Author Topic: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition  (Read 176655 times)

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #360 on: December 29, 2014, 07:08:13 AM »
I'm saving Bubpy for Muse since his skill up material is a lot harder to farm. Masks are pretty easy to get other than the fact that it's 50/50 on which one you get

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #361 on: December 29, 2014, 07:16:12 AM »
Oh right that rotation is a thing isnt it oops

trancehime

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #362 on: December 29, 2014, 08:39:32 AM »
I'm saving Bubpy for Muse since his skill up material is a lot harder to farm. Masks are pretty easy to get other than the fact that it's 50/50 on which one you get

not to mention that NA haven't finished the Insect Dragon biweeklies yet so it's gonna be a couple of months before it even gets the beef bowl dragons, so yeah saving the Bubpy probably is a smart idea there

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #363 on: December 29, 2014, 09:03:47 AM »
hey guess what
TAMADRApurin skill up
thanks to that random Ceres that let me clear Challenge 7

And then there were three more to go.

trancehime

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #364 on: December 29, 2014, 09:07:06 AM »
hey guess what
TAMADRApurin skill up
thanks to that random Ceres that let me clear Challenge 7

And then there were three more to go.

the descend challenges are a good way to harvest Pys and rewards too, once they get to NA

元素召唤 || pad & msl news translator robit
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commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #365 on: December 29, 2014, 01:28:14 PM »
Aw man, my 200 day login bonus hits one day after the godfest I want. Well that sucks. I should still be able to get four pulls by then, so that's something.

Also, at this point my max stamina is high enough that I have no excuse for playing PAD first thing after I wake up. Lost on Blackgate Prison Master just now because I forgot to use my leader swap against Bane, leaving him at a sliver of life. And my combo count is noticeably lower. Went back through and cleared it with Athena though, so that's my first real dungeon ever run with her, and my first dungeon cleared with her. Neat.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #366 on: December 29, 2014, 01:33:15 PM »
Also, at this point my max stamina is high enough that I have no excuse for playing PAD first thing after I wake up.

Interestingly enough, this is actually why I've been rushing ranks as hard as I have, so that I can just go for longer amounts of time without needing to touch PAD, so I can just zero it out during 30 minutes of free time and then wait like half the day and the bar still won't be full. Works great when you're livin da busy lyfe.

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #367 on: December 29, 2014, 01:46:56 PM »
Interestingly enough, this is actually why I've been rushing ranks as hard as I have, so that I can just go for longer amounts of time without needing to touch PAD, so I can just zero it out during 30 minutes of free time and then wait like half the day and the bar still won't be full. Works great when you're livin da busy lyfe.

If I actually added up the money PAD has cost me by causing me to be late for work I would basically be a whale. :derp: I'm just lucky I'm hourly right now or I'd have to account for that time somehow.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #368 on: December 29, 2014, 04:31:16 PM »
so uh

no fruit dragon ???

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #369 on: December 29, 2014, 04:35:15 PM »
[09:49] <Chirei> jesus fuck
[09:50] <Chirei> I did not think I could beat that in a million years
[09:50] <Chirei> But apparently a million years have passed



0-stone with just a Lv99 R/L friend. Feels good that I don't need to ride off hypermax all the time to live. Came way too down to the wire with his HP and almost ate the god bind though. Just glad it's over now. Also surprised that I was able to take out the remainder of Sandalphon's health while he was Light with one 7star. Leilan way too good.

Also a bonus during that run (Replaced Uriel/Gabe/Mike wave):



Espadas

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #370 on: December 29, 2014, 05:00:31 PM »
[09:49] <Chirei> jesus fuck
[09:50] <Chirei> I did not think I could beat that in a million years
[09:50] <Chirei> But apparently a million years have passed



0-stone with just a Lv99 R/L friend. Feels good that I don't need to ride off hypermax all the time to live. Came way too down to the wire with his HP and almost ate the god bind though. Just glad it's over now. Also surprised that I was able to take out the remainder of Sandalphon's health while he was Light with one 7star. Leilan way too good.

Also a bonus during that run (Replaced Uriel/Gabe/Mike wave):



I don't think it can get much better than that! Congrats ;)

If anyone is interested, 100% safe team for Stage 6 of Challenge dungeon (Badpy reward): Godin - Hera - Hera - AA Lucifer - High Dark Ninja - Amaterasu (obviously you can switch for equivalent or better subs, just check how much autoheal you have)

Really, dropping GOdin on my first godfest was probably the best thing to ever happen to me in PAD (dropping Ronia is a close second :V).....
ODIN'S ABS TOO STRONK 8)

Oh, and i finally have a reliable KoG farm team! Gotta drop about 1 billion dub-mythlit... >_>
« Last Edit: December 29, 2014, 05:03:10 PM by Espadas »

Thaws

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #371 on: December 29, 2014, 06:00:06 PM »
>2.5x skill up rate

>Andromeda 0/4 blue fairies skill up

screw this crap I'm getting my blue pys ready D:< (Just need to get a few more from the current descent challenges)

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #372 on: December 29, 2014, 06:19:01 PM »
Would anybody with China know-how mind looking at my box and recommending a Meimei team? I figure since I got her maxed I might as well have that in my back pocket. How does Meimei/Kali/Durga/Light Valk/Asgard/Meimei sound? I have never used a China leader ever, so I could be way off.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #373 on: December 29, 2014, 06:31:29 PM »
Can maybe try GZL/Athena/Valk/Durga for maximum swinging, slot in asgard or some heartmaker if you need utility.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #374 on: December 29, 2014, 06:33:18 PM »
If your Meimei is G/L for Athena then she's not really that great of a leader. Might as well just use your Kali as the leader :V

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #375 on: December 29, 2014, 06:42:34 PM »
Can maybe try GZL/Athena/Valk/Durga for maximum swinging, slot in asgard or some heartmaker if you need utility.

Sounds plausible, and then I have to level even fewer things.

If your Meimei is G/L for Athena then she's not really that great of a leader. Might as well just use your Kali as the leader :V

Yeah, fair enough. I would honestly not mind having two Meimeis so I could have both, but I don't. That being the case I just need to powerlevel Durga and Kali and then I suddenly have a million more viable teams. They're up next.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #376 on: December 29, 2014, 06:49:01 PM »
also reminder to all that Challenge Lv 5 is the py apocalypse


man i cant remember if I've already 0 stoned or 1 stoned sandyphone the first time

i think it might have been a 1 stone because of either getting heart orb trolled or not doing enough damage to sandals himself

it looks easy enough though unless you get micheal
« Last Edit: December 29, 2014, 06:53:41 PM by Suikama »

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #377 on: December 29, 2014, 07:00:42 PM »
Racking up pulls at the Pal Machine and ended up with 1 Chaser and another Keeper which is good for me and a Divine Mask, makes me wonder how much data does my PADherder have to hold for all of this.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Thaws

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #378 on: December 29, 2014, 07:03:15 PM »
>2.5x skill up rate

>Andromeda 0/4 blue fairies skill up

screw this crap I'm getting my blue pys ready D:< (Just need to get a few more from the current descent challenges)



If I don't do this while I salty at 0/4 blue fairies skillup I'll be faltering forever and never do it.
I don't care if the next questionnaire's gonna be blue fairies anymore. She's worth the pys. Let her have it.
If descent challenges continue to be a thing, pys aren't that rare anymore anyways.

edit: and of course, right after all these I fed a Zeus to another one I don't care at all and he gets the skillup. I swear this game knows what matters to you and what doesn't. :V
« Last Edit: December 29, 2014, 07:11:49 PM by Thaws »

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #379 on: December 29, 2014, 07:15:10 PM »
Which is why I adopt the "Might as well" attitude.

"Eh, might as well dumo the stamina on OoH"

"Eh, might as well run Tower to the Sky for a while."

"Eh, might as well do this descended."

"Eh, I might as well give one roll."

It works... sometimes. And when it doesn't you just don't feel as frustrated about it :V

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #380 on: December 29, 2014, 07:37:13 PM »
Sounds plausible, and then I have to level even fewer things.

I've seen someone do every descend in the game with a +99 ATK R/L Leilan as a leader so you can still lead with G/L Meimei, you just have a stiffer activation.

Espadas

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #381 on: December 29, 2014, 08:33:42 PM »
Gungho you ruddy vampires.... you really want all my money, don't you!

Now i have to decide which day of the godfest i should burn all my stones.... and of course there is also the lingering ghost of D/L Batman that will taunt me!


commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #382 on: December 30, 2014, 03:56:50 AM »
Seriously, fuck Sandalphon. Which is to say actually, fuck Michael in Sandalphon. He's basically just a "Did the game decide you have to auto-lose because it hasn't released ultimate evolutions for some of your party members yet?" floor. And I've gotten him three times in a row today. And for added bonus fun times, apparently all but two of my +297 I&I friends either haven't logged on in three weeks or have permanently switched to fucking Red Sonia, so I have to wait around for hours and hours every time I want to try again.

This is yet another situation where I feel like the game is unfairly fucking me over for not playing a light or dark team, because it wouldn't be impossible to just burst Michael down under normal circumstances, but I'm probably not going to crack 1.2 million defense without either expending all of my skills and being out of fuel for Raphael and Sandalphon, and/or swapping to Beyzul too early and being unable to switch back because skilling him up to the required level is next to impossible. Ugh. I don't mind losing, I really don't, but when it repeatedly feels like it's nothing I can do anything about it's very frustrating. Hell, if the Michael fight was the only possibility for that floor it would be better because I probably just wouldn't attempt the dungeon right now, but since in theory I'm not supposed to get it every single time I feel like I should keep trying.
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #383 on: December 30, 2014, 04:16:29 AM »
Seriously, fuck Sandalphon. Which is to say actually, fuck Michael in Sandalphon. He's basically just a "Did the game decide you have to auto-lose because it hasn't released ultimate evolutions for some of your party members yet?" floor. And I've gotten him three times in a row today. And for added bonus fun times, apparently all but two of my +297 I&I friends either haven't logged on in three weeks or have permanently switched to fucking Red Sonia, so I have to wait around for hours and hours every time I want to try again.

This is yet another situation where I feel like the game is unfairly fucking me over for not playing a light or dark team, because it wouldn't be impossible to just burst Michael down under normal circumstances, but I'm probably not going to crack 1.2 million defense without either expending all of my skills and being out of fuel for Raphael and Sandalphon, and/or swapping to Beyzul too early and being unable to switch back because skilling him up to the required level is next to impossible. Ugh. I don't mind losing, I really don't, but when it repeatedly feels like it's nothing I can do anything about it's very frustrating. Hell, if the Michael fight was the only possibility for that floor it would be better because I probably just wouldn't attempt the dungeon right now, but since in theory I'm not supposed to get it every single time I feel like I should keep trying.
Is your team good enough to take a sub out to make room for something with a defense-ignoring flat damage skill if you own anything like that?  (I.e. UFO, anything with Solar Lazer, etc.)  I don't know if any Mythical dungeons are the sorts where doing that is even remotely feasible without screwing yourself over for the other stages...
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Thaws

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #384 on: December 30, 2014, 04:24:37 AM »
Is your team good enough to take a sub out to make room for something with a defense-ignoring flat damage skill if you own anything like that?  (I.e. UFO, anything with Solar Lazer, etc.)  I don't know if any Mythical dungeons are the sorts where doing that is even remotely feasible without screwing yourself over for the other stages...

A shield also works and is a more flexible sub than putting in a def-ignore since Michael is 1/3 chance.
Just shield the largest damage and he loops back to his first attack I think, so you basically gets double the turns.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #385 on: December 30, 2014, 04:27:49 AM »
Are you sure? Most bosses tend to just spam their strongest attack forever

also sandalphone 0 stoned :derp:


meanwhile I don't think challenge lv 6 is possible without chester, unless somehow you can stall for 10 turns with no heart orbs...
« Last Edit: December 30, 2014, 04:31:57 AM by Suikama »

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #386 on: December 30, 2014, 04:39:35 AM »
Is your team good enough to take a sub out to make room for something with a defense-ignoring flat damage skill if you own anything like that?  (I.e. UFO, anything with Solar Lazer, etc.)  I don't know if any Mythical dungeons are the sorts where doing that is even remotely feasible without screwing yourself over for the other stages...

I own a shitload of Ras, but none of them are leveled. I'd be hesitant to sub out one of the blue guys on my mono-blue team for a light guy to deal with a 1-in-3 chance, but it'd be better than doing nothing and complaining about it I guess. If they were leveled.

A shield also works and is a more flexible sub than putting in a def-ignore since Michael is 1/3 chance.
Just shield the largest damage and he loops back to his first attack I think, so you basically gets double the turns.

I don't think Michael works that way, does he? Not that it probably matters, because one more turn would almost certainly be enough to kill him. In theory a shield would be amazing against Raphael too, which would virtually guarantee I could kill Sandy effortlessly if I went in with all of my skills up, but I don't believe I own a light shield and subbing in a non-blue, non-healer guy on my blue healer team sounds pretty sketchy.
I made a PADHerder. It's probably out of date though.

Thaws

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #387 on: December 30, 2014, 04:54:19 AM »
I own a shitload of Ras, but none of them are leveled. I'd be hesitant to sub out one of the blue guys on my mono-blue team for a light guy to deal with a 1-in-3 chance, but it'd be better than doing nothing and complaining about it I guess. If they were leveled.

I don't think Michael works that way, does he? Not that it probably matters, because one more turn would almost certainly be enough to kill him. In theory a shield would be amazing against Raphael too, which would virtually guarantee I could kill Sandy effortlessly if I went in with all of my skills up, but I don't believe I own a light shield and subbing in a non-blue, non-healer guy on my blue healer team sounds pretty sketchy.
I just checked and he DOES work that way essentially giving you 4 more turns. And the descended in general doesn't throw large numbers at you so one less blue might not hurt that badly. I actually use bastet/kushi for this instead of my blue healers so iuno. Kushi is awesome for the michael matchup because of this.

Or you can just use SQ here. Raphael is a problem but sandy is easy to stall till he's almost to 50% to one-shot.

Suikama, I did lv6 set 2 by DMeta, wave 4 makes lots of enhanced dark orb and use half to kill it, save half on the bottom with a checkerboard pattern and use the rest to ohko LIza. It's risky but it worked :V!!

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #388 on: December 30, 2014, 04:59:16 AM »
I just checked and he DOES work that way essentially giving you 4 more turns. And the descended in general doesn't throw large numbers at you so one less blue might not hurt that badly. I actually use bastet/kushi for this instead of my blue healers so iuno. Kushi is awesome for the michael matchup because of this.

Or you can just use SQ here. Raphael is a problem but sandy is easy to stall till he's almost to 50% to one-shot.

Suikama, I did lv6 set 2 by DMeta, wave 4 makes lots of enhanced dark orb and use half to kill it, save half on the bottom with a checkerboard pattern and use the rest to ohko LIza. It's risky but it worked :V!!

Interesting. I don't have anything on hand to do that deed per se, but that sounds like it would work.

Sandy does seem easy to stall, but I have traumatic memories of the last time I fought him a month or so ago and kept getting like 12x skyfalls every single turn and bumped him past half way too fast. I still almost beat him because I stalled out his bind with the help of Ruka, but I didn't quite make it. But yeah, if I get to him I'm pretty confident I'll win.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #389 on: December 30, 2014, 05:11:59 AM »
Suikama, I did lv6 set 2 by DMeta, wave 4 makes lots of enhanced dark orb and use half to kill it, save half on the bottom with a checkerboard pattern and use the rest to ohko LIza. It's risky but it worked :V!!
...how did you take a 21k hit while at 1% hp and no rcv though