Author Topic: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition  (Read 176601 times)

Jq1790

  • Wow I'm back to playing this game.
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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #780 on: January 14, 2015, 12:49:11 AM »
Whoops I ragestoned Hera-Is Mythical getting the clear for a net loss of two stones.

I had thought I hit Legend then she hit me and when I saw 24000 damage(well over my max of course) I knew something was weird.

None of the other stages could tell me that since I ebded up melting them each in two turns at most, ehe.

Would have been only a net onestone clear, byt she lived with a sliver at one point.

As a bonus, I had had yet to get the drop so there's that!
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #781 on: January 14, 2015, 01:12:46 AM »
I suspect it's just people sticking with their hyper Horus since many started out with him from their reset-marathons and so on back in the days.
or it's just a fan-favourite, like all other egypts really.

This is honestly probably very much the case really- people just started and are hesitant to move.


Also.

Fuck Hera-is. No, fuck you, giving me a bad starting board five times in a row is not fucking fair. And 30% to bind? more like fucking 100% literally no fucking attempt has had them not bind me -what the fuck-.

https://twitter.com/pad_sexy/status/554919596184981505

New Descend Boss "Diagoldos" who is from the Pazudora TCG.

F/L Dragon/Attacker
AS: Tail Lightning - Generates 5 light orbs randomly on the board [Max: 7CD]
LS: Protective Sword Scales - At full HP, damage taken is reduced significantly (similar to GOdin)

... That is a larger cooldown than the sirius bros for a less predictable and still fixed number orb generate, for his off-color.

He looks badass as hell but that's just unforgivable.

Also, that's -65%-, which is weaker than the fucking -biweekly dungeon- as a descend boss.

Who the fuck designed this card and how the hell can I punch their soul out?

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #782 on: January 14, 2015, 02:13:53 AM »
Who the fuck designed this card and how the hell can I punch their soul out?

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #783 on: January 14, 2015, 02:45:32 AM »
He's got spiked knux, I think he's gonna punch you out first

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #784 on: January 14, 2015, 03:08:15 AM »
Ever since I started playing PAD I been like "Jesus, how do people even play rainbow teams? That shit seems hard". Well maybe this doesn't apply to you guys with your real actual-ass combo skills and all, but I know how I play combo teams: A metric ton of time extends and panic buttons. Thanks Kali, easing me into high-execution teams all easy mode like.

It'll be interesting to see how Kali stands up in real dungeons. So far I've only run her in True Endless Corridors and she seems pretty solid. I can't consistently get past the ancient dragon floor since my team is underleveled (one of my Kalis is level one with no awakenings), but I can reliably output damage. My team has the HP of a wet bag right now, even for what I would imagine is ordinarily a pretty frail team, since mine ended up being all healers. That's what I own I guess, healers.

Right now the team is Kali/Kali/White Valk/Sun Quan/Lilith/Kali, although I'm considering swapping out white Valk for Echidna. She's the closest thing the team has to an active that isn't just a panic button floor skip, so pending how badly I end up wanting the extra damage she might not actually be worth it. Very occasionally she lets me activate on a floor where I wouldn't have otherwise had enough light orbs, but most of the time she actually makes two-prongs harder to do. I actually might try replacing her with blue Valk to buffer my combos without fucking up my prongs.
I made a PADHerder. It's probably out of date though.

hyorinryu

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #785 on: January 14, 2015, 04:31:23 AM »
Ever since I started playing PAD I been like "Jesus, how do people even play rainbow teams? That shit seems hard". Well maybe this doesn't apply to you guys with your real actual-ass combo skills and all, but I know how I play combo teams: A metric ton of time extends and panic buttons. Thanks Kali, easing me into high-execution teams all easy mode like.

It'll be interesting to see how Kali stands up in real dungeons. So far I've only run her in True Endless Corridors and she seems pretty solid. I can't consistently get past the ancient dragon floor since my team is underleveled (one of my Kalis is level one with no awakenings), but I can reliably output damage. My team has the HP of a wet bag right now, even for what I would imagine is ordinarily a pretty frail team, since mine ended up being all healers. That's what I own I guess, healers.

Right now the team is Kali/Kali/White Valk/Sun Quan/Lilith/Kali, although I'm considering swapping out white Valk for Echidna. She's the closest thing the team has to an active that isn't just a panic button floor skip, so pending how badly I end up wanting the extra damage she might not actually be worth it. Very occasionally she lets me activate on a floor where I wouldn't have otherwise had enough light orbs, but most of the time she actually makes two-prongs harder to do. I actually might try replacing her with blue Valk to buffer my combos without fucking up my prongs.
Heheh, it's funny because my combo skills are ass.
Get easy boards. If boards aren't easy, make them a bit easier with set up. If you can't waste a turn. Echidna/Kali/whatever If those aren't available, you just try your hardest and hope for the best. That's what I do anyway. It usually results in death 90% of the time.Then again, my "rainbow " team is all light but Echidna.
« Last Edit: January 14, 2015, 04:34:53 AM by hyorinryu »

*currently under repair*
Puzzle Dragon stuff

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #786 on: January 14, 2015, 04:34:20 AM »
It'll be interesting to see how Kali stands up in real dungeons. So far I've only run her in True Endless Corridors and she seems pretty solid. I can't consistently get past the ancient dragon floor since my team is underleveled (one of my Kalis is level one with no awakenings), but I can reliably output damage. My team has the HP of a wet bag right now, even for what I would imagine is ordinarily a pretty frail team, since mine ended up being all healers. That's what I own I guess, healers.

Yeah Kali has the unfortunate circumstance of being a healer, so she will be less bulky than Kirin - then again Horus and Ra aren't too hot in the HP department either.

You could try putting an HP stick in there instead since delay's usefulness gets neutered by some of the nastier descends, and some like Mephisto have shields that actually time out, but only if you can somehow survive his hits for a few turns.

Thaws

  • _m廿廿m_
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #787 on: January 14, 2015, 04:40:00 AM »
... That is a larger cooldown than the sirius bros for a less predictable and still fixed number orb generate, for his off-color.

fyi sirius has a high chance of there being a light orb on the left side resulting in a net gain of less than 5 light orbs, but randomly spawn actives like this never convert the same colour to itself so you're guaranteed a net gain of 5 light orbs on your board...
still no way it should be a 7 cd though :V

Yeah Kali has the unfortunate circumstance of being a healer, so she will be less bulky than Kirin - then again Horus and Ra aren't too hot in the HP department either.

You could try putting an HP stick in there instead since delay's usefulness gets neutered by some of the nastier descends, and some like Mephisto have shields that actually time out, but only if you can somehow survive his hits for a few turns.

Kind of why Fuma is a stable for his HP, though it's more due to his active. But ninjas are a pain to pull, so he just have to work with what he has I guess...
Athena's also pretty much a stable if he wants to take out SQ and go for the TPA route instead of healer route.
and commander you really need to practice more with TPAs if you're having trouble with doing 4 orbs after a white valk active because the best burst people do with LKali usually is LKali+Fuma to do like 3 light 4orb combos. :ohdear:

hyorinryu

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #788 on: January 14, 2015, 04:44:38 AM »
fyi sirius has a high chance of there being a light orb on the left side resulting in a net gain of less than 5 light orbs, but randomly spawn actives like this never convert the same colour to itself so you're guaranteed a net gain of 5 light orbs on your board...
still no way it should be a 7 cd though :V

Kind of why Fuma is a stable for his HP, though it's more due to his active. But ninjas are a pain to pull, so he just have to work with what he has I guess...
Athena's also pretty much a stable if he wants to take out SQ and go for the TPA route instead of healer route.
and commander you really need to practice more with TPAs if you're having trouble with doing 4 orbs after a white valk active because the best burst people do with LKali usually is LKali+Fuma to do like 3 light 4orb combos. :ohdear:

If you're using Sirius you can play around it though. It's hard to play with random converts, especially when you care about more than one color.

*currently under repair*
Puzzle Dragon stuff

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #789 on: January 14, 2015, 05:36:04 AM »
and commander you really need to practice more with TPAs if you're having trouble with doing 4 orbs after a white valk active because the best burst people do with LKali usually is LKali+Fuma to do like 3 light 4orb combos. :ohdear:

Well yeah, definitely. I'm very new to prongs, and bad at them so far. It's not that doing four orbs after white Valk active is hard in and of itself, but four orbs and hitting all of the other colors can be tricky. Not impossible certainly, but it requires a little bit of a specific board state. Might turn out to be a lot easier when the team is done because then I'll be able to tank hits well enough to rearrange the board more reliably. I'll get there, probably.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #790 on: January 14, 2015, 05:58:10 AM »
Well yeah, definitely. I'm very new to prongs, and bad at them so far. It's not that doing four orbs after white Valk active is hard in and of itself, but four orbs and hitting all of the other colors can be tricky. Not impossible certainly, but it requires a little bit of a specific board state. Might turn out to be a lot easier when the team is done because then I'll be able to tank hits well enough to rearrange the board more reliably. I'll get there, probably.

If you're new to prongs, practice more with Athena first since she only demands you match her color for most of the damage. Then apply what you learned to other teams like Kali, and it will naturally click.

Chaore

  • Kai Ni Recipient Many Years Late
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  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #791 on: January 14, 2015, 07:02:56 AM »
fyi sirius has a high chance of there being a light orb on the left side resulting in a net gain of less than 5 light orbs, but randomly spawn actives like this never convert the same colour to itself so you're guaranteed a net gain of 5 light orbs on your board...
still no way it should be a 7 cd though :V

you should not run into this however, at all.

Also what Hyorin said, which is also why the wizards in general aren't great on multicolor teams (and why supergirl's active is actually really bad for her since she's a fake seven elements) even WITH their predictability.

The predictability and easy setup is also completely gone that the wizards offered, meaning you could get still very bad boards to actually deal with.

Also he doesn't even have a prong and it's still fucking off-color.

Well yeah, definitely. I'm very new to prongs, and bad at them so far. It's not that doing four orbs after white Valk active is hard in and of itself, but four orbs and hitting all of the other colors can be tricky. Not impossible certainly, but it requires a little bit of a specific board state. Might turn out to be a lot easier when the team is done because then I'll be able to tank hits well enough to rearrange the board more reliably. I'll get there, probably.

This is the trick basically.

Don't worry too much about making all of the tpas forever, Lkali is already swinging for x50 with just one. Relax and get used to making the color combos first then start making TPAs, don't jump straight into the deep.
« Last Edit: January 14, 2015, 07:09:49 AM by Chaore »

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #792 on: January 14, 2015, 11:21:34 AM »
I'm new to everything and I have no idea how TPA works.  :V
How does the calculation work when you have more then one TPA  awakening on the same monster?
attack 4 monsters for 2.25x?

Does this multiply for another 2.25x when you clear another 4 orb row of the same colour?
« Last Edit: January 14, 2015, 11:23:15 AM by Dorakyura »

Bio

  • resident walker
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #793 on: January 14, 2015, 11:52:47 AM »
TPAs apply only to the set of orbs matched.
That is, two sets of 4 matches will deal 2x TPA damage (1.25 * 2.25)  * combo multiplier.
2 TPAs will deal 2.25x to at most two monsters with a 4 match.
To clarify on this, if there are 2+ monsters, 2.25 to both of them, but if there is only one, it will still only take the 2.25.
« Last Edit: January 14, 2015, 11:59:04 AM by Bio »

Espadas

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #794 on: January 14, 2015, 11:53:42 AM »
I'm new to everything and I have no idea how TPA works.  :V
How does the calculation work when you have more then one TPA  awakening on the same monster?
attack 4 monsters for 2.25x?

Does this multiply for another 2.25x when you clear another 4 orb row of the same colour?

Don't take my word for it but if i remember correct:

1 TPA awak = 1.5x attack against 2 monsters
2 TPA awak = 2.25x attack against 2 monsters

(Monster with 1 TPA)
1 TPA activation = one 1.5x attack against 2 monsters
2 TPA activations = two 1.5x attacks against 2 monsters

+ eventual normal combo/LS multipliers


EDIT: Ninja'd  :V
« Last Edit: January 14, 2015, 11:56:00 AM by Espadas »

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #795 on: January 14, 2015, 01:16:47 PM »
Thanks you two.

So it increases the multiplier. No wonder Chibi Valk does such a huge burst while being low level :V

I'm sad when I see the damage of chibi valk and compare it to the damage of my lvl99 Neph.
You are still a fine Leader, Neph *pats Mini sphinx*
« Last Edit: January 14, 2015, 01:40:51 PM by Dorakyura »

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #796 on: January 14, 2015, 02:05:55 PM »
"Oh boy, Ruins Of The Star Vault today! Let's keep the +train rolling!"

Wait, 2am? Shit.

Well, guess I'm gonna pass. It's one thing to set an alarm for 2am, enter a jewel dragon dungeon, and finish it in the morning, but another thing entirely to run Ruins twelve times while 90% asleep. Oh well.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #797 on: January 14, 2015, 02:36:35 PM »
Thanks you two.

So it increases the multiplier. No wonder Chibi Valk does such a huge burst while being low level :V

I'm sad when I see the damage of chibi valk and compare it to the damage of my lvl99 Neph.
You are still a fine Leader, Neph *pats Mini sphinx*

Chibi Valk would be 3.375x with 3 TPAs. Basically it's 1.5^(TPA Awakening) multiplier for them only. Still hurts like fuck though.

Also Sphinx Descended where

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #798 on: January 14, 2015, 03:32:54 PM »
oh shit PadZ AND PadZ Mario confirmed


Also Mephisto 3 stoned

2 stones spent because of Leilan Invade. Could have been none but got unlucky twice because when she spawned I had 500 HP too little to take a hit, and then tried to burst but she had one tiny sliver left. >__>

1 stone spent on Luci because I ran out of heals.

Actually this descend isn't that hard. If I just had either a Godin or an actually skilled up Grape dragon (goddammit why did hello kitty collab happen so early when no one had fruits yet) then a 0 stone shouldn't be too hard. The thing is all of the first few floors are burstable and the later few are stallable with heartmakers and godin.
« Last Edit: January 14, 2015, 05:38:56 PM by Suikama »

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #799 on: January 14, 2015, 06:07:30 PM »
[12:44] <dood_may_cry> so i ran masks legend twice and got the green mask both time which sux
[12:44] <dood_may_cry> before I do this third run here soon
[12:45] <dood_may_cry> I went to the vending machines and bought a bottle of MD Voltage because of the conversation last night
[12:45] <dood_may_cry> it is blue just like the mask i need
[12:45] <dood_may_cry> so surely drinking M D will get me the blue mask

[12:57] <dood_may_cry> OH SHIT
[12:57] <dood_may_cry> WHAT IS THAT
[12:57] <dood_may_cry> A BLUE MASK
[12:57] <dood_may_cry> THE POWER OF M DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
[12:57] <dood_may_cry> DDDDDDDDDDDDDDD


The Greatest Dog

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #800 on: January 14, 2015, 06:29:50 PM »
I walk in and see Supergirl hating and it makes me sad.

I dunno man. She's been super useful as a sub on all the teams that I can put her own - Sakuya, Purin, LZL all appreciate what she does with light orb conversions and a skill bind resist.

In the case of Sakuya, as long as I have some red and green in the middle of the board I can do serious damage, even more so if I can use Valk or Verche on leftovers in the middle. /opinion

That said the 60% skill bind resist between herself and dual Sakuyas totally let me 0-stone Mephistopheles today even when Suzaku wanted to be a cockblock.

Jq1790

  • Wow I'm back to playing this game.
  • Let's puzzle together again, Karin!
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #801 on: January 14, 2015, 06:32:51 PM »
[12:44] <dood_may_cry> so i ran masks legend twice and got the green mask both time which sux
[12:44] <dood_may_cry> before I do this third run here soon
[12:45] <dood_may_cry> I went to the vending machines and bought a bottle of MD Voltage because of the conversation last night
[12:45] <dood_may_cry> it is blue just like the mask i need
[12:45] <dood_may_cry> so surely drinking M D will get me the blue mask

[12:57] <dood_may_cry> OH SHIT
[12:57] <dood_may_cry> WHAT IS THAT
[12:57] <dood_may_cry> A BLUE MASK
[12:57] <dood_may_cry> THE POWER OF M DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
[12:57] <dood_may_cry> DDDDDDDDDDDDDDD


Huh, maybe then since I HAPPEN to have some original Dew which is in a green bottle I'll get my green mask I want?  Testing is required.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #802 on: January 14, 2015, 06:34:50 PM »
[12:57] <dood_may_cry> DDDDDDDDDDDDDDD


her breasts may be big but they aren't that bi-*shot*

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #803 on: January 14, 2015, 06:39:29 PM »
her breasts may be big but they aren't that bi-*shot*

where do you think all the sugar from the MD went

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #804 on: January 14, 2015, 07:31:47 PM »
Guys it took me so long to pull this off. I think I've been putting attempts in since like November. just need to do this 30 more times nowZaerog, you're next.

*currently under repair*
Puzzle Dragon stuff

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #805 on: January 14, 2015, 08:01:13 PM »


oh god why is this not real

gungho pls

commandercool

  • alter cool
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #806 on: January 14, 2015, 09:04:49 PM »


oh god why is this not real

gungho pls

How many gazebos do you Isis fans need? Ultimate evolution for Sun Quan first, don't hog all the ultimate evolutions you evolution hog you.
I made a PADHerder. It's probably out of date though.

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #807 on: January 14, 2015, 10:30:15 PM »
I walk in and see Supergirl hating and it makes me sad.

I dunno man. She's been super useful as a sub on all the teams that I can put her own - Sakuya, Purin, LZL all appreciate what she does with light orb conversions and a skill bind resist.

In the case of Sakuya, as long as I have some red and green in the middle of the board I can do serious damage, even more so if I can use Valk or Verche on leftovers in the middle. /opinion

That said the 60% skill bind resist between herself and dual Sakuyas totally let me 0-stone Mephistopheles today even when Suzaku wanted to be a cockblock.

I...all I did is literally point out the bottom-line truth that because she changes a third of the board with no exceptions she's worse for color requirements, even moreso than the wizards :T

This is not nearly the scope of hating so much as a fact, especially when it also applies to cards I like (Sirius bros).

Fnatic, plz.

Edit: or to rephrase, I am not specifically saying 'supergirl is a shit card, sell immediately (TM)' so much as her active does this which clashes with what it was meant to do.
« Last Edit: January 14, 2015, 10:47:32 PM by Chaore »

The Greatest Dog

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #808 on: January 15, 2015, 12:50:34 AM »
oops I'm sorry I didn't read that well enough

Yeah, I see what you mean, now. That was a misunderstanding on my part. I just haven't encountered a time where Supergirl's active has been a liability yet. Of course it still sucks that Supergirl's and Superman's actives couldn't have been swapped, but what can you do?

Chaore

  • Kai Ni Recipient Many Years Late
  • *
  • You Finally Did It, Kadokawa.
Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #809 on: January 15, 2015, 01:17:24 AM »
oops I'm sorry I didn't read that well enough

Yeah, I see what you mean, now. That was a misunderstanding on my part. I just haven't encountered a time where Supergirl's active has been a liability yet. Of course it still sucks that Supergirl's and Superman's actives couldn't have been swapped, but what can you do?

Superman could probably pull it off, since the blue still combos with baal/possibly wukong post ulti.

Hell, make it double row and it'd actually be -really- good for him with a water-> light changer because free double rows.

And he's a stronger card in other areas tbh so he could deal with a weaker active.