Well, this thread has been quite lonely for some time now, lets give it a little life, shall we? xD
Well, Its been a handful of months now after the release of the game and all so I think we can start analyzing the game from a more strict point of view, and I dont mean net-play wise and that stuff that we all already know is terrible so far. I mean things like the meta-game, mechanics, tiers and such.
For starters I would like to comment on the most basic of the moves this game has... the pokes or as everyone knows it here, the 5A?s. Pokes are very important in figthing games cause they work as they help measure the distance between opponents, like the jabs for boxers. They also are helpful combo starters and hit-confirmers thanks to their pretty quick execution speed. Yet most of these almost always lack power and range to be dangerous on their own.
However, here in Shinkirou... how well do they do their job?
As in every figthing games, there are some very good pokes and some very bad ones. I will start talking about the ones I know of and would really like it to see more people share their opinions, experiences, tests and more with us in these regards.
Miko?s Poke: Arguably the second worst poke after Mamizou?s. Its range is poor, its damage its about the same as the other pokes and above all, its pretty slow. All of these add up for a pretty bad normal move that should not be used unless you're totally sure you have the upper-hand framewise.
The problem with this 5A is more than anything within its range. Miko tries to slap the opponent with her stick with a vertical swing that pretty much goes from right in front of her face to her waist, delimiting a right triangle with her and the trayectory, leaving everything under her waist unprotected and above her sligthly so. Speedwise, after some testing I discovered that at melee range, she only out-speeds Mamizou's and loses to Byakuren, Nitori, Marisa and Reimu. Against Futo, Kokoro, Ichirin and Koishi its a draw (Both characters get hit). As a intersting note, Marisa out-speeds Miko when they are the closest they can be, however, if there's a little room between the two, Miko will win, hitting the witch before Marisa's star appears. Go figure.
So, speedwise and damagewise she doesnt seems to be doing that bad, huh?, well, thats right, the problem however is, again, the range of her attack. In the long time I've been playing I can affirm and reconfirm that Miko's poke is simply terrible at its job... approaching the opponent. Its also terrible at kepping pressure because as I have shown, her poke gets out-speeded by a half of the cast. Most times, this poke will whiff because of the different heights you and your opponent will be at, and if you're lucky, the best will be both hitting each other wich anyways is bad for Miko as she loses cape when she recieves damage.
Wich takes me to the next point... why 5A with Miko when you can 8B, 2B or 66A? Miko's poke gets easily overshadowed by better approach tools wich also do better jobs at keeping pressure on the opponent.
After all of this its obvious her poke fails miserably to stand-up to its intended job and thus falls to the category of second worst 5A.
So guys, have something to say about your main's 5As?, something to say about Miko's 5A?, lets start this analizys debate XD.