I don't draw clothes at the same time as the body; it's after that. Before I can describe my preferred methods, please explain what you mean by drawing according to feel.
Drawing by feel just means you don't start with a base of any sort, but rather just sit down and draw an entire object or character without any prior reference or basic shape, only with the use of one's memory and experience. There are thousands of artists who can do this, and some of them even take it a step further and do speed drawing. Of course, it's not for everyone, and even the ones that do their art this way can end up with glaring issues as well.
What I meant was pretty much what Maullar described. I want to see the step-by-step processes you take when you create a sketch. If it happens that your base is wrong, then you've screwed up on square one and need to start over, otherwise you end up with the crazy amount of problems that I observed in that Tenko sketch.
Also - what exactly are you having problems with regarding reference materials and tutorials? I've been hearing you say that you can't understand them for the last 2 pages now but I've yet to see any examples. Like I said before, the more information we have, the better.
Basicially I want to know how to draw a beastman where he has humanoid features, but you can clearly see he has animal features (for instance a dog snout, ears, tail, furry skin) but he has a humanoid build, with human hands, human feet, human arms... etc.
I do kinda would like the creature to be from the east. Basicially: Ran Yakumo + fox ears + fox snout + furry skin = what I want.
The first and closest thing that comes to mind is
this anime. Obviously, it's not the only way to do it and it may not fit with your own drawing style, but you can at least use it for reference to look for the major differences in your drawing.
In your drawing specifically, I would suggest finer details with the hair, more blending rather than a solid line that marks the area where the dark colored hair meets the light colored hair. The snout also needs to protrude farther out from the skull. The skull itself is shaped like a cone or cylinder rather than a cone that sits on a sphere, which is what the head on your character looks like at the moment.
I tried adjusting the major problem, Cirno first.
Here is Cirno 
I don't know what to say to that, honestly. The foot continues to be a major issue because feet are supposed to be thicker than that. The shoulder should also be a small bit thicker given the tension on the arm. And the dress lazily covers the rest and I'm not going to try to bother following lines under it.
I'm not going to mention anything else on Okuu since you haven't worked on fixes yet but I will say it's a bad idea to put clothes on something that isn't fixed yet because it's most likely going to take longer to finish in the long run. The angles I mentioned beforehand for Okuu are affecting the clothes you are putting on her (ie. doesn't make much sense if you look at it).