Author Topic: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release  (Read 193459 times)

commandercool

  • alter cool
Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #780 on: October 06, 2013, 03:55:04 AM »
for those of you who were thinking the 3rd game/legendary might have something to do with the letter "Z"?

you were right

Its name is
Spoiler:
Zygarde

SPOILER IMAGES:
http://i.imgur.com/qY9MUwph.jpg
http://i.imgur.com/0iyCAb7h.jpg
http://i.imgur.com/GSKunvoh.jpg

I like it. Looks cool, and that's a neat ability.
I made a PADHerder. It's probably out of date though.

Kasu

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #781 on: October 06, 2013, 04:19:21 AM »
for those of you who were thinking the 3rd game/legendary might have something to do with the letter "Z"?

you were right

Its name is
Spoiler:
Zygarde

SPOILER IMAGES:
http://i.imgur.com/qY9MUwph.jpg
http://i.imgur.com/0iyCAb7h.jpg
http://i.imgur.com/GSKunvoh.jpg
This is just speculation, but because of the whole chromosome thing do you think
Spoiler:
Zygarde
might be referencing
Spoiler:
zygotes?

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MatsuriSakuragi

Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #782 on: October 06, 2013, 04:21:10 AM »
This is just speculation, but because of the whole chromosome thing do you think
Spoiler:
Zygarde
might be referencing
Spoiler:
zygotes?

It's much more likely that it's referencing the Z axis.

Let's not forget there was a very recent OVA called Origin, after all.

Origin, with X, Y, and Z as axes. Hahahaha, graph puns.


ow.

trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #783 on: October 06, 2013, 04:38:19 AM »
Sort-of-spoilers: http://i.imgur.com/eNMmfKF.jpg

"We dreamed of creating the world's strongest Pok?mon... and we succeeded."

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Red Frost

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #784 on: October 06, 2013, 04:51:35 AM »

I caved.
And I like it.
Spoiler:
I love the snake shape and green hexagon patterning.  It's making me reminisce about killing Data Bugs in .hack//IMOQ.  Getting really tired of the Dragon/Ground typing, though.
Can't wait to see a gijinka version.

BT

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #785 on: October 06, 2013, 04:55:53 AM »
Stat distribution looks awful here. And what's with
Spoiler:
anti-anti-ecosystem-ism
? What's the desc. for
Spoiler:
the other two
?

trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #786 on: October 06, 2013, 05:08:12 AM »
Stat distribution looks awful here. And what's with
Spoiler:
anti-anti-ecosystem-ism
? What's the desc. for
Spoiler:
the other two
?

I agree on that Pokemon having awful stats. I like the appearance but it unfortunately happens to be worse than Kyurem-B, as if that were possible for a supposed legendary.

Unsure about Xerneas, all my information is coming from Pokemon Y. Looking for a Yveltal info though.


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MatsuriSakuragi

Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #787 on: October 06, 2013, 05:19:16 AM »
I feel like one of the few people that just collects legendaries as trophies and never uses them. So stat distribution doesn't really matter all that much for me ^^;

Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #788 on: October 06, 2013, 05:25:52 AM »
Spoiler:
I get the impression that including Zygarde means they're going to make a Pok?mon Z... but at the same time I'm wondering if it's another fake-out like Kyurem with a supposed "Pok?mon Gray".

Spoiler:
Could the theme for X and Y have to do with the ecosystem, and nature preservation? Just a guess based on Zygarde's Pok?dex entry and the minimal Team Flare spoilers from earlier, it seems it could be a conflict regarding preserving sacred grounds vs. land development, or something.

Stuffman

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #789 on: October 06, 2013, 06:45:16 AM »
Stat distribution looks awful here.

Maybe when Pokemon Z rolls around it'll be able to mega-evolve into the destroyer of worlds :V

trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #790 on: October 06, 2013, 07:12:07 AM »
Spoiler:
Could the theme for X and Y have to do with the ecosystem, and nature preservation? Just a guess based on Zygarde's Pok?dex entry and the minimal Team Flare spoilers from earlier, it seems it could be a conflict regarding preserving sacred grounds vs. land development, or something.

Maybe this will answer your question (spoilers) - http://imgur.com/r/pokemon/VpH2wBA


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Raikaria

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #791 on: October 06, 2013, 09:30:07 PM »
So, uh, apparently the number of new pokemon is...

uh...

low.

As in... 70ish.

===

On a slightly unrelated note; I for one think that Nintendo are being marketing geniuses with this game.

They're appealing to old players with things like 'Not limited to just this region's mons' like B/W was. And especially keeping older players on board with Charmander/Squirtle/Bulbasaur.

But they are, at the same time, appealing to new players with new mechanics, like Mega Evolutions, while still adding new mons. What was one of the first things they revealed? A new Eeveelution. And that was how they revealed the new type, a new mechanic that may have driven away purists. But they did it through Eevee. To connect with the purists and those who are used to the way things work while adding something new.

Mega Evolutions give something for everyone as well. We know something from each gen is getting one. While the number of new mons is apparently low, there's a lot more to explore. Also, apparently, despite the low number of new mons, the regional dex is MASSIVE. Again 'something for everyone'.
« Last Edit: October 06, 2013, 09:36:19 PM by Raikaria »


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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #792 on: October 06, 2013, 09:31:28 PM »
does that include mega evolutions?

Raikaria

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #793 on: October 06, 2013, 09:34:44 PM »
does that include mega evolutions?

No, they don't get dex numbers, and formes usually don't count as whole new mons anyway. [See: Rotom]

Also I should really stop going to pokemon forums because that inevitably leads to me seeing leaks I don't want to see. That said, I've already ordered the games so I shouldn't be that spoiled, as long as I stay away from Mega Evolution spoilers and roster/plot spoilers.

Apparently Mega Stones are hidden really well though, leakers hardly found any while just rushing through to see the dex ect. One was found by smashing rocks, so they might also be stuff like Wild Hold items.

I guess feel free to PM me if you want dex/line spoilers [Like the evos of the version exclusive water types], but I'm not gonna post them in-thread.
« Last Edit: October 06, 2013, 09:40:19 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Keegster2

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #794 on: October 06, 2013, 10:41:22 PM »
So you could say that Gen VI is like Gen II 2.0?
"I'll give you old-timey, you mountebank!"

trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #795 on: October 07, 2013, 12:27:33 AM »
Mega Evolutions give something for everyone as well. We know something from each gen is getting one.

There was an official statement mentioning nothing from Gen 6 will get a mega evolution.


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twitter xx motk resident whale

Yatakarasu

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #796 on: October 07, 2013, 02:35:29 AM »
I'm OK with a lower amount of new pokemon. I like all the ones I've seen so far. Having a big regional dex is also a big plus for me.

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Red Frost

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #797 on: October 07, 2013, 04:10:22 AM »
Also I should really stop going to pokemon forums because that inevitably leads to me seeing leaks I don't want to see. That said, I've already ordered the games so I shouldn't be that spoiled, as long as I stay away from Mega Evolution spoilers and roster/plot spoilers.

Hell, you go to DA and people are already drawing pictures of the new Pokemon.  Thankfully they're thumbnails, so I try not to stare too much at them, but it's hard not to look, and some people enjoy making Fakemons.  I'm a little afraid of Danbooru right now because of its stricter nature towards content.
 
To combat the low number of new Pokemon, I take it there's a good number of Megas?
*doesn't want to know which ones, but a number would be nice*

Keegster2

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #798 on: October 07, 2013, 04:18:27 AM »
With all these Mega Pok?mon, they better allow you to get all the Pok?mon who got one.
"I'll give you old-timey, you mountebank!"

trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #799 on: October 07, 2013, 09:45:47 AM »
So some information regarding "Affection" which results from Pokemon Amie.

Spoiler:
Maximum affection grants a chance your trainer will do something to get rid of a status affliction on your Pokemon... More crits too. Also, it's the factor which allow Eevee to evolve into Sylveon.
« Last Edit: October 07, 2013, 10:15:24 AM by Kawamura`Reo »

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BT

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Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #800 on: October 07, 2013, 09:54:58 AM »
Spoiler:
Because we needed more RNG. This sucks because I think the crit rate as it is is perfect.

Raikaria

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http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Stuffman

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Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #802 on: October 07, 2013, 09:39:58 PM »
The Pokemon-Amie bonuses will probably be something that gets turned off in multiplayer, much like the old badge stat bonuses.

commandercool

  • alter cool
Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #803 on: October 07, 2013, 11:03:10 PM »
I usually transfer my whole collection to each new game, but ironically now that there's an easy way to move huge batches around I may leave one of everything in White 2 for breeding purposes, since I doubt there will be anything as breakable as Join Avenue available to powerlevel, pending how this new EV thing works. If that's the case I'll probably re-catch almost everything, so I sure hope stuff's available in-game for the most part.

The Pokemon-Amie bonuses will probably be something that gets turned off in multiplayer, much like the old badge stat bonuses.

Probably. Is it possible they're symmetrical so that they cancel each-other out, or is that already confirmed to not be the case?
I made a PADHerder. It's probably out of date though.

Raikaria

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Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #804 on: October 08, 2013, 09:13:11 AM »
A factor of RNG rarely actually cancels out an 'equivalent' RNG factor.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

BT

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Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #805 on: October 08, 2013, 10:09:21 AM »
Edited whoops read something wrong.

commandercool

  • alter cool
Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #806 on: October 08, 2013, 01:09:25 PM »
A factor of RNG rarely actually cancels out an 'equivalent' RNG factor.

If we know it raises critical hit chance wouldn't an equivalent static decrease of the opponent's critical hit chance accomplish that? I admit I am bad at math, but I think "+X% critical chance for self, -X% critical chance for opponent" should even out to being nothing if both players have it. Is that right?
I made a PADHerder. It's probably out of date though.

BT

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Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #807 on: October 08, 2013, 01:41:21 PM »
If we know it raises critical hit chance wouldn't an equivalent static decrease of the opponent's critical hit chance accomplish that? I admit I am bad at math, but I think "+X% critical chance for self, -X% critical chance for opponent" should even out to being nothing if both players have it. Is that right?
It's wrong mathematically, but you're probably wrong about how it works anyway. IMO it'll just change the crit chance to, like, 12.5% for both players.

commandercool

  • alter cool
Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #808 on: October 08, 2013, 06:58:38 PM »
It's wrong mathematically,

Is it? Fair enough. That does usually describe how I am mathematically.

but you're probably wrong about how it works anyway. IMO it'll just change the crit chance to, like, 12.5% for both players.

And yeah, I am probably wrong about it doing that, since I've never heard anything to suggest that it would work that way. Just idle speculation. If it's going to alter critical hit rate it'll probably boost it one stage. Anything more than that seems like it would be game-warpingly powerful, although I guess they could alter the AI and NPC parties to even it out.
I made a PADHerder. It's probably out of date though.

BT

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Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
« Reply #809 on: October 08, 2013, 07:09:38 PM »
Is it? Fair enough. That does usually describe how I am mathematically.

Add 10% to 100 and you get 110. Subtract 10% from 110 and you get 99. Likewise, subtract 10% and add 10% to 100 to go to 90 to 99. So it "evens out" but not to "nothing" as the stat has changed from 100 to 99 for both.