Any tips on beating Orin?
I can whip Remilia on Hard losing only 3 lives but apparently i cannot beat Orin on Normal with 6.
Any hints that i can use? I have no problem with "Spleen Eater" and most of the time i can perform "Zombie Fairy" aswell, but "Cats Walk" and all the non-spellcard attacks leave me using a lot of bombs and losing a lot of lives.
Help?
Most of Orin's patterns are about learning to dodge dense patterns, I think. She's quite difficult for a Normal mode boss.
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1st midboss nonspell: This one tests your ability to move at specific speeds. You may need to briefly unfocus or move diagonally at times to follow the lanes properly, depending on your positioning.
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2nd midboss nonspell: You need to read the moving bullets, not the stationary ones. I'm not sure how to explain it.
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Cat's Walk: Follow Orin around to deal as much damage as possible (she starts by moving left the first wave, right the second), then return to the center (to deal more damage to her when she's stationary) and dodge the waves one at a time whenever you can. If you see a wave you don't think you can dodge, bomb it-- it'll clear all the other waves too. Depending on your power you may have to dodge(/bomb) one or two sets of waves before her health depletes.
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1st boss nonspell: You can trivialize this by staying right above Orin-- she won't spawn bullets on top of you. She moves after the 4th/6th/8th/etc waves, though, so make sure to move a tiny bit up so she doesn't ram into you (but then, if you see she's moving downward instead, move close to her again so she doesn't get to fire bullets). This also allows you to deal a bit of extra damage at the start of Zombie Fairy, and lure the fairies up at the start, making that spell easier.
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2nd boss nonspell: This one can also be trivialized, this time by staying right below Orin. Tap down once when the spirits on the side explode, then tap up once so Orin won't spawn any bullets above you, and repeat.
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3rd boss nonspell: This one can be tricky. It can help to remember that the bullets are in set patterns moving in the same direction as the spirits that fired them (though the direction the spirits travel is random). Try to dodge one angle of bullets at a time, and don't be afraid to bomb if you feel cornered.
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3rd boss spell: The ghost wheels are aimed at you when you hear the sound of them firing-- they're actually aimed slightly to the right of your position, so you need to move less distance left than right to dodge them. Try to move out of their way as soon as you can, since you have to dodge through a field of dense bullets in the process. Again, don't be afraid to bomb.
If you use a bomb on this spell, note that you can misdirect a set of ghost wheels by going above Orin (be careful you don't do this late enough in a bomb that your bomb runs out before you can retreat to safety, though).
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4th boss spell: The best strategy I've found for this is going up through Orin (she has no collision hitbox) until the fairies approach, luring the fairies to a top corner while dodging the bubbles, backtracking along the sides without shooting, and repeating by going to the other top corner. For a first 1cc, though? I recommend just bombing it when the fairies approach, since it's very easy to die here. If I recall correctly, if you stay on top of Orin throughout the bomb, ReimuA should deal enough damage to finish it off before the fairies revive...?
Here's a replay to demonstrate this, anyway, since descriptions can be hard to understand at times. I deliberately used a weaker shot type since 4 power ReimuA is actually quite strong (but I wouldn't expect you to be at 4 power all the time in a 1cc-- with SA's power system you get plenty of bombs in stage 5).
http://replays.gensokyou.org/download.php?id=32777