Author Topic: Mokou Quest 3: Homecoming  (Read 163020 times)

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #150 on: February 03, 2013, 12:11:11 AM »
> Since she's distracted, try and knock her out of the air with some fire.
> And by "some" I mean "a lot."

>A second sun is pretty distracting. Surprise attack!

> Suns are bright and made of fire. Your attacks are not quite as bright, but also made of fire. You decide to see if you can disguise your attacks by launching them from the angle of the sun. The woman is kind of far away, but you decide to test your luck, Commanding Lighter to attempt to blast the woman off her bird while you do the same. You bind it all together with a simple talisman, and send the 12 foot bonfire on it's course.

> Your strategy seems to have worked better than you expected, since you didn't expect it to do anything. The woman doesn't see the bonfire until it's nearly on top of her, and letting go of the spell binding the flames together, it explodes less than 50 feet from her. You see her make an wild dive under the explosion, then release a grey and purple pokemon you don't recognize.



>No, not you, Kogasa. You can help if you really want to, though.

> Kogasa isn't near you, actually. You're nearly a mile south of the fireball, and Kogasa is a mile west of it (Using Genoskyo coordinates).

>_

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Mokou Quest 3: Homecoming
« Reply #151 on: February 03, 2013, 01:35:48 AM »
>Is flaming punch a reasonable strategy for dealing with giant dragons? I think it is. Do it.
>Unless you have a better idea...
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Mokou Quest 3: Homecoming
« Reply #152 on: February 03, 2013, 01:39:44 AM »
>..How is that thing staying in the air?

[Y]oukai [J]esus

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Re: Mokou Quest 3: Homecoming
« Reply #153 on: February 03, 2013, 01:51:37 AM »
FFFFFFFFFFFFFFFFFFFFFFFF WHY DOES SHE-
Nevermind

>Remember to turn on phoenix wings

Gonna be hard fight k

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #154 on: February 04, 2013, 04:21:12 AM »
>..How is that thing staying in the air?

> You aren't sure if it can fly at all or not, but about midway between the two continents, the gravities of each mostly cancel eachother out. Both you and your opponent are essentially weightless.

> As a reminder of current temporal and spacial status, you are between the two worlds where the two continent's gravities mostly cancel eachother out, and are currently orienting yourself relative to Gensokyo. The planets are oriented so that though they share a sun, the sun rises and sets normally; that is, they are oriented north-side-south of eachother (making one upside-down relative to the other). Normal daytime in Gensokyo is normal nighttime in Sinnoh as a result.

>Remember to turn on phoenix wings

>Is flaming punch a reasonable strategy for dealing with giant dragons? I think it is. Do it.
>Unless you have a better idea...

> Lacking a better idea, you turn on your phoenix wings and have charizard charge the creature. You get within ten feet of the thing when you launch yourself off Charizard, prepared to Fujiyama Volcano the dragon with your fist.

> "Now!" the woman commands, and the dragon punches downwards in front of you, creating a rift that launches through you. The rift reminds you a lot of Yukari's gap magic but sharper, as you see that you've been transported directly above Utsuho's sun relative to Gensokyo, between it and Sinnoh. The sudden shift is a bit startling, but it looks like your charizard made it through too. Through the brightness of Utsuho's fireball you see the grey dragon pop out of the other end of the rift, between you and the sun, and hear your opponent yell "Hit it with Gravity!" through the hole in space.

>_
« Last Edit: February 04, 2013, 04:41:06 AM by capt. h »

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Mokou Quest 3: Homecoming
« Reply #155 on: February 04, 2013, 06:59:56 AM »
>Since we're at her sun again, is Utsuho within hearing range? If so: "Utsuho, that grey-and-purple thing's a bad guy! Help me take it out!"

[Y]oukai [J]esus

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Re: Mokou Quest 3: Homecoming
« Reply #156 on: February 05, 2013, 03:45:28 PM »
>GRAVITY
>QUICK MOVE AWAY FROM THE SPACE RIP

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #157 on: February 05, 2013, 04:51:44 PM »
>GRAVITY
>QUICK MOVE AWAY FROM THE SPACE RIP

> You are about a quarter mile above the sun, and, worried about this "gravity" attack, you decide you want to get as far away from the space rift as possible. You decide to put some distance between yourself and the rift as you start to feel yourself being pulled upwards towards the continet above. The feeling is getting stronger by the second.

>Since we're at her sun again, is Utsuho within hearing range? If so: "Utsuho, that grey-and-purple thing's a bad guy! Help me take it out!"

> You aren't particularly close to Utsuho, the fireball itself is double the height of the Empire State Building. Though you think she would be invaluable in this situation, so seeing as there's no walls between you and Utsuho, you attempt to call out for her.

> You hear her swearing extremely loudly, even over the roar of the second sun, as she makes a beeline towards the top of the sun. You have a bit of trouble making it out through the fireball's brightness, but you quickly realize the dragon almost being pulled towards you as the creature's rift dissapates. It occurs to you that it's really more of a dinosaurish thing than a dragon, but now isn't the time to be distracted by details, as you wonder if Utsuho's fireball is also being affected.

> Analyzing the situation, you realize that the problem isn't them moving towards you, it's that the gravity attack is pushing everything towards Sinnoh with increasing intensity. You change your sense of orientation to comply, realizing that you aren't above the sun above Gensokyo but below the sun above Sinnoh. If this attack keeps up, you may have trouble staying airborn. In the extreme short term, you have a lot of ability to dive, can slow your descent enough for the dragon to catch up, or can attempt to get out from underneath the sun.

>_
« Last Edit: February 05, 2013, 06:44:02 PM by capt. h »

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Mokou Quest 3: Homecoming
« Reply #158 on: February 06, 2013, 01:33:47 AM »
>Falling is bad. Get outta there.
>What the heck does that crazy Yukari-dragon woman want? Shout her a question or something.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Mokou Quest 3: Homecoming
« Reply #159 on: February 06, 2013, 04:24:06 AM »
>Also slow ourselves enough for the dragon to draw near and nuke it with a Fire Spark. Lazer like things ignore gravity right?

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #160 on: February 07, 2013, 09:26:40 AM »
>Also slow ourselves enough for the dragon to draw near and nuke it with a Fire Spark. Lazer like things ignore gravity right?

> You attempt the nuke the dragon with a fire spark, blasting a fairly large laser at the creature. It takes the full force of the beam, but seems to shrug the attack off, it doesn't look like it's very effective, to the point you doubt even a phoenix spark would take it down.

>Falling is bad. Get outta there.
>What the heck does that crazy Yukari-dragon woman want? Shout her a question or something.

> You decide to get out of there. You fly out of the way of the giant fireball towards the Yukari-dragon woman, but you find that she teleported you too far away to hear. Either that, or she just doesn't feel like answering, she's not much bigger looking than an ant from here. Fortunately, she looks nothing like your companions color-wise, making her easy to pick out.

> You notice that Kogasa and Nue are approaching the lady; Kogasa with a dragonite and Nue with... you think it's Zoroark? You didn't think the creature could fly, but Nue is pretty good at illusions; something up there looks just like the Yukari-dragon.

> You are no longer directly under the sun, now you are only partially under it. Looking back, you see that the dragon thing has gone into a nosedive, being chased by Utsuho's mini-suns. It occurs to you that while fire may not be very effective against this thing, between you and Utsuho you have a lot of it. As you are thinking this, the dragon thing rips open a portal in front of it's dive, as you hear an incredibly loud roar directly above you.

>_

[Y]oukai [J]esus

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Re: Mokou Quest 3: Homecoming
« Reply #161 on: February 07, 2013, 02:06:11 PM »
>Here we go
>EVASIVE MANEUVERS

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #162 on: February 08, 2013, 05:31:17 AM »
>Here we go
>EVASIVE MANEUVERS

> Your Charizard rolls hard to the left and narrowly avoids being smashed under the weight of the truck-sized dragon. As the dragon passes, it punches open a huge rift beneath itself with both claws such that a 200 by 100 foot hole is shattered into existence, through which you look down upon yourself a mere hundred feet away. Several yourselves actually, it's a lot like looking through two mirrors. A lot of dragon down there too, it must be falling at nearly a hundred miles per hour through the portals. You yourself must have hit 60 as a result of the roll; you haven't decided if you should be going slower to escape or faster to keep up with the dragon; at your current speed it'll get a swipe at you every two seconds.

>What the heck does that crazy Yukari-dragon woman want?

> In the absence of her answer, you speculate the woman was sent to do something about the second sun. Judging by current events, that something may have been to take it down.

> Course, that would be incredibly reckless and dangerous. The you realize this is the organization that poisoned its own atmosphere to provide a smokescreen for blotting out the sun.

>_
« Last Edit: February 08, 2013, 07:51:13 AM by capt. h »

O4rfish

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Re: Mokou Quest 3: Homecoming
« Reply #163 on: February 08, 2013, 11:19:01 AM »
>Once again, we really could use a stealth rock.
>Can we grapple onto its wings tail or back? Perhaps having Lighter use a bite for distraction.
« Last Edit: February 08, 2013, 11:23:27 AM by O4rfish »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Mokou Quest 3: Homecoming
« Reply #164 on: February 08, 2013, 11:57:32 AM »
>How about letting Lighter drift out of the way and evade while we dive through the gaps and accelerate after the dragon.
>While doing this, smack it around with the danmaku and our non fiery lazers while Lighter torches it at an opportunity.

O4rfish

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Re: Mokou Quest 3: Homecoming
« Reply #165 on: February 08, 2013, 12:45:32 PM »
>How about letting Lighter drift out of the way and evade while we dive through the gaps and accelerate after the dragon.
>That could work, especially if we use afterburners to accelerate, except when the monster sees us getting farther away and suddenly closes the gaps. We'd be hurtling groundwards.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #166 on: February 09, 2013, 06:27:15 AM »
>Once again, we really could use a stealth rock.

> You aren't really clear on the details of what this is, but you admit, nobody pays attention to rocks. Though you don't think you can trick the dragon into hurting itself of random rocks, at least no in mid-air.

>Can we grapple onto its wings tail or back? Perhaps having Lighter use a bite for distraction.

> You can certainly try, though you aren't sure what good that would do.

> Then you realize you kind of want to ride a physics bending super-dragon rodeo-style. It's not like you get to do that every day.

>How about letting Lighter drift out of the way and evade while we dive through the gaps and accelerate after the dragon.
>While doing this, smack it around with the danmaku and our non fiery lazers while Lighter torches it at an opportunity.

> You can dismount Lighter at any time. You can attempt to do normal lasers with the hakkero you suppose, but the hakkero is a voice activated magical artifact that draws its power from the user. You may need to try to guess a non-spark command from Marisa's spellcards to get a normal laser.

> You can definitely use some of your remaining talismans, but seeing as you can see yourself below, throwing them out means that you'd have to dodge them every time you re-exited the top portal. Your average loop time is a little over one second, so you aren't sure you want to use an attack that you would have to dodge. Now a laser, well, unless you aim directly down you cannot hurt yourself with a straight laser, which you imagine would keep going straight through the portals until it exits out the edge. Could hurt Lighter if you split up, but very effective in this context.

>That could work, especially if we use afterburners to accelerate, except when the monster sees us getting farther away and suddenly closes the gaps. We'd be hurtling groundwards.

> This is true. Going at the dragon's speed, it would take you six or seven minutes to hit the ground were you to fall straight down. Naturally, you can slow yourself down in that event.

> You consider any of the ideas floating in your head valid, but you realize that at your current speed you have about a second and a half to respond to the Yukari-dragon's next swipe at you.

>_
« Last Edit: February 09, 2013, 08:55:07 PM by capt. h »

LaserTurtle

  • Master of the lurk
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Re: Mokou Quest 3: Homecoming
« Reply #167 on: February 09, 2013, 06:46:01 AM »
>Respond with fire. Flaming punches.
>Attempt to rodeo the space-warping dragon.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Mokou Quest 3: Homecoming
« Reply #168 on: February 09, 2013, 07:38:01 AM »
>While attempting to do a dragon-rodeo, become completely on fire. Everything's better with fire.

>Think about what Marisa says usually.
>..."I'm just gonna borrow this, ze." See if that activates the hakkero.
« Last Edit: February 09, 2013, 08:00:53 AM by Kyo Tanaka »

Re: Mokou Quest 3: Homecoming
« Reply #169 on: February 09, 2013, 07:41:26 AM »
>Try the command non-directional lazer for the Hakkero.
>Send out the Dragonite as well and get it to rampage on the Yukari-dragon.
>Make sure Lighter keeps pouring on the fire because we're more fire-proof than a gap dragon.

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #170 on: February 10, 2013, 06:49:01 AM »
>Send out the Dragonite as well and get it to rampage on the Yukari-dragon.

> Sadly, your dragonite is not with you since you left it with Nue over concerns of extreme temperature. This concern still exists; if Utsuho's sun was to drop on anything other than your charizard and your ponyta, you would likely have a dead pokemon on your hands. Dragonite is also the seventh pokemon in your party; you think you should deposit a pokemon in the next PC you find.

>Respond with fire. Flaming punches.
>Attempt to rodeo the space-warping dragon.

>While attempting to do a dragon-rodeo, become completely on fire. Everything's better with fire.

> You and Lighter split up as you attempt to punch the dragon head on. Your fist alight, you meet your hand to the dragons skull and feel your fingers snap as you are smashed downward by the creature, and get the wind knocked out of you. You then roll off of the dragons head while grabbing it by the neck. It roars as you set yourself alight upon the creature's back, an you hold on tight as it squirms backwards and forwards.

>Think about what Marisa says usually.
>..."I'm just gonna borrow this, ze." See if that activates the hakkero.

> The runes of the mini-hakkero glows a bright white.

>Try the command non-directional lazer for the Hakkero.

> Four white balls of light leave the hakkero, and begin rotating around yourself. They then begin emmiting laser beams, covering a 360 degree range and knicking you twice via portal recursion while causing your yukari dragon mount considerable aggitation before dissipating. Unfortunately, you nearly hit your own charizard with the attack.

> The hakkero is still glowing; you think that your first command might warm it up or something, make the spells last longer. This laser lasted quite a bit longer than the sparks did.

>Make sure Lighter keeps pouring on the fire because we're more fire-proof than a gap dragon.

> You have Lighter chase the two of you down, pounding the dragon with fire on top of your own fire as it attempts to buck you off. It then flips itself onto it's back as the two of you fall. You look down, and about 50 feet below you see it (and your arms holding yourself around it's neck) as it glares at you and crosses it's arms.

>_

O4rfish

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Re: Mokou Quest 3: Homecoming
« Reply #171 on: February 10, 2013, 11:45:21 AM »
>Use Flaming Strangle.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

[Y]oukai [J]esus

  • "MotK's 1%" (?)
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  • Idiot Deity 2013 - 2014 RIP
    • Muh Writings
Re: Mokou Quest 3: Homecoming
« Reply #172 on: February 10, 2013, 12:28:47 PM »
>"Yare yare da ze~" TIME TO WARM UP DEM HAKKERO

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Mokou Quest 3: Homecoming
« Reply #173 on: February 10, 2013, 07:08:30 PM »
>What the heck is the owner of this Yukari-dragon doing? is she just watching?
>If so, reprimand her when you get the chance. True pokemon trainers get right into the action like you do!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #174 on: February 11, 2013, 02:34:51 AM »
>Use Flaming Strangle.

> You use flaming strangle. The flaming part is a bit redundant, and the strangle part is a bit difficult due to the width of the dragon's neck.

>"Yare yare da ze~" TIME TO WARM UP DEM HAKKERO

> Your Hakkero is already warmed up; you see no change in it's appearance.

>What the heck is the owner of this Yukari-dragon doing? is she just watching?
>If so, reprimand her when you get the chance. True pokemon trainers get right into the action like you do!

> You resolve to reprimand her when you get the chance. You don't know for certain whether or not she's giving commands, but if she is, it would have to be by radio, and you know she doesn't have line-of-sight on the dragon.

> The dragon uncrosses it's arms instantly, ripping open a small portal directly underneath you. Before you completely comprehend what just happened, you find yourself through the portal as the dragon suddenly stops completely, and you are ripped from it's neck as you hurtle into the rocks below.

***

> Resurrection!

> You wake up, and find yourself looking up at a portal about 2 feet above you. The dragon you were fighting appears to be lying on top of the edges of the gap, you can tell that the reality hole on the other side is falling, but the hole is stationary on this side. You are also really sore after that, you are pretty sure a lot of bones broke from that fall.

> Your sciency understanding of what happened is as follows: you and the yukari-dragon were both going a hundred miles per hour, then the yukari dragon made a gap beneath itself smaller than itself. You fell into the gap about a recursion later, while it, being bigger than the gap, landed on it forcing the gap to fall with the creature. So you were still going a hundred miles per hour when the yukari dragon was stopped relative to you (since the gap is stationary on this side), crashing you into the ground.

> You are still lying on your back on top of the rocks, your surroundings appear to be mostly snow-covered though you can't see above too well due to the gap overhead. The yukari-dragon appears to be catching it's breath; it probably assumes you're dead. The gap is only a couple feet above you, so if you were to stand, you could cross back through it.

>_
« Last Edit: February 11, 2013, 05:20:05 AM by capt. h »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Mokou Quest 3: Homecoming
« Reply #175 on: February 11, 2013, 03:03:15 AM »
> If we have a clear shot at the dragon, launch ourselves into the it's chest with a flaming punch and then try and follow up with a point-blank Phoenix Spark while it's stunned.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

O4rfish

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Re: Mokou Quest 3: Homecoming
« Reply #176 on: February 11, 2013, 04:51:10 AM »
^
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Mokou Quest 3: Homecoming
« Reply #177 on: February 11, 2013, 06:51:58 PM »
> If we have a clear shot at the dragon, launch ourselves into the it's chest with a flaming punch and then try and follow up with a point-blank Phoenix Spark while it's stunned.

Hell yes

capt. h

  • Only sane townie
Re: Mokou Quest 3: Homecoming
« Reply #178 on: February 12, 2013, 04:35:15 AM »
> If we have a clear shot at the dragon, launch ourselves into the it's chest with a flaming punch and then try and follow up with a point-blank Phoenix Spark while it's stunned.

> You slap on a fujiyama volcano card and punch the creature through it's back, blasting it out of the portal. You follow it out with a yell. "Phoenix Spark!" You command, your laser warps the air as you hit the dragon with the massive beam of flames, sending it flying with a wail. You have finally caused it to bleed.

> You are no longer falling between two portals as those portals are gone, now you are just falling, as the portal you were in was also falling on this side.

> "Regroup!" You faintly hear the redhead yell from afar. You see the dragon roar before quickly grabbing it's master through a gap. Almost immediately after, Nue suddenly gaps in on an identical dragon.

> "Ditto," she explains, although you aren't sure that explanation suites you. "Good copies, short memories."

> "No more mistakes," the redhead says from aboard her bird. Neither she nor her bird look too good, she's taken a bruise or two, and the bird looks ready to flop. Nue and Kogasa must have been giving them a run for their money. The redhead looks up, then lets out a command; "Ground the black-winged one. Spacial rend anything they throw at us."

> You are still under Utsuho's giant fireball, Utsuho is far above holding the thing up in a way that somewhat reminds you of Atlas, though both you and Utsuho are close enough to the ground that standard gravity would be a factor. It wouldn't force you down like the gravity attack currently is, but you would feel its effects. There's a good chance the only reason that fireball stayed airborn is that Utsuho was monitoring it, there isn't exactly an equilibrium zone between the worlds; it's more like a fine line.

>_

Kasu

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  • This soup has an explosive flavour!
Re: Mokou Quest 3: Homecoming
« Reply #179 on: February 12, 2013, 04:41:35 AM »
> The redhead's obviously the one calling the shots. Are we in a position where we can fly up and behind her without her noticing?

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.