Author Topic: Succubus Manor - A sim magician game.  (Read 50526 times)

Serela

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Re: Succubus Manor - A sim magician game.
« Reply #630 on: October 30, 2010, 03:04:17 AM »
We're supposed to get PLUS 100 iron per turn not MINUS 100 ;_;

Anyway, after that, build da mansion! And lets try to finish Earth Mastery this turn, with more help from Mai and Eskarina~

We should transmute enough materials to hopefully be able to build something cool next turn. Maybe 20 Gem-To-Wood and 10 Gem-To-Iron. I messed up the number count last time and we totally wasted 50 mana because I'm derpy.

Oh and lets build two more tools for people. Take that out of Gems-To-Iron mana.
« Last Edit: October 30, 2010, 03:06:11 AM by NeoSerela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

mad

Re: Succubus Manor - A sim magician game.
« Reply #631 on: October 30, 2010, 03:17:17 AM »
Let's not build two tools. We still can't afford it from this weeks money

Convert 20 gems to wood and 10 gems to iron.

Build the office I say this because the conversion and next weeks wood income should cover this without leaving us with too little wood to build the mansion.

Research Earth mastery and pour the remaining into Wood mastery

Helepolis massages

Maria heals Ruby

Ferra forges something for Chou

Mai and Eskarina Research

Glenda and Maya put on a show to raise morale

Hibachi take 400 money to wheel and deal

Elminia supports Hibachi
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Succubus Manor - A sim magician game.
« Reply #632 on: October 30, 2010, 03:22:09 AM »
Let's not build two tools. We still can't afford it from this weeks money

Build the office I say this because the conversion and next weeks wood income should cover this without leaving us with too little wood to build the mansion.
Oh, whoops. Didn't bother looking at the money.

And we can build the mansion this turn, there was just a bit of a clerical error with the Iron count :3
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #633 on: October 30, 2010, 03:31:21 AM »
Oh, whoops. Didn't bother looking at the money.

And we can build the mansion this turn, there was just a bit of a clerical error with the Iron count :3
It wouldn't be an update without one clerical error.   :X

mad

Re: Succubus Manor - A sim magician game.
« Reply #634 on: October 30, 2010, 04:03:39 AM »
And we can build the mansion this turn, there was just a bit of a clerical error with the Iron count :3

If that is so, change my vote to the mansion
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #635 on: October 30, 2010, 01:56:55 PM »
Anyway, after that, build da mansion! And lets try to finish Earth Mastery this turn, with more help from Mai and Eskarina~

We should transmute enough materials to hopefully be able to build something cool next turn. Maybe 20 Gem-To-Wood and 10 Gem-To-Iron. I messed up the number count last time and we totally wasted 50 mana because I'm derpy.
Convert 20 gems to wood and 10 gems to iron.

Research Earth mastery and pour the remaining into Wood mastery

Helepolis massages

Maria heals Ruby

Ferra forges something for Chou

Mai and Eskarina Research

Glenda and Maya put on a show to raise morale

Hibachi take 400 money to wheel and deal

Elminia supports Hibachi
I'm cool with this.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #636 on: October 31, 2010, 02:14:08 AM »
Build:
Mansion

Research:
Earth Mastery -> Wood Mastery

Specials:
1 -Helepolis massages

2 - Maria heals Ruby

3- Ferra forges something for Chou

4+5 - Mai and Eskarina Research

6+7 - Glenda and Maya put on a show to raise morale

8 - Hibachi takes 400 money to wheel and deal

9 - Elminia supports Hibachi

(note: Ruby is likely be healed by normal recovery.  Marie's action would make it 100% certain however. )

MysTeariousYukari

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Re: Succubus Manor - A sim magician game.
« Reply #637 on: November 01, 2010, 10:28:00 PM »
That looks good. Marie healing Ruby as well, purely cause I don't like dealing with RNG more then I must. (lol)

Is building the Mansion a "Winner is You" thing, or would that be moreso "get everything built." 1st post mentions "Mansion of your dreams" so I wanna be sure. If Building the Mansion itself gives us the win then and their, we should delay it. Succubus Manor is way too fun :*

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #638 on: November 02, 2010, 02:49:33 AM »
Week 25 Results

Build Phase

Sakaki: "Yes!  Yes!"

Apophis: "Truly, our greatest creation."

You built the mansion.

Mai: "You know, all we need is a clock tower and we've got the best mansion around."

Yuki: "While petty and meaningless I agree.  We build that, then we just let the devils have fun with an allowance.  No more micromanagement."

Research Phase

Learned Earth Mastery:

Yuki: "Next."

Wood Mastery - 160

Spells:

Yuki: "I still don't get why it has to be gems...."

Turned 10 gems to iron, 20 gems to wood.

Special Actions

1+2) Mai and Eskarina - Research

Eskarina: "Hm...  Based on what we've learned so far...."

Mai: "Water feeds wood."

53, 64
Mai and Eskarina contribute 100 research.

3) Marie - Heal Ruby.

Ruby: "It's only a scratch."

Marie: "Back in bed!  Now!"

4) Ferra - Make something for Chou

Ferra: "Behold!  The omnispatula!"

Yuki: "Can such power be weilded by mortals!?"

Chou: "I'm not mortal.  It'll be fine."

ChouCook4$240 income, Devils are less likely to become bored


5+6) Maya and Glenda - private show

Glenda: "Kabuki!"

Yuki: "Rated T or lower."

Maya: "Fine."

43, 91
Gained 23 morale.

7) Hibachi - Market work

Hibachi: "I've got some rumors to follow up...."

5 -> Success
Event.

8 )Elspeth - Support Hibachi.

Elspeth: "This market date should help."

9)Helepolis - Massage

Helepolis: "This week wasn't so bad right?"

Yuki: "Nice and quiet really..."

15 stress relieved

Quote from: Fluff
Hibachi walked in and set a large sack on the desk.  It clinked pleasantly.

Yuki carefully peered inside.  Then her eyes widened.  "Please don't tell me you robbed a bank."

Hibachi looked hurt.  "This was completely legit!  I just got a good lead."

Yuki raised an eyebrow.  "Really?  Where from?"

"Well you see, I was talking to Ruby about the worlds she found through that gate thing.  And apparently in one of them there's a plant that's a great headache cure.  So I used the money to set up a trade agreement with the villagers that harvest the stuff."  Hibachi said.

The devil smiled.  "Apparently it works really well on most devils, so buisness boosted really fast.  The plant's seasonal, and requires a lot of manufacturing to work at a useful level, but I made good cash selling it to a company that can make madicine out of it."

Yuki raised an eyebrow.  "Please don't tell me we're in the narcotics buisness now."

Hibachi looked slightly sheepish.  "Ah it's not that.  Well we aren't anyway.  I don't know about the places we sold the stuff to of course."

Yuki just sighed.  "Well whatever.  Not my problem."

After a moment the magician asked, "What's Marie think of it actually?"

"Er, I didn't quite understand everything she said, but she's looking into other uses for it.  Seems to think it might have potential in curing some diseases."

Yuki nodded.  "Well good work.  Tell Heather to start growing some then too.  Er, unless we can't."

Hibachi shrugged.  "No idea.  I'll go find out."

As the merchant devil walked out Yuki signed the last peice of paperwork then smiled.  "Alright!  Lab time."
Event:Hibachi's investment pays off big time.
Gained $4000.
This week's work caused 2 stress.
Joan is restless
Elle is bored

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #639 on: November 02, 2010, 02:49:51 AM »
Week 29

Current Stats
Wood1121Gems153
Iron200Money5324
Research140Mana200
Defense355Notoriety222
Stress5%Morale166/180
Income - 864 + 38

First post for current devil list

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level, Unlocks build path
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 iron, 255 gemsRaises Elminia's level
High class Resturant818 wood, 140 ironRaises Chou's Level
GardensFreeLooks nice.  Steadily raises morale.
Clock Tower14250 wood, 14250 ironThe Finishing Touch.  Wins the game.  Price decreases as other build paths are completed.
Spa900 woodRaises Helepolis' level, Unlocks Massage Parlor
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Wood Mastery: 160
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
« Last Edit: November 02, 2010, 05:41:12 AM by IcedFairy »

mad

Re: Succubus Manor - A sim magician game.
« Reply #640 on: November 02, 2010, 05:16:23 AM »
Build the Gardins

Research Wood mastery

Summon Ferra

Convert 10 gems to iron and 10 gems to wood

Ferra builds tools for Cassia and Shotglass

Apophis trains

Elminia supports Apophis

Hibachi takes another 400 money to wheel and deal

Joan trains

Ruby hunts for gems

Glenda and Maya go tour

Mai and Eskarina aid research

Can Devil summoning be used to have Elminia support herself?
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Re: Succubus Manor - A sim magician game.
« Reply #641 on: November 02, 2010, 03:19:36 PM »
So if building the Clock Tower is our win condition, does that mean we should research Break 4th Wall at some point?

MysTeariousYukari

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Re: Succubus Manor - A sim magician game.
« Reply #642 on: November 02, 2010, 08:27:27 PM »
So if building the Clock Tower is our win condition, does that mean we should research Break 4th Wall at some point?

In theory, yes. That would unlock the Win Game spell. Break 4th wall is a lower priority then Patchy work and the Mastery spells. For me at least.

Serela

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Re: Succubus Manor - A sim magician game.
« Reply #643 on: November 02, 2010, 08:48:31 PM »
IMO nothing should really be lower priority then Patchy work, since we'll almost surely finish the game by it being due, even if we research and build everything else first.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #644 on: November 02, 2010, 09:37:48 PM »
Build the Gardins

Research Wood mastery

Summon Ferra

Convert 10 gems to iron and 10 gems to wood

Ferra builds tools for Cassia and Shotglass

Apophis trains

Elminia supports Apophis

Hibachi takes another 400 money to wheel and deal

Ruby hunts for gems

Glenda and Maya go tour

Mai and Eskarina aid research
This all sounds good, although I think we should build the spa next turn.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #645 on: November 02, 2010, 10:11:00 PM »
Just as a side note, Researching Win Game doesn't mean you win.

CASTING Win Game makes you win.

Serela

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Re: Succubus Manor - A sim magician game.
« Reply #646 on: November 02, 2010, 10:22:57 PM »
And it probably costs some ridiculous amount of mana that will take Empower Gem spamming for 4 turns. :V
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

mad

Re: Succubus Manor - A sim magician game.
« Reply #647 on: November 03, 2010, 04:54:49 AM »
Just as a side note, Researching Win Game doesn't mean you win.

CASTING Win Game makes you win.

In that case, I propose that we cast Win game and build the clocktower on the same turn.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Iced Fairy

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  • I will set you on fire k'?
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Re: Succubus Manor - A sim magician game.
« Reply #648 on: November 03, 2010, 05:12:40 AM »
Current set

Build
Spa -1
(Gardens - 1)

Research
Wood mastery


Cast:
Summon Devil - Ferra
10 gems to iron and 10 gems to wood

Special
1+2) Ferra builds tools for Cassia and Shotglass

3) Apophis trains

4) Elminia supports Apophis

5) Hibachi takes another 400 money to wheel and deal

6) Joan trains

7) Ruby hunts for gems

8+9) Glenda and Maya go tour

10+11) Mai and Eskarina aid research

2 over.  New suggestions will bump others back.

Quote
Can Devil summoning be used to have Elminia support herself?
Yes

MysTeariousYukari

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Re: Succubus Manor - A sim magician game.
« Reply #649 on: November 03, 2010, 01:24:25 PM »
Unless it was for something particular, lets ditch the tour bit. The research is, in my opinion, better then the money gain.

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #650 on: November 03, 2010, 01:56:39 PM »
Leaning toward Spa

Serela

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Re: Succubus Manor - A sim magician game.
« Reply #651 on: November 03, 2010, 03:56:32 PM »
The Gardens seem more like a frivolous thing that's nice but not terribly important, unless we start getting Morale problems. And if we're ever in a situation where we can't build anything else (Doubtful unless it comes down to a still expensive Clock Tower and nothing else), then they'll be there.

So, Spa.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #652 on: November 06, 2010, 02:51:19 AM »
Midterms are done so I'm back in action.

Week 25 Results

Build Phase

Sakaki: "Hm... This will be a nice place to relax"

You built the spa.

Helepolis: "Alright.  Now just a little more work and I'll have everything I need in one place."

HelepolisMasseuse2Reduces More Stress via actions.

Research Phase

Wood Mastery- 470

Yuki: "It's like finals week back at Necromancy high...."

Mai: "Didn't you drop out?"

Spells:

Yuki: "Right, time for the summoning."

Ferra: "Oh hey, it was time for me to go back in time...."

Summoned Ferra.  Turned 10 gems to iron, 10 gems to wood.

Special Actions

1+2) Mai and Eskarina - Research

Eskarina: "If you carry this along a natural distribution."

Mai: "..."
70, 101
Mai and Eskarina contribute 170 research.

3) Elminia - Support Apophis.

Elminia: "This shouldn't be a problem.  Just find the right libraries."

4) Apophis - Train

Apophis: "Hm... With this... I think we can work in tandem.  I just need a bit more equipment and..."

105+
Apophis levels for $400
ApophisArchitect3Reduces building Costs by 10%, can act to give an extra build action.

5+6) Ferra - Artifacts!

Ferra: "Behold, the Iron Abacus of Dis!

Cassia: "Please don't use names that might be copyrighted."

Ferra: "Fine, and for Shotglass, the stopper of effortless pouring."

"Shotglass": "How'd you get 5 gems into that?"

CassiaAccountant3Increases income by 15%
"Shotglass"Bartender2$150 income

7) Hibachi - Wheel and deal

Hibachi: "Hm... If painkillers are in easy supply I should invest in..."

83
Earned 1k off of 400 investment.

8 )Joan - Train

Joan: "These bags break too easy."

36
$100.  No gain.

9)Ruby - Gem Hunting

Ruby: "Let's try the mines.  Those should be safer."

Ruby gained $142, 3 iron, and 19 gems.

Quote from: Fluff
Yuki was relaxing in the new spa (again) when a massive voice boomed over the mansions grounds.

"Hear ye, hear ye!  As part of our great and noble effort to purify these dark lands, we the Fellowship of the Golden hand, hearby claim this mansion and declare it to be a temple dedicated to light!"

Yuki's eyes narrowed.  She reached for her robe.  "Okay, I'm going to kill these people myself."

Yuki's mood soured further when she saw the group was somehow inside the gates.  "What the hell, why are they inside Joan?"

Joan looked confused.  "I don't know.  They just appeared inside!"

The intruders were dressed in a style that had gone out of fashion even in Makai.  One wore robes, two others plate with strange symbols on them and the last heavy leathers.  The man in the robe just waved his hands.  "It's a simple magic, though of course beyond your comprehension."

Yuki was stunned by rage.

"Indeed." One of the men in plate said.  "But fear not, we have no plans of using our superior might to abuse you.  We simply shall civilize this place."

Yuki proceeded to set them all on fire.

She might have overdid it a little she decided, when the shockwave knocked her flying.  Fortunately she was able to correct herself before she hit the ground.  "Alright someone come and..."

Yuki's voice trailed off as she realized two of the figures were still standing.

"Looks like the meatshields are dead again," said the man in robes.

"Indeed," Said the other man in plate.  "I'll raise them tomorrow I suppose."

Yuki considered the matter for a moment, a second later Mai flew next to her and nodded.  "Joan, get everyone together as a group.  Me and Mai will keep them pinned for agroup strike."

"Oh dear, that sounds dangerous."  The mail in armor waved his hands and suddenly a creature of pure elemental fire sprang into being.  "I suppose we should break out the summons."

"Indeed, instant kills might fail against demonic magic resistance."

Yuki swore.  This was going to suck.

---

Mai and Yuki tried to hold alone, but the waves of summoned monsters backed by attack spells pushed them back.  They'd been forced to the hot springs and many of the devils had suffered minor injuries when they got their first break. 

"Oh dear.  Out of spells," said the man in the robes.

"Alright!  Now's our chance!"  Yelled Yuki.

The man in armor stepped back and tapped his friend on the shoulder.  "Right then.  Off to that temporal distortion plane."

They dissipated.

"Did we win?" Elle asked.

The answer rapidly became apparent when the two returned.  "Ah that was a good nights sleep.  Shall we get back to it?"

"Let's."

"Fuck." said Mai.

---

The resulting battle forced them back into the house.  At this point everyone'd taken some damage, and Joan had been wounded trying to save Mai from some strage phantasmal attack.  Still the devil fought on, keeping the others from breaking and running.  Yuki made a note to praise her after this was done.

Which hopefully would be soon.  Yuki raised her hands as the man in robes entered the lab.

One of Eskarina's strange devices began to whine.  The mage raised his hands to create a shield, but the scientific blast cut right through it.  He colapsed, chest smoking.

There was a cheer from the devils, but Yuki didn't celebrate yet.  The man in armor was still around, and he didn't seem worried at all.  Something seemed wrong.

A bag on the mage's person opened up and a duplicate of the mage exited it.  "Oh my, they killed my simulacrum."

"Indeed.  I told you to be careful."

"Well then, let's kick things up a notch."

---

They'd been forced down into the wine celler by the time they had a chance to pull off another trap.  Joan had been wounded again, but refused to leave.  Ferra and Helepolis had also been hurt, and were already retreating to their final defense point.  Yuki was wondering if they might need it.

This time the man in armor was first through the door.  Mai was there to greet him with an ice blast.

He opened his hand to return a fire spell, when Yuki used her most devious trick against him.  The flames in his hand spiraled out of control.  With a gasp of surprise he caught fire, then exploded.

This time there was no cheer, just a rain of projectiles at the mage.  However he immediately fell back.

Then there was a flash of painfully bright light, and the armored man was standing again. Unharmed.

"Oh craft contingent item, where would I be without you?"

"Dead apparently.  Shall we finish this?"

"Indeed."

The next few seconds was a hellish wave of noise as the two attacking magic weilders unleashed everything they had.  Mai and Yuki were forced to retreat, and Joan was knocked down sheilding Ferra from further harm.

Just when Yuki was about to surrender a voice called out, "Oh no!"

The fight somehow stopped as everyone turned to look at Ruby.  She pointed at an object between the two invaders.  "They've found the heart of Venca!  Anyone who cuts out their own heart and puts that in its place will gain cosmic power!  How could we have lost that!  Surely we are doomed."

Yuki looked incredulously at the devil.  Surely they wouldn't fall for THAT?

"Hm... I think I should take it.  You've got those alignment restrictions," the mage said.

"Oh no.  I need it more.  And I can be one step off," the armored figure replied.

Yuki and Mai waved their familiars silent as the arguement grew, then became heated.  Finally the two men started cursing and pointed at eachother, each calling upon forces beyond the veil.

The robed figures soul was ripped screaming from his body and cast into a black maw, while the armored figure turned to glass, then shattered.

Yuki let out a long sigh, then moved to check on Joan.  "Marie, get over here!  Alouette, check damages!  Everyone else, make sure there aren't any more summons about.

Cleaning up was going to be a bitch.
Event:Invasion!  Adventurers try to steal your house!
$1000 in damages, 7 stress, 8 morale lost.
This week's work caused 7 stress.
Marie prevented wounds to almost everyone and healed Joan slightly.
Ferra is hurt
Helepolis is hurt
Elspeth is hurt
Maya is hurt
Joan is severely injured

Iced Fairy

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  • I will set you on fire k'?
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Re: Succubus Manor - A sim magician game.
« Reply #653 on: November 06, 2010, 02:52:11 AM »
Current Stats
Wood621Gems202
Iron403Money3593
Research140Mana200
Defense355Notoriety222
Stress19%Morale158/180
Income - 989 + 38

First post for current devil list

Market
AssetBuy PriceSell Price
Wood4227
Gems13095
Iron5035

Build - You can build the following structures:
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level, Unlocks build path
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 iron, 255 gemsRaises Elminia's level
High class Resturant818 wood, 140 ironRaises Chou's Level
GardensFreeLooks nice.  Steadily raises morale.
Clock Tower14250 wood, 14250 ironThe Finishing Touch.  Wins the game.  Prince decreases as other build paths are completed.
Massage Parlor850 wood, 170 ironRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+25 defense
Barrier425 gemsImpassible Defense.  Defense Tower bonus is multiplied by the number of towers.
Research - You can research the following things.  Spells in italics are halfway finished.
Wood Mastery: 470
Break 4th Wall:
Research for Patchouli:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+10 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Support - Elmina.  By using her action one special action automatically succeeds.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
« Last Edit: November 06, 2010, 04:06:45 AM by IcedFairy »

Hello Purvis

  • *
  • Hello Jerry
Re: Succubus Manor - A sim magician game.
« Reply #654 on: November 06, 2010, 03:17:31 AM »
Gat damn, them bastards was ready to ascend.

Iced Fairy

  • So like if you try to hurt alkaza
  • *
  • I will set you on fire k'?
    • Daisukima Dan Blog
Re: Succubus Manor - A sim magician game.
« Reply #655 on: November 06, 2010, 03:24:49 AM »
They were exactly equal to your defense.

Caber Knight Etch-A-Sketch

  • The return of something
Re: Succubus Manor - A sim magician game.
« Reply #656 on: November 06, 2010, 03:51:27 AM »
Didn't we finish Earth mastery?

Research wood mastery

Build office because I want to see the new path

Convert 10 gems into wood

Convert 10 gems into iron

Summon ferra

Hibachi wheels and deals with 400 money

Apophis acts to build the Gardens because we can't build anything else with the current wood and free morale seems helpful

Ferra builds tools for Maria and Joan

Mai and Eskarina help research

Kirala trains

Elminia supports Kirala

Maria heals Joan

Helepolis massages

Wow, that event was really something. Maybe we should build defense towers at some point.


Edit:  TT_TT mad hijacked the damn comp...
« Last Edit: November 06, 2010, 03:53:10 AM by Colossusketch »

Serela

  • Moon Tiara Magic
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Re: Succubus Manor - A sim magician game.
« Reply #657 on: November 06, 2010, 04:21:48 AM »
Joining Purvis with goddamn.

Anyway, I agree with... everything Colossusketch said, except I think we should just do 30 gems-to-wood instead of a 10-10 split, since we'll surely have the iron to knock out any two buildings next turn, but not the wood to do so.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Hello Purvis

  • *
  • Hello Jerry
Re: Succubus Manor - A sim magician game.
« Reply #658 on: November 06, 2010, 04:38:25 AM »
Actually.

I'd recommend getting some towns and that barrier up and running. Because those dudes are going to be back. After buying more protection from minetown, and a couple new intrinsics.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #659 on: November 06, 2010, 01:48:31 PM »
Research wood mastery

Build office because I want to see the new path

Summon ferra

Hibachi wheels and deals with 400 money

Apophis acts to build the Gardens because we can't build anything else with the current wood and free morale seems helpful

Ferra builds tools for Maria and Joan

Mai and Eskarina help research

Kirala trains

Elminia supports Kirala

Maria heals Joan

Helepolis massages
Actually.

I'd recommend getting some towns and that barrier up and running. Because those dudes are going to be back. After buying more protection from minetown, and a couple new intrinsics.
I agree with all of the above, though I think we should save up the gems for that barrier.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.