I don't want to be mean or something like that,but I'm good at regular patterns,so where's the problem?
I haven't seen your work because I hardly do Danmakufu related things anymore, but calling yourself good at regular patterns doesn't really mean much coming from yourself. It's more credible for other people to say that your work is good because that means other people have tried it.
I know that you're busy with uploading Danmakufu but but...
What? We don't work on and distribute Danmakufu. We're just an English-speaking community that works together to learn, improve, and share scripts made for Danmakufu.
IF ZUN GETS CURVY LAZERS,WHY DON'T WE?
Honestly, it'll probably be in the future for ph3. In the meantime, if you really want curvy lasers, use 0.12m instead of ph3.
I mean come on,I'm sure that people like Suikama can create things as awesome as what was requested for the Laser Contest. :3
Azure too.
Suikama's stuff is not something I would consider good danmaku design. He's a lot better at catching people off guard with wtf imagery and references. Azure's laser entry was good though, but there were no curvy lasers involved.
Btw,is this some kind of help topic?
Because well,I have a sprite (92 x 111) and i don't know how to make it appear entirely.
ObjSprite2D_SetSourceRect(objEnemy, 64, 1, 64, 64); (I don't know what to change :ohdear:)
The help topic/rules thing has already been addressed, but I might as well answer the question while I'm at it. I would use ObjSprite2d_SetSourceRect(objEnemy, 0, 0, 92, 111);
The parameters are:
1.) enemy id
2.) x coordinate of the top left point
3.) y coordinate of the top left point
4.) x coordinate of the bottom left point
5.) y coordinate of the bottom left point
If, for example, you did (objEnemy, 46, 0, 92, 111) instead, you'd get the right half of your sprite because the top left point was moved to the middle of the image.