Author Topic: Kisume Quest VI - A Z-Machine Adventure  (Read 46402 times)

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #690 on: September 24, 2012, 03:28:22 AM »
> Nod.
> "We've come this far. Nine guards taken down and still going strong. We got this. Just do what you always do when you're VIVIT."
> Float over to being up against the wall so we won't be visible through the doorway if it opens.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #691 on: September 24, 2012, 03:56:04 AM »
> Nod.
> "We've come this far. Nine guards taken down and still going strong. We got this. Just do what you always do when you're VIVIT."
> Float over to being up against the wall so we won't be visible through the doorway if it opens.

>You move out of the way and go against the wall.  Ruukoto opens the door and strides in. Immediately, you hear people moving, people who are reasonably nearby to start with.
>"State your unit number, VIVIT," says one of the voices, who is clearly neither of the ones that you heard before. In fact, those voices have ceased entirely.
>"13," says Ruukoto, adopting her VIVIT tone. "I was told to clean this room, is this an emergency meeting?"
>"Has number 13 been accounted for?" asks a different voice.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #692 on: September 24, 2012, 04:00:25 AM »
> Oh Lord, thirteen people. That might be tough to handle. Hopefully few or no guards...
> Let Ruukoto work her magic.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #693 on: September 24, 2012, 05:09:16 AM »
> Oh Lord, thirteen people. That might be tough to handle. Hopefully few or no guards...
> Let Ruukoto work her magic.

>"Checking now," says a third voice, also unfamiliar.
>"Who gave you that order,"  says the somewhat scratchy voice that first addressed Ruukoto.
>"Unit 2, check the room she was in," comes the voice that you heard the first time.
>"Yes, Majesty," comes a fourth feminine voice, followed by approaching footsteps.

>_

Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #694 on: September 24, 2012, 08:30:49 AM »
>Get above the doorframe and wait for her to walk through the door.

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #695 on: September 24, 2012, 02:10:34 PM »
> !!! Majesty?
> In flying up above the door, make sure to follow the outside of the door frame, rather than cutting across any part of the open doorway. Also, make sure to settle about seven feet above the top of the doorway.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #696 on: September 24, 2012, 08:48:35 PM »
>Get above the doorframe and wait for her to walk through the door.

> !!! Majesty?
> In flying up above the door, make sure to follow the outside of the door frame, rather than cutting across any part of the open doorway. Also, make sure to settle about seven feet above the top of the doorway.

>You most definitely heard that someone say "Majesty".
>You fly up over the door, and give yourself some space above the door frame. A moment later, you see a soldier rushing through the door frame!

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #697 on: September 24, 2012, 09:05:19 PM »
> Oho, tricky! But one soldier probably means more...Unit 2 must mean a group of soldiers!
> Is this soldier carrying a weapon in their hands?
> Inch away from the wall a little bit to try to stay above the soldier's head, but don't drop down just yet. Don't go too far away from the wall, either, as much as the soldier probably won't go far from the door frame.
« Last Edit: September 24, 2012, 09:07:47 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #698 on: September 24, 2012, 09:37:49 PM »
> Oho, tricky! But one soldier probably means more...Unit 2 must mean a group of soldiers!
> Is this soldier carrying a weapon in their hands?
> Inch away from the wall a little bit to try to stay above the soldier's head, but don't drop down just yet. Don't go too far away from the wall, either, as much as the soldier probably won't go far from the door frame.

>The soldier does have a weapon ready, and you see another one coming, as the first rushes through the door and moves to apparently take cover behind a nearby couch.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #699 on: September 24, 2012, 10:03:30 PM »
> How close is the couch?
> Will this soldier end up facing us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #700 on: September 24, 2012, 10:18:02 PM »
> How close is the couch?
> Will this soldier end up facing us?

>It's within a couple yards of the door.
>You don't think this soldier will face you.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #701 on: September 24, 2012, 10:51:46 PM »
> Let's stay put, then. If they're running out that far, they must not think there'd be anything above the door frame.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #702 on: September 24, 2012, 11:46:17 PM »
> Let's stay put, then. If they're running out that far, they must not think there'd be anything above the door frame.

>You stay put as the next soldier dashes inside, Unfortunately, he does look upward, and his eyes widen as he sees you.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #703 on: September 25, 2012, 12:03:48 AM »
> The second one?
> Is he right below us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #704 on: September 25, 2012, 12:11:16 AM »
> The second one?
> Is he right below us?

>The second one.
>He is right below you.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #705 on: September 25, 2012, 02:28:14 AM »
> And we're still a couple of yards above him, right?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #706 on: September 25, 2012, 02:38:26 AM »
> And we're still a couple of yards above him, right?

>You are.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #707 on: September 25, 2012, 04:14:41 AM »
> Might as well.
> Drop down on him as quick as possible! Don't be surprised if he dodges out of the way, though.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #708 on: September 25, 2012, 04:52:54 AM »
> Might as well.
> Drop down on him as quick as possible! Don't be surprised if he dodges out of the way, though.

>You drop down on the man, as he cries out, "Above!" and tries to move. You catch him solidly in the back, but his motion is enough to keep him from being caught under you, instead sending him sprawling toward the floor a little distance away. The other soldier is already turning her weapon toward you, while there is another surprised soldier just starting to step through the doorway.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #709 on: September 25, 2012, 05:03:40 AM »
> Where are the three soldiers and the doorway right now related to our current position?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #710 on: September 25, 2012, 05:07:17 AM »
If the positioning allows for it, make a beeline for that soldier in the doorway. I'm willing to bet the first one won't risk firing at an ally.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #711 on: September 25, 2012, 05:16:15 AM »
> Where are the three soldiers and the doorway right now related to our current position?

>One is the doorframe, to your left. The one behind the couch is in front of you right now, and the one that fell is to your right.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #712 on: September 25, 2012, 10:35:52 AM »
> Bolt to the left! Ramming speed toward the guy in the doorway!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #713 on: September 25, 2012, 06:51:14 PM »
> Bolt to the left! Ramming speed toward the guy in the doorway!

>You bolt toward the left, toward the surprised soldier. He stumbles back as you do, starting to bring his weapon to bear.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #714 on: September 25, 2012, 07:07:09 PM »
> How far away is he?
> Did he stumble back all the way through the doorway?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #715 on: September 25, 2012, 08:18:39 PM »
> How far away is he?
> Did he stumble back all the way through the doorway?

>About a yard, and you're closing fast.
>You aren't certain, but you think so.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #716 on: September 25, 2012, 08:43:01 PM »
> Put a suddenly panicked look on our face.
> "Look out!"
> Finish the job of railroading through the guy in/through the doorway, aiming for his torso in the process. Be prepared for the collision to knock us off balance.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #717 on: September 25, 2012, 09:26:22 PM »
> Put a suddenly panicked look on our face.
> "Look out!"
> Finish the job of railroading through the guy in/through the doorway, aiming for his torso in the process. Be prepared for the collision to knock us off balance.

>You cry look out, but this doesn't seem to slow down the soldier bringing his weapon up. What does slow him down is when you collide directly with his torso, which is reasonably jarring for what little momentum that you had the time to build up. He stumbles further back, while you are a going to need a moment to reorient yourself.
>You are aware there are several other soldiers here, you make out their armor with just the fraction of a section you've had to get their bearings, and there's a lot of motion going on.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #718 on: September 25, 2012, 09:52:13 PM »
> "Whoa, geez!"
> Take the reorientation moment to get a look at the proceedings.
> While rebalancing, try floating a bit to the right, in the hopes that we can get the wall behind us.
« Last Edit: September 25, 2012, 09:54:44 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #719 on: September 25, 2012, 10:54:29 PM »
> "Whoa, geez!"
> Take the reorientation moment to get a look at the proceedings.
> While rebalancing, try floating a bit to the right, in the hopes that we can get the wall behind us.

>You take a moment to reorient.  The defining feature of this room is a long wooden table runs along its center. Two soldiers are off to the side, dealing Ruukoto, and three more are closing in on you from the left and right with weapons ready. You see a few people moving away from the table, men and women in rich-looking clothing and capes.  A final man stands at the head of the table, observing. He wears armor much like the rest of the soldiers, but it it is engraved with gold latticework and a long crimson cape extends from the shoulders. His face is obscured by a helmet, like the rest of the soldiers, while the helmet itself bears more latticework.
>You float a little to get the wall behind you, as the soldier you collided with stumbles and regains his footing. Two more soldiers approach your left, and one more more from the right, with weapons readied.

>_