Because of the way it adds things up, your popularity growth increases after a certain point in the match. At the start, both players have empty popularity meters. Every time you gain popularity, it adds blue meter, but when you lose popularity it doesn't take away blue: it adds red. So every you get countered or whatever the meter still fills up. That may not seem like a good thing, but once the meter is completely full, blue starts overwriting red, which essentially means you get popularity twice as fast. You also lose it twice as fast, but things like spellcard declarations and whatnot add blue without adding red to the enemy, so mathematically speaking the total goes up overall. It's likely to stay moderately low for a while and then suddenly spike.
IE: If all you're concerned about is reaching 100%, you should ignore the red bar and focus on the blue. You might be at 0% but still halfway to 100%.
Ohoho, now that was really an interesting thing I just read!
I never noticed the soustraction/addition system between the "no" and the "yes" bar, after the "none of the two" disappeared.
Lot of things are starting to make sense, now (that was actually pretty logical and obvious).
I'll try to keep an eye at this the next time I'm playing.
Anyway, thank you for your precision, pal ( ̄ー ̄) I owe you one.
Can someone please translate new message on the Tasofro blog? Google Translate says something about new character in the next patch (Kokoro, I assume), but I'm not sure.
They don't really say interesting things, actually.
I didn't learned anything valuable except that they'll make later patches to correct HP distribution and some character bugs. They don't even say when they'll do it or talk about Kokoro ╥︵╥.
The only time they talk about her is when they talked about a "certain playable character" that has become a hot topic at many places, but without giving any precisions ( ?︿? ).
If I'm making any mistake, please correct me!