Author Topic: Deathbombing Time of IN  (Read 3611 times)

Deathbombing Time of IN
« on: January 28, 2015, 10:41:11 AM »
the Time counted in frame(1sec= 60f)  (string: preDeadCount)

when you get hit.
step 1 : if bomb < 1 ,set Time=2 ,go to step 7 (for you have no bomb, you can only wait until the time counts to 0).
            if bomb >= 1 ,go to step 2.        (code : 44ac18,44ae92)
step 2 : if "time"(counted in the upper right) >= needed (the number turns yellow) , set t=7. Or set t=0.
            set Time=6*bomb+t.              (code : 44ac31, 44ac3c, 44ac48)
step 3 : correct Time to 15 at most.     (code : 44ac66)
step 4 : if you are in spellcard battle , Time*2.  (code : 44ac7f)
step 5 : correct Time to 30 at most.
step 6 : if you are using the Barrier Team(0) / Reimu(4) / Yukari(5) , Time*9/5 ,fractions will be ignored. Will not correct it again.  (byte:0x164d0b1) (code : 44acc1)

Time setting ends .

step 7 : Time counts until you use a deathbomb or it counts to 0.
            You will lose 15 "time" per frame.
            When it counts to 0 , the program set a "miss" , you will lose 10% "time".



well well well, why haven't anyone told me about using the wrong word.  :ohdear:
Reigeki means "靈擊" :V
I wanna say "決死結界" , or the red "border" when you get hit.
« Last Edit: January 31, 2015, 04:48:18 AM by rsy_type1 »

Re: Reigeki Time of IN
« Reply #1 on: January 30, 2015, 02:50:24 AM »
So this is the code that calculates IN's deathbomb timer? That's pretty awesome.
Do you know if the deathbomb timer in other Touhou games is also two frames?
Playing Touhou since 18 March 2012. Playing video games since 19XX.
Normal 1CC: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, HSiFS, CtC.
Extra 1CC: EoSD, PCB+Phantasm, IN, PoFV (K&S), MoF, SA, TD, HSiFS, CtC+Phantasm.
Hard 1CC: EoSD, PCB, IN, MoF, TD, CtC.
Lunatic 1CC: EoSD

Re: Reigeki Time of IN
« Reply #2 on: January 30, 2015, 02:56:28 AM »
Do you know if the deathbomb timer in other Touhou games is also two frames?

EoSD:
6 frames , but the timer will not be reset unless you died.
eg: you use 4 frames to use a deathbomb , then you will only have 2 frames for the next.

if you bomb at the frame you get hit , the timer will not change, you have 6 frames for the next.

PCB:
unknown

others:
8 frames.
« Last Edit: January 30, 2015, 04:13:57 AM by rsy_type1 »

Uruwi

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Re: Reigeki Time of IN
« Reply #3 on: January 30, 2015, 03:56:46 AM »
PCB is 15 frames for Reimu, 8 frames for Marisa, and 6 frames for Sakuya.
foo = foldl $ flip ($)
Highest difficulty 1CCed for each game, by shot type in the original order. (-: never 1CCed on any difficulty, or never used; E: easy, N: normal, H: hard, L / U: lunatic / unreal.)
EoSD [NNNE] PCB [EE--N-] IN [NEEE + Ex Border] PoFV [Mystia N, Mystia E no charge] MoF [EN--H- + Ex Marisa B] SA [N-----] UFO [----EN] TD [NENE] DDC [EE-EHE + Ex Marisa B & Sakuya A] LoLK [PD --N- Legacy ---N] EE [N- + Ex Yabusame] EMS [N-- + Ex Yabusame] RMI [NHN + Ex YaoSuku]
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Re: Reigeki Time (deathbombing) of IN
« Reply #4 on: January 30, 2015, 11:05:07 AM »
So if I'm reading this correctly, the actual number of frames in each situation should look something like this:

Key: Nonspell / Border Team Nonspell / Spell / Border Team Spell

1 Bomb: 6 / 10 / 12 / 21
2 Bombs: 12 / 21 / 24 / 43
1 Bomb & Time Target Met: 13 / 23 / 26 / 46
2 Bombs & Time Target Met or 3+ Bombs: 15 / 27 / 30 / 54

Have I got this right?

Re: Reigeki Time (deathbombing) of IN
« Reply #5 on: January 30, 2015, 11:31:13 AM »
So if I'm reading this correctly, the actual number of frames in each situation should look something like this:

Have I got this right?

yes.

Karisa

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Re: Reigeki Time of IN
« Reply #6 on: January 30, 2015, 09:56:22 PM »
Interesting. I never knew time orbs affected deathbomb interval.

others:
8 frames.
Does this include non-standard games like PoFV and GFW? And LLS/MS?

Re: Reigeki Time of IN
« Reply #7 on: January 31, 2015, 04:41:22 AM »
Interesting. I never knew time orbs affected deathbomb interval.
Does this include non-standard games like PoFV and GFW? And LLS/MS?

do not include th01-05 , and 09.