Since Danmakufu decided to stop making me suffer, i was able to play this! These are my opinions (played it on easy and normal because lunatic is too crazy and i have yet to try hard, but i did clear some cards on lunatic):
1) The first stages are too long.
2) The boss fights were really enjoyable, but there were some "unfair" patterns ("The Moon is Orange because It's made Out of Cheddar" was too hard for a Stage 2 and i'm not sure if you can clear it all the time)
3) Some elements are kind of bad, like Metal and Water (Metal's bomb mechanic is really nice, but the power of the shot isn't good enough compared to Fire and Wood).
The story was nice, and i liked the characters,so i'll be waiting for the next game!
I'm glad you managed to play it. Did it cause any lag at moments? Some spellcards can get rather heavy, especially when object bullets are used and I used arrays to move them (=Inefficient, and quick to lag stuff) (But I got better at fixing that for the next game!)
1- Did you think the first stages were too long? Most people won't say anything about the length of the game until stage 4-5 :V
Yeh, it's a bit too long. I had so much fun making stages, I ended up not noticing how huge the game became. lol... >_>
2- Oh? You're not the first to say Amaya is too strong. I wonder why... I think she's really easy myself, even the spellcard with the long name. It's just a matter of moving in circles. I'd make a video, but I'm waiting for a reply from my nephew who knows a really nice program for that that can both record and edit videos.
3- I tweaked the shot types so many times. At one time, water was one of the best, and earth too. Then I ended up changing water to an all-round type, best used for mowing down enemies, but not so against bosses.
Fire still rules all though. Thanks to the extended reaction time you get for counter bombing.
I'm going to update it again soon. The penalty you get when changing types should be a lot lower. And the Nightmare stage is a tiny bit too hard right now.
As for my next game, I've practically finished the awesome player script (missing some graphics though), and other mechanics such as talking events.
I have the whole thing planned out already, but making art costs so much time. There are 3d backgrounds, character sprites, character portraits, new enemies, tons of new bullets, the gui, the main menu... Phew!