It's COMPLETELY invincible on it's way up
Oh my god, really? Okay, I guess putting it back in my deck for bhuddism value wasn't so bad. I did use it from time to time for reflex hits instead of lightbulb, but oh boy. (Still, you can combo from lightbulb for better damage. Also, I like using Bhuddism for charging the lightbulb
)
Also, I was spending the paragraph saying Catch&Release seemed entirely useless, yeah. I dropped it in my deck revision. And no, StarxSword; it's not any good out of combos. Maybe if you could use it on command, but with Koishi's autocast AI any of the bigger hitbox value is lost. Also, Reflex Radar laser vs. normal dial-a corner chaining is almost exactly the same, it's just one runs down the timer more; which can be strategically useful.
I also like Bhuddism just because the heartburst gained on her normal danmaku makes it a lot better for up-close situations. Her bullets feel almost useless to me otherwise, outside of tiny tinks. x_x It also makes it super easy to combo off dial-as ending in 6B in the corner, not that there isn't other options I could do instead (You can loop off 5B and any alignment danmaku as long as you're careful to not cancel it)
I messed around with Miko and Futo, as they're the ones I'm most interested in picking up, I think... but it's really jarring to leave Koishi, whose quirkiness I've become so comfortable with. I'll probably learn one eventually, though. My friend mains Nitori so nope :T Despite how much he's murdered me. Now that I've actually learned how to combo though, I should stand a far better chance! I was always really close before...
If I dropped Bhuddist, I'd go Shinto for the improved y lasers. I almost never use them as-is, since they're inferior combo options and being bhuddist is a thing to your range. >.o