Thanks for all the info on Magi-Nation. It actually does sound like an interesting card game, though there are a lot of things to keep track of.
Now, I shall share with you the details about the MapleStory iTCG -- if you don't mind.

The above is a Character card. You only have one per deck, and it stays seperate from the deck. As you can see, it has an HP value, a job (this one is a Rogue, aka a Thief), and three effects. However, these effects have numerical values, as you can see. This is the level your character needs to be to use that effect. You may, once per turn, put a card from your hand under your Character . . . a card like one of the ones below:

^ This is an Item card. There's an ability, 'Equip', that lets you play Item cards; unless it says otherwise, an Item will stay on the field until it is destroyed by an effect -- sometimes including its own. See that little bar on the bottom of the card, underneath its main effect (in this card's case, that main effect prevents nullification of character action damage)? When a card gets put from your hand under your character, not only does it gain that many levels (10 is the usual and so far only quantity this goes up in), but it gains the ability listed in that bar -- in this case, a Think Fast / Equip 40, meaning that it lets you play a card of the Tactic or Item variety that's Level 40 or less -- the level of a card being put in the top left corner of the card -- see that number in the gold plaque? Yeah, that's it. Meanwhile, the box with the '50' and two symbols in it, just like those on the Character Card, tell you how high-level you need to be to use it. Also, if it has those symbols in there, it means you need other cards under your character with that class (as many as there are symbols) to use the ability.

^ This is a Tactic card. The ability 'Think Fast' lets you play these. Like Normal Spells from YGO, these cards only stay on the field for the duration of their effect, which is usually a split-second deal. These cards can do anything from inflict damage to draw cards to forcibly level you up . . . pretty much anything. But different Classes, denoted by the color of the card (green = Bowman, red = Magician, blue = Warrior, black = Thief, light-grey = Jobless), have different tendencies for their cards. You may only play a card if you have a card of that class under your character.

^ This is a Monster card. Like Items, they stay on the field. However, if you'll look at those two numbers under its level, you'll notice that it has stats, unlike other cards. Monsters, like characters, have HP -- this one has 30 HP -- which unlike Characters' will be recovered in full at the end of the turn (so if you're going to kill a monster, do it all in one go) unless they are a Boss monster (which look similar to Character cards and give no level-up abilities -- just the usual 10 levels -- but have their own abilities that can be used depending on the level of the character using it). It also has attack power, noted by the blue numbers. A monster can attack a character or monster and deal that much damage to them. Also, for each monster a player controls, that player takes 10 less damage from attacks -- hence, it's always a good idea to have monsters to throw about, no matter what class you are (though Warriors and Thieves make the most use of them).
Back on the note of the Character, and also onto turn progression, you gain 20 HP whenever you Level Up in a turn (including by effects). From there, you may scroll down through your abilities and use whichever ones you can and want to -- you may skip abilities if you choose, but once you do you can't go back up and use it unless an effect (such as the Bowmans' break-the-game Tactic 'Papa Pixie's Time Warp') says otherwise. It should be noted that you do not draw at the start of your turn -- instead, you use the ability 'Quest'. Once you finish all your actions, you can still attack with your monsters. After you've done everything you can during your turn, or everything you've wanted to, you end your turn.
You win when you reduce the HP of your opponent's character to 0.
This is the website for the card game, if you wish to learn more -- there's tons of stuff I haven't even covered, it's quite a game!