CURRENT MAP:
Enemies:HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: (0/20)/6/0/4/1/6/4/2 MERCENARY; D; IRON SWORD
2: (0/21)/7/0/3/0/5/5/1 FIGHTER; D; IRON AXE
3: (0/21)/7/0/4/1/5/4/1 MERCENARY; D; IRON SWORD
4: (0/23)/7/0/3/1/4/4/1 FIGHTER; D; IRON AXE
5: (0/20)/6/0/4/0/5/5/2 MERCENARY; D; IRON SWORD6: (16/26)/5/0/7/1/3/4/1 SOLDIER; D; IRON LANCE, TEA(3)
7: (20/25)/4/0/6/1/4/5/2 SOLDIER; D; IRON LANCE, TEA(3)
8: (13/26)/6/0/7/0/4/4/1 SOLDIER; D; IRON LANCE, TEA(3)
9: (20/24)/8/0/5/1/5/6/2 FIGHTER; D; IRON AXE
10: (25/25)/7/0/5/2/6/6/1 MERCENARY; D; IRON SWORD
11: (0/23)/6/0/5/1/4/5/0 PIRATE; D; IRON AXE
12: (0/22)/6/0/5/1/5/4/1 PIRATE; D; IRON AXE13: (9/17)/5/0/3/1/6/8/0 ARCHER; D; IRON BOW
14: (17/17)/5/0/3/1/6/7/1 ARCHER; D; IRON BOW
15: (0/18)/0/7/1/6/5/5/2 MAGE; D; FIRE
16: (0/23)/7/0/3/0/5/4/1 FIGHTER; D; IRON AXE
17: (0/21)/6/0/5/1/5/4/1 MERCENARY; D; IRON SWORD
18: (0/23)/6/0/4/0/5/5/0 FIGHTER; D; IRON AXE19: (22/22)/7/0/4/0/5/5/0 PIRATE; D; IRON AXE
20: (19/19)/1/7/1/6/4/5/1 MAGE; D; FIRE
21: (21/21)/7/0/5/0/4/6/0 PIRATE; D; IRON AXE
BOSS: Luna Child: (30/30)/8/3/6/4/7/8/3 CAVALIER; Swords - D, Lances - D; IRON SWORD, JAVELIN
Players: HP/STR/MAG/DEF/RES/SPD/SKL/LUK
1: Reimu(LV3); (20/20)/7/2/4/5/5/6/7 LORD; E; Gohei(30), Iron Sword(29) (eq), Iron Sword (40); 25EXP
2: Nazrin(LV2); (16/16)/3/1/2/1/9/4/9 THIEF; E; Iron Sword(36) (eq), Lockpicks(10), Tea(3); 42EXP
3. Murasa(LV3); (12/23)/9/1/5/3/4/7/6 PIRATE; E; Iron Axe(30) (eq), Tea(2); 26EXP
4. Kogasa(LV2); (17/17)/4/1/4/6/7/8/8 PEGASUS KNIGHT; E; Iron Lance (34) (eq); 41EXP
5. Alice(LV3); (10/17)/2/7/5/7/7/8/4 MAGE; E; Fire(24) (eq), Summon: France(4); 58EXP
6. Tenshi(LV2); (17/24)/4/0/9/4/4/5/3 SOLDIER; E; Iron Lance (29) (eq), Sake(2); 26EXP
7. Byakuren(LV2); (18/18)/1/4/2/7/7/7/5 CLERIC; E; Heal(17) (eq), Shield(18), Tea(3); 65EXP
8. Meiling(LV4); (8/25)/11/1/4/4/5/9/2 FIGHTER; E; Iron Axe(27) (eq), Tea(2); 19EXP
9. Cirno(LV6); (17/19)/6/0/4/2/5/2/2 TRAINEE; E; Iron Axe(38)(eq), Hatchet(44); 46EXP
10. Youmu(LV2); (9/17)/4/1/4/3/9/9/7 MYRMIDON; E; Iron Sword (28) (eq); 82EXP
11. Rumia(LV3); (14/18)/3/8/4/7/4/5/5 DARK MAGE; E; Flux(30) (eq), Flux(40); 20EXP
12. Sanae(LV4); (22/22)/8/2/7/4/6/9/4 CAVALIER; Swords - E, Lances - E; Iron Sword(28)(eq), Iron Lance(34), Tea(1); 97EXP
K: Rinnosuke; (15/15)/0/0/2/1/0/0/1 CONVOY; Item Identification - A, Getting Killed - S; Glasses(inf)(eq), Book(useless)(untradable); 9999EXP
Convoy Items: Iron Lance(40), Iron Axe(40), Fire(40), Iron Axe(40), Strange Mirror
Party Gold: 10,000
Bonus EXP: 49
WIN CONDITION: Capture GateA note about new terrain: Water obviously can't be walked on, except for flyers and pirates, and if you're one of those, it gives avoid bonuses. Forts give avoid and defense bonuses, and also heal you for about 1/10th of your max HP on the next player phase if you're standing on one. Bridges don't do anything, they act like normal ground. The gate (where the boss is standing) gives avoid and defense bonuses, moreso than a fort, and also heals the boss every turn (moreso than a fort). You can't stand on any part of the castle except the gate, and the two tiles next to it. (Unless you can fly of course). Remember, Pirates can't move freely in water, each water square counts as moving 2 normal squares, and if it's your last, you can't move onto the new water square.
Other stuff to remember: A javelin is a ranged weapon, yo. That'll kill your peoples if you're not careful. Also, a boss (Luna) generally doesn't move if they're on a gate, or otherwise defending a point. Same with most enemies in an assault/defense map like this, except they'll move if you walk into their attackable range (or at least very close). Bosses in general don't move at all, they sit on their gate and soak up their free HP every turn.
Assorted things to remember about the battle generator:Format:
Box: acceptedentry - acceptedentryPlease don't type the dashes or spaces if there aren't any, and caps do matter.
Weapon Type: sword - lance - axe - bow - staff - normal - light - dark
Terrain: grass - forest - mountain - village - fort - castle - water - gate
Class (nothing will do anything except): swordmaster - berserker - pegasus knight - wyvern knight - dragon knight - cavalier - knight - soldier - general - mage knight - dark knight - paladin
Quick Weapons: iron sword - gohei - iron axe - hatchet - iron lance - javelin - iron bow - fire - flux