S'not done, but this kinda thing is far too difficult to correctly throw together without input from everybody else.
th_iji v0.01c (9.06MB)
What is this? It's a sandbox for programmers to play in. It's to give us an idea of how stuff like Idiot energy, Embodiment summoning and power gaining will affect how a stage plays in Ijiyatsu, so that we can better prepare ourselves for designing stages, and so we won't get hit with any weird programming walls or glitches.
This is not an actual stage in Ijiyatsu.Doesn't have a boss. Four difficulties, to change the difficulty, go to:
th_iji/script/script_stage/MockStage.txtNear the very top there is a variable declared called
Difficulty, options are 1, 2, 3 and 4, which represent the four difficulties of most Touhou games. They aren't very good representitives in all honesty... Difficulty 4 is fucking bullshit, but I don't have the heart to make it easier. Easy and Normal are probably too hard as well. Hard might be a bit easier than usual. At least, that's what it feels like when I play it, but I really don't know since I designed the damn thing.
The script comes with a replay, which will only play correctly if
Difficulty = 4. It's for observing an actual playthrough, instead of just pressing i and getting a skewed version of the stage, or playing through the game yourself and not really paying attention to what's happening.
Play through it, give some opinions. The background is just temporary and will probably not end up being anything in Ijiyatsu, so ignore that. I'm having a really hard time making a stage that flows well, as well as designing enemies that aren't complete ass. I'm also having trouble with not making the Embodiment encounter awkward as hell, so any opinions regarding those things will be taken into strong consideration, even if they seem like bad ideas at the time.
I feel bad about not making a boss for the programmer release of this stage, since most of what Helepolis has been doing and some of what Drake did is solely for bosses... Hopefully in 0.01d I'll have some shit boss to throw out and we can see how that flows along.
Non-programmers are welcome to give the stage a try, but don't expect much, it's just a systems and mechanics test for now --not a whole lot like what an actual Ijiyatsu stage will play like. It's just to give us a sandbox to play in, as well as a good idea of how most of the weird things like Embodiments or IE will operate.
tl;dr play it, give opinions