Author Topic: Portrait of Strange Relic: Beta 5.9 (updated 11/29/10)  (Read 144834 times)

Jana

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #90 on: October 02, 2009, 06:23:35 PM »
I had to add the "t" to make it pop up, and it showed up as the 3rd search. Congratulations, all the same!

Zengar Zombolt

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Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #92 on: October 02, 2009, 06:35:39 PM »
USA TAKES THE NAME OF TWO CONTINENTS ENTIRELY FOR ITSELF

THAT'S HOW WE ROLL

Slowpoke

  • Media Analyst
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #93 on: October 10, 2009, 12:12:24 AM »
So it comes up under "portrait of s" everywhere except America

I had to see for myself.



Stephen? Who's Stephen? I don't even know...



Oh.

Primula

  • EARL TYPE 222
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #94 on: October 10, 2009, 12:47:06 AM »
OH YEAH NOT JUST THAT

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #95 on: October 10, 2009, 04:05:21 AM »
That's it. You better let me help this project and give it a total texture overhaul  :V

Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #96 on: October 10, 2009, 04:10:49 AM »
Yeah alright, I'll meet up with you in #danmakufu sometime this weekend and we'll see what other improvements we can make. I got stuff to do tonight though.

Also hey guys guess what

PoSR is getting an original soundtrack, I just worked out a deal with a friend of a pro composer buddy I know from way back

Hell yeah

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #97 on: October 10, 2009, 05:03:08 AM »
I'm a little occupied this weekend between 11 AM to 7 PM est though. But I'll be available from Monday and on.
Stuffman, you should really log on more. I rarely see you :V

By the way, I'm currently working on redoing the hangar level textures. You will... Like what I'm doing.


Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #98 on: October 10, 2009, 05:45:17 AM »
PoSR is getting an original soundtrack, I just worked out a deal with a friend of a pro composer buddy I know from way back
FUUUUUUUU-

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #99 on: October 10, 2009, 09:15:19 AM »

"LISHY!!!!! WHAT HAS RE-TEXTURING DOOOOOOOOOOOOOOOONE!?!??!?!?!?!??!?!?!?!?!?!??!?!?!?!??!?!?!??!?"
You must be thinking that.  When you designed stage 1, it was a  mountain range, yet the top was so close to the base in the original And the clouds were kind of bad. So I changed it into what is similar to stage 2, and put foggy effect to make it look like you're truly flying above mountains.
Do you like it?

Also:



I had a very, VERY hard time trying to get the bg right, and to match the trees I had planned to use for stage 5. But the reality is that it is more-so a flaw with stage 4's 3d  in general and that the camera needs some major adjustments. If you push the camera back waaay further away, it'll look decent. But as it stands, it just looks like a barrier with things coming out of it since it is too close.
But alternatively, you can use a frog and just pretend it is a foggy morning  :V

Anyways, meet me on #danmakufu whenever possible. There's actually numerous problems with this. I often find parts of the background "pulsates", or "resets improperly", though it is not as noticeable with your default textures. However, it sticks out when they're replaced.
Fix it whenever possible. This night sky bg is beautiful!

You can also notice one of its many errors at the bottom right >_<
« Last Edit: October 10, 2009, 02:06:14 PM by Lishy »

Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #100 on: October 10, 2009, 08:09:56 PM »
Stage 1: Aaaaaah no good no good, it looks like grey soup! Gensokyo should be beautiful! It needs green grass and blue skies and white clouds and stuff. It sounds like you have more of a problem with the modelling than with the textures, really.

Stage 4: They look cool but they should be brightened up a bit, particularly the roofs, and I'd like the windows to reflect the sky still, also since the doors are opening from the top now they shouldn't cover the edge of the windows. As for the background, yeah I'll try to think of another way to make it work. It's just hard since I want a background to be visible and not just be flying over the hangars.

Stage 2: This stage just plain needs to be remodeled. That rock texture makes each individual mountain hard to pick out since the borders are gone. The fullscreen sky texture does look much better though.

Basically the issue I'm having here is that everything is too gritty, it seems like Gears of War rather than Touhou.

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #101 on: October 26, 2009, 12:55:04 AM »
Just happened upon this, did a playthrough, and found I liked it quite a bit.

Just a few gripes, namely that clipdeath seems to happen quite a bit, and that the first few stages and bosses seem quite a bit longer than they should be... Even if you don't want the game to start off slow, you have to start out small so it can build up over the course of the game. This also gives the player a chance to build up resources early on, which in turn allows you to make the later parts of the game even harder. It also allows people getting used to a new shot type to ease themselves into the gameplay. However, since you haven't coded in power items ala CtC, it's acceptable to have the first stage's trash fight back a bit, heh.

I'm just going to throw this out there, but I've 1cc'd every Touhou game on hard mode with the exception of UFO, 1cc'd lunatic on IN and LLS, beaten every extra stage in the series(including PoFV's 2 extra scenarios, StB's extra tier, and Phantasm), and done a plain and dirty clear of Subterranean Animism on Lunatic.

It took 4 continues for me to get through this game on Normal.
I think you've confused "harder than most Touhou games" with "harder than Seihou Banshiryuu".

The reduced hitbox size and restored point item generation will hopefully help alleviate some of this difficulty, however.


With gripes on difficulty and difficulty curve out of the way, some thoughts on the art and backgrounds:

The sprite artwork put me off a bit at first, but I quickly got used to it. One thing that I really loved were the cartoony backgrounds; from the eerily bright and patterned night sky of stage 2 to the white barracks of stage 4, I drank it all up...
The character art could have been better(particularly Rika's braids; just how much hair gel did she have to put in for them to stick out like that?), but no serious complaints. Some of the bullets looked off(the PCB-ish arrow bullets and the bubble bullets in particular).


I got a kick out of the story, but I was left guessing how an "artist from the human village" was somehow flying through the sky. Stage 4 continued the wallbanging over flight with Rikako floating in the air without her jetpack. And while we're at it, Rika should have a floating platform to stand on. I'm probably the only person who cares, anyways.

Dialogue was great. Stage 1 midboss dialogue went on a bit long, but stage 2 seemed to have gotten it right. Stage 4, in difficulty(even by this game's standards), atmosphere, and story content felt like stage 5, and when the actual stage 5 rolled around, the Kotohime encounter felt like a step down.

Finally, music. Boy oh boy, I loved the music in this game. The soundtrack downplayed the Touhou inspiration of the music to create original songs that just happened to move into the territory of the tunes from the series the game is based on.
However, it should be noted that the tracks don't have any built-in loops, and as a result I've had the music end and then start back up again from the beginning. You didn't even include the full "she's in a temper" track, and I've had that file reach the end during the dialogue after the joke fight! In order to ensure that this doesn't happen, you have to make the track long enough so that the player can time-out most(if not all) of the attacks before the music ends... but given how large that would make the files, it would be best to offer the music as a separate download from the rest of the game. Hell, that's probably a good idea even if you don't put loops in the tracks.


So yeah, I liked it... but I'm wondering where 5.5 is at the moment, since it was apparently supposed to be released 2 months ago. :V
« Last Edit: October 26, 2009, 06:46:57 AM by Prime 2.0 »
The SoEW patch has had its second release, come and get it!

Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #102 on: October 26, 2009, 05:48:42 PM »
Whoo, thorough review. Though, it'd be nice if I had 5.5 out for evaluation by now.

Quote
The reduced hitbox size and restored point item generation will hopefully help alleviate some of this difficulty, however.

I think it does a lot, but I've also been altering certain patterns to try to lay off on certain trouble spots. We'll see when 5.5 gets released.

Quote
I got a kick out of the story, but I was left guessing how an "artist from the human village" was somehow flying through the sky. Stage 4 continued the wallbanging over flight with Rikako floating in the air without her jetpack. And while we're at it, Rika should have a floating platform to stand on. I'm probably the only person who cares, anyways.

It is explained in the character profiles that Josette can use magic. Although giving Rikako her jetpack back is a good idea...I didn't do it initially because her sprite faces forward and you wouldn't really be able to see it, but I've been wanting to change her movement frames. Rika can get one too.

Quote
Stage 4, in difficulty(even by this game's standards), atmosphere, and story content felt like stage 5, and when the actual stage 5 rolled around, the Kotohime encounter felt like a step down.

Hmm, this is an interesting idea, swapping Stage 4 and 5...

Quote
(about music)

I'm having an OST made for the game that will completely replace the one in there now, so I'll hold any comments on music.

Quote
So yeah, I liked it... but I'm wondering where 5.5 is at the moment, since it was apparently supposed to be released 2 months ago.

Hanging out with Duke Nukem Forever in development hell. (Actually, I'm working on this again, just having a hard time with Kana.)

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #103 on: November 03, 2009, 05:04:42 AM »
Dear Sir Stuffman,

Hi, Naut here. I just had a lovely conversation on IRC with Drake about large projects, determination, motivation and encouragement. After some thought, I figured I'd stop over here to motivate the fuck out of you. Generally I don't like to nag people about the pace they work at, or how well they follow their own deadlines or whatever... And I know it annoys the fuck out of them... But I must admit that I'd much rather know that somebody actually wants me to complete what I'm working on rather than just dead silence for weeks on end. It's nice to have some support, however little it may seem to be.

That said, I'd like to say that I am still very much looking forward to you completing PoSR and wish you the best of luck with whatever problems are currently holding the project back. It pains me to see this project go underappreciated, especially after seeing all the effort and time you've put in to it. That's not to say that's the only reason -- this game looks fucking badass. And it is. Not finishing it would be a crime. Fix this.

That is all.

Love,
Naut.

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #104 on: November 03, 2009, 05:11:48 AM »
It pains me to see this project go underappreciated
This.

Every time someone mentions Periphery of Power and not PoSR I cry a little.

Lawence Codye

  • The Nine Tails of Subconscious...
  • Come & your desires shall all become reality...
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #105 on: November 03, 2009, 05:37:46 AM »
yeah, I'm actually dying to see stage 6 become a reality at some point...this & I still play PoSR occasionally...still...
I am the Nine Tails of Subconscious...

Come & your greatest desires will be reality...

MCXD

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #106 on: November 03, 2009, 06:32:34 AM »
Every time someone mentions Periphery of Power and not PoSR I cry a little.

Rule of the internet in general: Infamy is appreciated.

Also even if I still haven't ever talked about anything past Stage 2, I am still supporting this project 100%!

Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #107 on: November 03, 2009, 09:28:14 AM »
Geez chill out I'm still working on it

Just...slowly

I'm having trouble with Kana because when I decided to make her a full boss it didn't occur to me that I actually needed, y'know, some spellcard ideas for her. She's almost done anyway, I just need to make a card involving her Soul Bird things and probably some sort of poltergeist card that involves chucking chairs and vases and crap at you. Also I think this is the fourth time I've changed her spellcard background geez

Also more stuff keeps popping up for me to go back and tweak and improve :|

Like I want to figure out a way to make the Rinnosuke conversation not a big interruption, but I don't know how to keep all that exposition, reduce the text (or stick it elsewhere), and still have it follow a logical flow of conversation. I originally played with the idea of having him be the Stage 5 midboss but it's pretty much canon that he's a noncombatant.

But whatever I'm gonna finish Kana and slap together Easy Mode and shove 5.5 out the door. We'll see what changes happen in beta 6, since any final changes I make will be distributed between that and beta 7 (extra stage).

Incidentally, it feels kind of weird to still be calling it a beta when it's almost a full game :V

Anyway this game is happening! I just don't know when it'll be done. But you'll love stage 6. I GUARANTEE IT. In fact, the final boss is the whole reason I wanted to make the game.

Don't worry about the popularity of the game, in reality I don't want that many people playing it until it's done. That's why there are no download links to the betas on Youtube.

DgBarca

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #108 on: November 03, 2009, 10:39:53 AM »
Anyway this game is happening! I just don't know when it'll be done. But you'll love stage 6. I GUARANTEE IT. In fact, the final boss is the whole reason I wanted to make the game.

<Insert Mima feeling here>

Anyway, good luck for Kana and all the other stuff !
[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once

RainfallYoshi

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #109 on: November 17, 2009, 05:58:36 PM »
So after making a new topic about this game and feeling stupid, I come to the real topic. Yay!

Simply said, this looks pretty much amazing. I can't wait for it to be finished. Also, artist hero is amazing.

Rikako as an pwn boss? Even more amazing.

Much love. <3

MaronaPossessed

  • I am free to dream of my own dream
  • and so I shall dream
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #110 on: November 27, 2009, 06:21:07 AM »
I hate to post this but since this game is popular...

I came across two malware files (virtumonde.dll) in script/PoSr/Preview/Thumbs.db (infected file) and player/Josette/Thumbs.db(another infected file) so I suggest you check that:X

Sorry, but I figured it must be said. :(

Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #111 on: November 27, 2009, 07:13:09 AM »
I hate to post this but since this game is popular...

I came across two malware files (virtumonde.dll) in script/PoSr/Preview/Thumbs.db (infected file) and player/Josette/Thumbs.db(another infected file) so I suggest you check that:X

Sorry, but I figured it must be said. :(

I've done my own virus scans using AVG since I downloaded PoSR, and there were no infected files there. Furthermore, there was no virtumonde.dll in the directory you gave.

Doesn't mean you don't have a virus, just means that PoSR isn't the reason you do.


EDIT: As long as I'm posting in here, I'd like to note that the PoSR's STG frame has color #000000(pure black) in it, which danmakufu interprets as transparency. This often results in flickering wherever the color is used. I made a fixed version that replaced that color with #010000 for myself, might as well link it here for anyone who wants a quick fix.
« Last Edit: November 27, 2009, 07:19:35 AM by Prime 2.0 »
The SoEW patch has had its second release, come and get it!

MaronaPossessed

  • I am free to dream of my own dream
  • and so I shall dream
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #112 on: November 27, 2009, 07:19:56 AM »
I've done my own virus scans using AVG since I downloaded PoSR, and there were no infected files there. Furthermore, there was no virtumonde.dll in the directory you gave.

Doesn't mean you don't have a virus, just means that PoSR isn't the reason you do.

I have Avast(I don't know if AVG and Avast are the same but it got me confused but anyways) this was detected by Spybot S&D

It could be a false report. There was another false report saying that th_dnh was infected with rbot.skp and was fixed with an update from the spybot program.

I just deleted the files. It didn't run anything automatically from those two files. But I rather be safe than sorry.

Helepolis

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #113 on: November 27, 2009, 08:28:54 AM »
Clean here as well. And as far as I know, dnh doesn't even comes with a dll file. :V unless somebody hacked the exe to add functions etc to it. I hardly doubt that.

Iryan

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #114 on: November 27, 2009, 07:18:50 PM »
You probably got malware from somewhere else which then proceeded to put other malware files in random folders on your computer.


Ah... reminds me. Someone has to track down any and all of the tv.tropes pages that link to superdickery and edit them so that they don't link anymore. I mean, seriously. On the main page of superdickery on tvtropes they state openly that the site will kill your PC with worms, yet many other pages link the without any disclaimer whatsoever.

[/off-topic rant]
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

MaronaPossessed

  • I am free to dream of my own dream
  • and so I shall dream
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #115 on: November 27, 2009, 09:15:49 PM »
It could be something like that (to the two above me).

Anyways time for my review ;D

Sprite and Shots: Pretty nice. I love the unique shots Josette has:)

Difficulty: Normal seems...eh...If we're talking about EOSD and the old games, Stage 1 seems more like stage 2-3. Though it's something that could just need practicing.

Storyline: A painter human, a ghost of an aristocrat, a chinese vampire? Damn could anything be more unique! Love it!^^

Spellcards of Josette: I love it. I just love it:)

Spoiler:
If you're ever done with this, I would totally hire you and pay you to do mine!

Nimble

  • Broken English Fox
  • Rushing toward the bullet!
    • Viewmix
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #116 on: December 05, 2009, 08:47:59 AM »
After trying with Josette-R in normal.

Overall game is cool, music, difficulty, dialog.
In my opinion, Lei Lei sprite moving frame look a bit odd.
Stage title have tiny black line in the left border.


Stage 1 surprise me a bit for number of bullet I encounter. However, no problem with this. Phantasm Romance it much more bullet than PoSR in stage 1.
Lei Lei Vermillion was pain for Josette-R.

Stage 2 BG give me eye brake. I really like night blue sky~♪ and I feel good to fire Ginny down and enjoy night sky a bit more. She ruin my mood :V

Stage 3 is my favorite. BG and spirit effect are nice. The zig-zag bullet ghost was troublesome oTL~
Getting some problem with Parlor Trick again. I need more pratice to finish her trick before time up.

In stage 4, when dealing with flower tank. If it's last attack's missile explode when reach the bottom clip and spread more bullet, I'll cry for real.
This whole stage amaze me from the start. What is that remote Yin-Yang? and shrine!? They pattern flood the screen pretty fast if I let them a chance. But they still flood although I let or not :p
Rika surprise me a lot (in many way) :V

Stage 5 kill my PC immediate with BG. But it's look very good. Nothing bad here except of Kotohime White Elephant ..... I wanna cry with Josette-R again :'(
Her spell bg hurt me, if she fire more violet/red tiny bullet more. I'll die for sure. Glad that she don't.

After playing around, I focus Josette-R only when dodge, or one side of red shot is out. Her style don't good to focus for damage.

Josette focus spell are awesome unique!
I enjoy paint bombing a lol lot!



I'll waiting for next release ;)


Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #117 on: December 05, 2009, 05:32:08 PM »
Sounds like you're having trouble with Josette R?

Josette R has the following advantages:
- Best DPS at long range, and does full damage at any range
- Pinpoint damage, best for eliminating priority targets
- Slowest movement, thus safest to dodge with
- Strongest Paint bomb
- Best scoring rate

That said, she is still the hardest to play, since she has to get to certain places to do damage, but I'm leery about raising her DPS because she already destroys any card where the boss stands still (Drifting Petals, etc).

Nimble

  • Broken English Fox
  • Rushing toward the bullet!
    • Viewmix
Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #118 on: December 11, 2009, 04:04:48 PM »
Honestly I didn't and I enjoy playing with straight type charecter to improve my dodge skill. (that alway fail)

That is how I feel during playing PoSR with Josette-R first time.

PS : Enjoy drawing in paint bomb.

Stuffman

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Re: Portrait of Strange Relic: Beta 5 (updated 6/26/09)
« Reply #119 on: December 11, 2009, 07:07:26 PM »
Ahh, that's really nice! Thanks!

I can't draw with a mouse at all D: