tl;dr warning
My general thought was that scum was not given much to work with in this set-up, what with the Remote Virus generally working against them once town pieced the puzzle together, and the rest of their effects being somewhat lackluster. I attempted to make up for this making a lot of town roles be traps that appeared effective but had issues that were more likely to harm town than scum. Even then, it seems that it turned out rather biased against the scum team in the end, though the difference in power levels wasn't exactly gigantic.
I also personally do not think that playing the set-up was very efficient this game due to all the modscrewery (and this should have been extremely evident after Hourai's flip), but apparently the players did not agree? :s
That said, apologies for all the screw-ups on my part regarding the role PMs (I think Schezo and Pesco suffered the most from them). There were seriously a couple of instances where I had thought I had mentioned something in the PM, only to go back and check after sending it and realize it wasn't there. I'm not sure how all this happened considering that I wrote up everything several days in advance (and rough drafts months ago), but I will most certainly try to be more thorough if I host again in the future, since I believe mod miscommunication was one of the worst parts of this game.
.::Town::.-Kitten4u-
You are Rule 5, Townie Shade.Your abilities are as follows:
- You are fully aware of the schedule for the game's day and night phases, and ready to use this to your advantage. During the night phase, you may blend into the shadows and stalk another player, learning who your target used their night role on that phase, if applicable. If your target did not leave their house, you will startle them, preventing them from using their role during the following day phase and the next night phase.
You win when all threats to the town have been eliminated. Best of luck!
This was probably town's best role, as tracking would have been incredibly useful this game with both the twist and a restrictor lying around.
Except then it died N1 and resulted in what was possible the worst day effect combination for town. :V Even if Shadoweh made the most out of it in the end.
Aside from that, K4U's role was intended to be the only reliable informative role in the game - Shadoweh's and Dormio's were not particularily useful for determining the alignment of any player other than the Conqueror/Restricting Rolecop (which was intentional). The only downside was that its secondary effect was more likely to screw over a town PR than a scum PR.
Also, I totally did not expect town to handle K4U's day effect the way they did. I was expecting them to use evicts and only cast votes around deadline, although it seems that the townie riot skewed the turn-out of everything.
-Hanged Hourai-
You are Rule 8, Townie Magical Barrier.Your abilities are as follows:
- Being an embodiment of No Lynches, you are adequately prepared to protect townies from harm. During the night phase, you may PM me the command ##Guard (Player Name), and the player you chose will be immune to all harmful actions that night, nightkills included.
- However, your ability is not without its limits. If you succesfully protect your target from any type of harmful action, you will be informed that you will need to spend the following night recharging. During said night, you will be incapable of using your role.
You win when all threats to the town have been eliminated. Best of luck!
- Nightkill (Scum)
- Hammer Vig (Hammer Bro)
- Stalk (Shade) <- blocked even if the roleblocking doesn't take effect
- Blackmail (Dormio) <- not actually harmful, but considered so due to flavor reasons
- Restrict (Restricting Rolecop)
- All Tetris Block Effects (Tetris Block)
Pretty much a trap role despite being a doc, on the grounds that he could potentially screw up an investigation and be forced to recharge on the same night. Not to mention his inability to block Twist. He did, however, have the boon of being able to stop the posting restrictions and voteblocks (the latter of which he caught N1), which were scum's best ways of messing with town early on.
His day effect was specifically given to him so that players could not rely on the doc to have the player with the fullcop survive, essentially making the voted player major scum target and rendering the day effect useless (the actual hope was that Hourai's day effect would be triggered early on, meaning that the ##Promote wagon could be analyzed if the chosen player flipped). Except I did not think this through completely, so the day effect ended up a bit overpowered lategame with both the Asteroids Monster and Hammer Bro running around. Probably would have went back and nerfed it if I could have. Quite frankly, I'm surprised nobody bitched about it.
-Schezo-
You are Rule 6, Townie Riot Leader.Your abilities are as follows:
- As it turns out, the town can be a very angry bunch, stopping at nothing to settle their thirst for the blood of scum. Who better to know this but the rule dictating the lynch mechanics? During the night phase, you may choose to rally the town up by PMing me the command ##Start Mob, and as a result, the top two voted-for players will be lynched instead of only the player with the most votes during the following day phase. This only works once in the game, and is considered a day effect.
- Your benifits of your control over lynchings does not stop there, however. Once in the game, you may send me the command ##Lookup (Day Number), and you will proceed to graverob the player who was lynched that day and learn the full information of their role. If multiple players were lynched that day, you will need to specify one. This will obviously fail if no players were lynched on that day, not that I have any idea why you would waste your ability like that!
You win when all threats to the town have been eliminated. Best of luck!
Kingmaker
Players will vote to elect a player who chooses the day's lynch, rather than going by the typical voting process. The elected player will receive a special benifit for their role, regardless of their alignment.
MOD NOTE: The "special benifit" is the addition of with BENIFITS! to the end of the chosen player's role name. Pointless bastardry!
Shame on you all for not lynching Schezo D2, I really hoped his day effect would come into play. Like Hourai's, it mainly existed to help analysis some time in the future in case the kings flipped, due to the promised role augmentation. Except said role augmentation didn't matter anyway and was only there to make kingvotes less of a null tell. :V
... I honestly don't have much to say about this role aside from that aside from apologies to the player who rolled it, which I think I already covered earlier.
-Doll.S-
You are Rule 2, Townie Asteroids Monster.
Your abilities are as follows:
- You are a rather tricky one, and may manipulate the circumstances around your death to avoid the rule you're based on. After your death, you may PM me and choose to either be given voting abilities (but not speech) during the closest day phase, or be given speech during the closest night phase. Note that if you choose to gain voting abilities after dying overnight, your ability will take effect immediately, and likewise if you choose to gain speech after dying through lynch.
- Currently unbeknownst to most of the players is the fact that whenever a player dies in this game, a special effect will be added to the day phase following their death. However, being able to technically live on past your death is enough of a game alteration, so you are currently mod-guaranteed to not trigger any Day Effects after you die. For now, anyway.
You win when all threats to the town have been eliminated. Best of luck!
Not much to say about this, either - it was mainly just a filler role intended to potentially give Bard a night discussion partner if the townie who rolled it died (which didn't work out, like half of the things I hoped for this game). It was also the only role I would consider to be completely free from bastardry, with no traps whatsoever, no day effect trigger, no need to worry about Twist screwing it up and the added bonus of pre-game knowledge about the set-up's main gimmick. Shame it essentially ended up being a Vanilla role as far as the game's outcome was concerned.
-PX-
You are Rule 11, Townie Waffle Buster.
Your abilities are as follows:
- Being the authority on how players vote rule-wise, you hate to see these votes go to waste. If the town is ever waffling between two lynch targets and appears to be stuck in a tie, you may PM me the command ##Bust (Player Name), and that player will gain an anonymous half-vote, breaking any ties they are involved in. You may change what player your half-vote is on at any time by PMing me.
- Additionally, you are so dedicated to your role of breaking ties that nobody can stop you! Any roles attempting to block you will fizzle out.
You win when all threats to the town have been eliminated. Best of luck!
I liked this role's name a lot. That's really all I think there is to say on the matter, though.
It should be noted that the Waffle Buster was immune to all types of blocking, including the voteblock and infoblock, which is another part of this set-up that I think was might have been a bit biased against scum.
Oh! Also, Bust would have worked during the day effects of Hourai and Schezo too (had a player with the waffle been alive, I would have informed them as the day began).
-Dormio-
You are Rule 12, Townie Blackmailer.
Your abilities are as follows:
- While the motive for your existance as a rule might sound pleasant, you have some rather shadowy hidden depths, as evidenced by that last sentence right there. During the night phase, you may PM me a 125-word or less threatening message to send to a player of your choice, and if it is adequately threatening (I will tell you if it isn't), you will be informed of the name of their role the following morning.
- Your rather corrupt methods make you a Miller. You will scan as guilty to sane cops, and town to insane cops.
You win when all threats to the town have been eliminated. Best of luck!
The inclusion of the Miller ability was another case of pointless bastardry, seeing as there were no ordinary cops in the set-up whatsoever. I only added it to the role to keep the Blackmailer on their toes.
I'm a little curious why Dormio was not considered to be cleared in LYLO, actually. As a namecop, he was pretty much worthless aside from being able to maybe possibly check for fakeclaims and also catch the Restricting Rolecop, with his real intended power being the ability to clear himself should he reach a point in the game where only one scum was alive. Except nobody picked up on how he couldn't have blackmailed Iced Fairy and nightkilled in the same night, even though Iced Fairy confirmed receiving the message. Why did this happen? :s
-Shadoweh-
You are Rule 4, Townie Effect Cop.
Your abilities are as follows:
- Having checked the edit history of the wordpad file (yeah, I don't use notepad for this, sue me) in which the information on this game's set-up has been kept, you are aware of something the mod DOESN'T WANT YOU TO KNOW: whenever a player dies in this game, a special effect will be added to the day phase following their death. This may become more evident to the rest of the town over time, but for now, you have the privalege of knowing this game's major gimmick before it comes into play. Aren't you special?
- Beyond this extra information, you have a night action as well. Ever night, you may target another player, learning the day effect triggered by their death. You may of course choose to check yourself for day effects as well.
You win when all threats to the town have been eliminated. Best of luck!
I liked this role PM. Shadoweh had a fairly sane role with a decently useful ability, and there is very little to say aside from this.
-Edible-
You are Rule 10, Townie Hammer Bro.
Your abilities are as follows:
- As a rule partially revolving around hammers, you are rather proficient with them. As a result, you may go to another player's house during the night phase and proceed to bash their skull in, killing them. Unfortunately, your hammer is prone to breaking, so using this ability will cause you to lose both of your abillities.
- Your hammer is useful for more than just murdering people. If you are attacked overnight, you will automatically fight off your attacker and live to see the next day. However, this will result in your hammer breaking, causing you to lose both of your abilities.
You win when all threats to the town have been eliminated. Best of luck!
Autobalance
If it is currently impossible for town to reach 3P lylo barring a day or night with no deaths, the living player who has accumulated the least votes over the course of the game will be given a compulsory one-shot nightvig.
In hindsight, this role was overpowered. I created with the intention that the player would get into a slight claim conflict with the other protective town role (Hourai's Magical Barrier) or the other town killing role (Schezo's Riot Leading), but that did not work out very well due to the difference in nature of the two abilities. Furthermore, it gave players an extra option on how to abuse Hourai's day effect and was possibly a bit too good for fearmongering (which Edible took advantage of). If I could go back, I think I would try to find a way to slightly weaken its bulletproof somehow, or just scrap it all together.
-Pesco-
You are the Addendum, Townie Chattering Bird.
Your abilities are as follows:
- In correlation with the rule (or rather, addendum of a rule) you are, you love talking to people! In fact, you love chatting so much that your entire role revolves around speaking with others. During the night phase, you may choose another player to link yourself to. You will then be allowed to talk to that player outside the game thread in a quick topic that I will link you and your target to. This will last until your target dies, at which point you will be allowed to target somebody else. It is entirely possible for you to strike up a conversation with scum, so be careful.
- Your linking methods have a side effect as well. The player you are currently able to talk with will become tied to you, and any non-killing actions that target one of you will target the other as well, so keep that in mind.
You win when all threats to the town have been eliminated. Best of luck!
Probably caused the biggest mod screw-ups this game. I personally liked the idea behind this role, but I did a horrible, horrible job writing up the role PM and even forgot to mention some things that I was sure I had already mentioned earlier on. Also sadface at the lack of a chained posting restriction or voteblock, that would have been hilarious.
I also didn't expect any townies to take advantage of its day effect so well. I think this is another reason why Shadoweh deserves MVP.
-Zakeri-
You are Rule 7, Townie Ranting Doublevoter.
Your abilities are as follows:
- You despise No Lynches and lynch ties, having seen scum slip out of your grip too many times due to them. As a result, you are doing all you can to prevent any from happening this game, in the form of a double vote. To properly use this double vote, the entire post containing your vote must be a rant condemning lynch ties and especially no lynches. It is required to be at least 100 words long, and each paragraph must involve some sort of non-game related attack on lynch ties and no lynches. (By non-game related, I mean that the insults and/or complaints must have nothing to do with the game at hand. Ridiculous past accounts that probably never actually happened are recommended. Basically, the more hammy and overall ridiculous your post is, the better.)
- If you're not sure if a post would succesfully count as a double vote, feel free to PM it to me ahead of time and I'll give you an answer. If no attempt at a rant is made, then your vote will of course only count as one.
You win when all threats to the town have been eliminated. Best of luck!
Another role that I'm sad never fully saw the light of day. While it sounded like a gag at first, it actually had a fair amount of uses due to the amount of vote-related day effects, such as Kingmaker, Blessing and Town Riot. I think it would have been especially valuable in the latter of the three had Zak been around before deadline to use it, but alas, people let Bard self-hammer.
Scum info will come eventually~