Author Topic: Touhou Gameplay Help Thread #7 - Not just for spell card help after all  (Read 235601 times)

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #570 on: September 01, 2015, 11:58:05 AM »
hello i have recently started playing touhou labyrinth 2 and reached the 5th floor and i want to fight mokou and one of the recommended characters is aya. i defeated more than 30 enemies (32 or so with bosses included) but can't find aya to recruit her

also i go to the little flower event for wriggle but the bosses won't appear on map  or are they random encounters?

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #571 on: September 01, 2015, 06:25:29 PM »
Futo should be available from the start if you're using an up-to-date version of the game. Here's the most recent version (warning for NSFW banner ads) and here's the patch to fix the Phantasm stage's Spell Practice bugs.

kay thanks.
Touhou 1CCS:
Hard: LLS, EoSD(NB), PCB(NB), IN, MoF, TD, DDC(NB), LoLK
Lunatic: EoSD, PCB, DDC, LoLK
Extra: LLS, EoSD, PCB(Extra&Phantasm), IN, MoF, SA, DDC, LoLK
Current Focus: 1cc SA Hard, or an Extra

Van

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #572 on: September 26, 2015, 04:41:40 PM »
There is something I feel like I'm missing. I apologise if the following post sounds frustrated.

So... God, I don't know who and why first named Imperishable Night the easiest Touhou game. For me, compared to EoSD and PCB, the difficulty on Normal seems insane. Stage 3 is already getting tight, but by Stage 4 (Marisa) you're forced to do only pixel perfect dodging, and Stage 5's Reisen makes it worse by requiring a reaction time I don't even have. I still haven't gotten to Stage 6 even with seven lives; I can only guess that it's probably nothing like Normal difficulty at that point. I've never been stuck dying on Stage 3 in any other game, for any length of time.

So after much practice I managed to beat Stages 1-3 with no deaths and all the last spells captured, Stage 5 with only 0-1 deaths (fail the Last Spell every time though), Stage 4 with a few deaths every time but acceptable I guess, and was ready to attempt to unlock Stage 6 for practice mode when I had to take a break from Touhou for two days. Now upon coming back, it feels like my danmaku skill has decayed completely, and I'm back to being stuck dying several times on Stage 3.

What I wish to understand is... how is IN the easiest game when I beat Touhou 9 on Normal on my first try ???

Is there a trick to this? If it's bombing every spell card, I'd rather avoid it if I can help it.

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #573 on: September 26, 2015, 06:59:10 PM »
What I wish to understand is... how is IN the easiest game when I beat Touhou 9 on Normal on my first try ???
Different players have different experiences. Some players are better at reaction-based dodging; some are better at planning strategies. (Also, games like PoFV often aren't ranked among the main games' difficulty due to the different play style.)

And trying to avoid bombing in the main games won't help you 1cc. If you'd prefer to go for a run without bombs, go ahead, but don't be surprised when it makes the game far more difficult than for players who use bombs.

Van

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #574 on: September 26, 2015, 09:55:26 PM »
Different players have different experiences. Some players are better at reaction-based dodging; some are better at planning strategies. (Also, games like PoFV often aren't ranked among the main games' difficulty due to the different play style.)

And trying to avoid bombing in the main games won't help you 1cc. If you'd prefer to go for a run without bombs, go ahead, but don't be surprised when it makes the game far more difficult than for players who use bombs.

IN seems to be considerably difficult without bombs then.

I've given a go to using bombs, however. That just made everything uncannily easy for me. I didn't even bother to watch the ending, even though it is a cherished moment for me. :(

Thanks, now I hold no misconceptions about IN.  ;)

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #575 on: October 05, 2015, 01:11:38 AM »
Hi Im stuck on Junko's spell card (4th)  on pointdevice normal mode with Sanae. Does anyone have any tips or strategies to beating this?

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #576 on: October 07, 2015, 03:06:50 PM »
Hi Im stuck on Junko's spell card (4th)  on pointdevice normal mode with Sanae. Does anyone have any tips or strategies to beating this?
It's literally micro-dodging.

Do you have any bombs though? Because capturing the spells after that will be challenging.
1CCs:
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #577 on: October 08, 2015, 09:42:58 PM »
I ended up using my last bomb on it but i need 1 more spell piece to get another bomb and im on the survival card which im kind of struggling in. but hopefully ill be able to beat it and have a bomb for the last spell. Does anyone have an a good strategy for the survival?

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #578 on: October 08, 2015, 10:57:31 PM »
I ended up using my last bomb on it but i need 1 more spell piece to get another bomb and im on the survival card which im kind of struggling in. but hopefully ill be able to beat it and have a bomb for the last spell. Does anyone have an a good strategy for the survival?

The basic idea is to move in a square.
See Jaimers demonstrate it here.

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #579 on: October 09, 2015, 10:32:27 PM »
What do you guys think is the easiest extra? I've unlocked them all except for PoFV and GFW.
Touhou 1CCS:
Hard: LLS, EoSD(NB), PCB(NB), IN, MoF, TD, DDC(NB), LoLK
Lunatic: EoSD, PCB, DDC, LoLK
Extra: LLS, EoSD, PCB(Extra&Phantasm), IN, MoF, SA, DDC, LoLK
Current Focus: 1cc SA Hard, or an Extra

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #580 on: October 09, 2015, 11:58:49 PM »
Among the Windows games at least, I'd say either IN or TD. IN's Extra is particularly prone to memorization, which will ease the burden a lot once you start to learn stuff. On the other hand, TD's Extra arguably has fewer "hard" attacks but relies a bit more on dodging skill. Plus TD has Trances as extra resources. Kinda different in styles, so feel free to pick one based on what you want to play against.
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #581 on: October 10, 2015, 02:31:08 AM »
Anyone got any tips for Mokou? (Or just IN Extra in general) I've been able to make it to "Possessed By Phoenix", and I use Border Team.
Touhou 1CCS:
Hard: LLS, EoSD(NB), PCB(NB), IN, MoF, TD, DDC(NB), LoLK
Lunatic: EoSD, PCB, DDC, LoLK
Extra: LLS, EoSD, PCB(Extra&Phantasm), IN, MoF, SA, DDC, LoLK
Current Focus: 1cc SA Hard, or an Extra

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #582 on: October 10, 2015, 04:00:36 AM »
I found IN Extra one of the earliest to get the hang of, too, due to the fact that I love spell practice and would just spent ages grinding spellcards instead of doing 'real' runs. Some of the attacks could become reliable passes as long as you've memorised and practiced them enough, which just leaves you to worry about having enough resources for Mokou's non-spells and final spell.  :V So resource management! I don't really know what spellcards you've got beef with so I can't give any advice there.

It'll be best to practice Keine's first and third spells and get a working path so you don't use too many resources before the boss, but her second can be unforgiving so a bomb's okay there if unfortunate accidents happen. The stage I'd say is overall one of the easier ones, especially since the IN life/deathbomb system is so forgiving, but always best to try and keep the deaths minimal (0-1). For the death fairy just before Mokou, losing the final 1-up from dying or bombing on it is heartbreaking so I'd suggest the blindspot at the very bottom-leftmost corner when trying to clear.

With enough spell practice you can almost always pass Mokou's first five spells without incident, and that'll be a great boon since the last five are much easier to screw up on than the first five. If you can capture some of the the more stable spellcards reliably (Especially Flying Phoenix, Flaw of Forgiving Shrine, Xu Fu's Dimension, Honest Man's Death), then it'll make the last half much less stressful since the lives and bombs leave enough breathing space to do the last spell blind   :yukkuri: Just don't panic and move in a small square while streaming and it'll die sooner or later

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #583 on: October 10, 2015, 04:37:53 AM »
DDC's Extra Stage can be pretty easy to clear with Marisa B, since you can gain so many lives with her bomb, especially on Raiko's non-spells.

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #584 on: October 10, 2015, 11:18:36 AM »
I assume you can do the stage portion without losing 4 lives. The only thing to keep in mind for the last fairy is that if you're invincible when it dies (either from a bomb or death) it will drop a bomb and not a 1-up. So make sure to either bomb in the beginning or just not die. It's very simple left/right movement anyway (or, if you're scared of muh density, the safespot in the left corner).
Keine's first and third spell cards are essentially static, due to the fact that the bullets are a mix of static/aimed; and it's not a very difficult pattern to navigate in either case. The second spell isn't very difficult to just capture either, but it may require some practice. The easiest height is probably somewhere in the middle of the ball at the top and the bottom. With some practice you should be able to reliably capture that one too.

Now for Mokou: Iwakasa, Flying Phoenix, Forgiving Shrine, Xu-fu, Honest Man's Death, Fujiyama Vulcano and Hourai Doll are all really easy if you know how to approach them. The main problem I've seen people have is that they have no idea what they are doing, flailing around and then chain dying on Fujiyama. For Iwakasa, Fujiyama and Hourai Doll in particular I suggest looking at someone better than you and how they've handled the attack. There's likely a few good enough replays on Gensokyo.org for that. Now then, you will still need a general approach to some other attacks, like Flying Phoenix and Woo. This is a very easy, but reliable approach to Flying Phoenix. The movement can be repeated until the spell times out, but with Border team it won't take much longer than with Youmu. This is something you can practice in spell practice until you get it down. Woo is much harder because it's quite random to boot. Most people misdirect Mokou's aimed shots by going above her (again, a replay how this is done will help), and it's likely the easiest way. Phoenix tail is just dodging, so get used to how the hitbox on the small fire balls works and then good luck. Possessed by Phoenix is not a very difficult survival spell generally. It has 4 phases; both the third and fourth are very easy to approach and dodge, so I will concentrate on phase one and two: Phase one, you will want to minimize the amount of dodging you have to do. This is done best by always sticking to a wall. In the video I just linked, you can see that done. I stick to the wall to have as many bullets as possible leave the screen, and I have to dodge much less that I would if I stuck to the middle or something. Phase two has 2 approaches: One is to micro-tap it. Personally, I find that one easier, but most people disagree because they're not good at small, repeated tapping. The other approach is to go in circles and misdirect the arrowheads that was. The phase lasts for a while and you'll have to be careful not to trap yourself circling them. You should try out both strategies and see which you suits you more.

Now, I left out some spells (meaning Forgiving Shrine, xu-fu, HMD), but that's because they're easy. I assume you can capture those after a bit of practice.

The non spells are a bit more threatening I guess, but the harder ones are just random dodging, and you have to get used to that. The last one is very difficult, so just bomb that. 6 and 7 are also tough, so you could bomb those as well.

Overall, IN extra is a fairly easy extra to clear, due to the many lives you get, as well as IN's large death bomb window (which you shouldn't rely on!). the main problem people seem to have is being unprepared for some attacks, as it is very easy to get 4-5 times on Fujiyama if you don't know how to deal with the attack.
« Last Edit: October 10, 2015, 11:20:44 AM by Sakurei »

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #585 on: October 10, 2015, 05:34:37 PM »
Thanks for the advice, but Mokou is still really damn hard! I think I'll just play Pokemon instead.
Touhou 1CCS:
Hard: LLS, EoSD(NB), PCB(NB), IN, MoF, TD, DDC(NB), LoLK
Lunatic: EoSD, PCB, DDC, LoLK
Extra: LLS, EoSD, PCB(Extra&Phantasm), IN, MoF, SA, DDC, LoLK
Current Focus: 1cc SA Hard, or an Extra

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #586 on: October 10, 2015, 07:21:40 PM »
Any tips for Jun's final spellcard in EMS?
And Shou's midboss spell.
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #587 on: October 12, 2015, 12:10:24 PM »
Did something happen to Sakurei? He's such a nice person now lol

And I agree on the Pokemon - just stay away from meta :D (I find that even harder lol)
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #588 on: October 12, 2015, 12:21:17 PM »
Sakurei is a girl! Girls can be good at games, too.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #589 on: October 13, 2015, 10:53:08 AM »
Girls can be good at games, too.

And that has anything to do with my reply because...
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Cream Soda

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #590 on: October 13, 2015, 01:06:18 PM »
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #591 on: October 13, 2015, 09:55:51 PM »
Aright whats the best way to beat junkos final spell on normal? i have one bomb left with sanae.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #592 on: October 13, 2015, 10:25:53 PM »
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.
Right.

Aright whats the best way to beat junkos final spell on normal? i have one bomb left with sanae.
That one's unfortunately pure dodging (heh), just do your best and use your bomb when you feel you need it most

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #593 on: October 13, 2015, 11:31:33 PM »
Dangit i can get up all the way up to the third form of junkos last spell but then the blue bullets kill me. Im trying to wait to bomb till the fourth part so i can just bomb through it and not even have to worry about it but the third part just destroys me everytime

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #594 on: October 14, 2015, 11:09:35 AM »
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.

Because that connection was definitely what I implied. Stretch out a finger, hand gets bitten off. Is that what you're doing here?
« Last Edit: October 14, 2015, 11:11:54 AM by Pakken11 »
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #595 on: October 15, 2015, 02:43:37 AM »
Let's get back on topic, shall we?

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #596 on: October 27, 2015, 12:34:02 AM »
I'm playing LoLK on Hard as Sanae and, holy baloney, I've never done anything like this before. I'm somehow coping but I'm stumped on Sagume's Shining Coronation spell. There just doesn't seem to be a way to hit her as Sanae- the enemies come so thick and fast that her shot just can't kill them quickly enough to open her up. It lasts far too long to be a survival spell and if I try to treat it like one I just get dizzy. What's the plan!?
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #597 on: October 27, 2015, 12:56:32 AM »
Shining Coronation has safespots around Sagume - the orbs don't have hitboxes until they fully come in from the background. Sitting above Sagume is even recommended for scoring purposes, though any spot will do for survival, and of course other characters can shoot normally at the bottom of the screen.
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #598 on: October 27, 2015, 01:15:34 AM »
...I'm so mad.

Thanks for the help!
Touhou fan since 2008.

Faves quicklist:
Yukari - Byakuren - Lily White - PCB - UFO - Necrofantasia - Cosmic Mind - Shining Needle - not into the fighters - not into score play - enjoy storytelling and theorycraft

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #599 on: November 01, 2015, 10:11:09 PM »
I'd like some tips for Junko's 1st spell card in Extra and Hell's non Ideal Danmaku. Also some help on Hecatia's first yellow non-spell would be great.
Thanks in advance!!
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