サナ物語
SNAAFU ADVENTURE
A shameless community-based RPG, the first in the SNAAFU series made by アトリエ・姫君
SNAAFU ADVENTURE is a very stereotypical RPG done using completely cliche'd story elements and writing as a venue for me to fiddle around with RPG Maker VX, and is a vessel for me to get into the wonderful world of actually making a game project. As a result, almost everything in SNAAFU ADVENTURE is: 1) Not quite polished, 2) Plain bad, and 3) Just awkward and badly written (at times).
Download LinksSNAAFU ADVENTURE Rv.X (28th January, 2013) Requires RTP 117,610,136B- Island Trail Resort Conclusion - Beating Valentia at the Island Trail unlocks some additional content.
- May have some regression bugs <-- Regression bugs present, don't bug me about any naming bugs you find because I've already found them
- Character improvements always welcome
RPG Maker VX Run Time Package - 35.00MBWARNING: Save files do NOT carry over properly.
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STORY:
The main protagonist, Sana, finds himself in the top of a mountain, and he has absolutely no idea how he got there. There is absolutely no writing to indicate how this is so, and it is assumed for the majority of the game that Sana is actually on an LSD-induced acid trip and the entire journey he has with the people he meets along the way are actually hallucinations. However, this appears not to be the case when several earth-shattering revelations reveal that whatever place he's been spirited away to is perfectly real and existent, albeit in another dimension. He initially meets and befriends out of completely nowhere three friendly folks, Purvis, Alstroemeria, and Hime, who believe Sana is the key to their vaguely implied problem. First, the party of four learn that an originally great Library nearby has been corrupted by some strange force, and when they find that the dastardly Dark Lady, Moerin, is behind such affairs, Sana finds himself thrust into a strange affair where he is completely lost. Sana encounters new friends, new enemies, and learns to take control of himself and spearhead the campaign to eventually do a very cliche'd and unoriginal "Save the goddamn World" routine.
The overarching story is that the world is governed by several beings similar to that of deities, called Keepers. Each Keeper has jurisdiction over several parts or portions of the world, and allows travel between them. The Dark Lady is an evil being originally weakened and held down by the Keeper, but due to laziness on the part of the Keepers, has caused the Lady to regain her strength and cause havoc. The Keeper's Templar, Roukanken, meets Sana and company and asks them to help her. Sana and his kind heart says HE ABSOLUTELY CAN'T REFUSE
BECAUSE HE IS A PROTAGONIST OF A VERY LINEAR jRPG-----
Character Introduction Post (Sept 19th, 2012)
Event 1 SSEvent 2 SSWorld SS-----
SS METER STRATEGIC SYSTEMBattle 1 SS |
Battle 2 SS |
Battle 3 SS |
Battle 4 SSBattles are a simple speed, turn-based affair. However, every character has their own meter, called the SS Meter, which dictates the use of certain special skills once it has been filled up a certain amount. Use of these skills cost meter, and every character can store up to 3 meters for a total of 300.00%.
In
this screenshot, Sana's meter is currently at 15.00%, and his particular skill Ittou Ryoudan (一刀両断) is greyed out as Sana lacks the meter for it (it requires 25% meter). However, in
this screenshot, Sana has 40.00% meter stored and so Ittou Ryoudan can actually be used.
In addition to this, when characters perform actions,
you are informed of a damage estimate, sometimes using certain skills at a certain time may be a good idea or a bad idea. For example, when using an offensive move, and the word "DMG" turns into "HEAL," you know that the attack's element type is absorbed by the target. When the damage is inordinately high, you may figure the target is weak to the attack.
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SPOILERS for FORMER TESTERS