yeah.

Now we just need W :derp:

(For those of you too lazy to actually watch the video, both PuzzleDragonZ and Puzzle&Dragons Super Mario Edition are going to be a thing in the west starting may.)
« Last Edit: January 15, 2015, 10:24:51 AM by Toyosatomimi No Sacchi »

Espadas

  • *
  • You're gonna have a bad time
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #836 on: January 15, 2015, 10:58:25 AM »
It's official, Gungho somehow KNOW how to screw with me when it comes to Godfest choices.....

- Greco-Roman = WOHOOO I WANT THEM!
- Archangels =  :X go away please (at most i might want Gabriel for Blue Healers)
- no Sonias = *censored*  :(

i guess i'll roll until i get 1 greco-roman then stop (now watch me drop everything bar them :V)

Oh, and game, if you DARE to drop my 4th GGY or 3rd GZL there will be a new UFO sighting....


EDIT: Shore Maiden Expert --> Chaser drop rate: 15% --> 11 runs (half of them with x2 drop rate), 0 drops --> i guess i will skillup Haku with pys >_>
« Last Edit: January 15, 2015, 11:09:36 AM by Espadas »

Bio

  • resident walker
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #837 on: January 15, 2015, 11:06:22 AM »
So, yeah, remember Puzzle Dragon Z guys?

Yeah.
And they'll be a package too.

On a unrelated note, Nintendo seems to be introducing more micro transactions (STAMINA IN POKEMON SHUFFLE).
If I wanted to play free games I wouldn't be using a 3ds.
« Last Edit: January 15, 2015, 11:16:16 AM by Bio »

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #838 on: January 15, 2015, 02:00:03 PM »
So I'm told that Athena can do Trifruits. Seems fair enough, but I'm also told that I'm supposed to stall for skills on the Tamadra. How do I do that? Once he hits me once aren't I basically trapped there forever? Or at least, for an arbitrarily large amount of time until he gets the 20% chance normal attack a shitload of times in a row.  As far as I know I'm not supposed to bring any special de-bind stuff. Is there something I'm missing?
I made a PADHerder. It's probably out of date though.

Bio

  • resident walker
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #839 on: January 15, 2015, 02:18:02 PM »
If an arbitrarily large amount of time is 5-10 minutes, yea.
The Tamadra only needs to normal attack twice (or try to bind an unbindable), but bind different team members on the 3 turns before (or not at all).
« Last Edit: January 15, 2015, 02:20:31 PM by Bio »