Author Topic: Tree of Life - Full-length Danmakufu ph3 script - First demo released!  (Read 36363 times)

Helepolis

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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #30 on: August 27, 2013, 02:15:19 PM »
What is wrong if it was who you think it was?

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #31 on: August 27, 2013, 11:35:22 PM »
Presumably that it would be disappointing and annoying if I just rehashed Flandre for my EX stage.

They have pretty similar silhouettes, but
Spoiler:
Eliza
is a very different character.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #32 on: September 02, 2013, 05:45:17 PM »
A new challenger appears!



Reimu's game sprite, bullet logic and dialogue have been implemented/written, making her about half done. She's still lacking bullet sprites, spell card logic, and character art for cut-ins and dialogue.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #33 on: September 10, 2013, 03:27:09 PM »
My artist took this last week off, but my musician is still delivering!

Sanctuary for Broken Angels (demo)

Not a final track - the first ten seconds, at least, are going to see some tweaking before release. Hearts Entwined, the boss theme from the first demo, has been thrown out completely, meaning you can look forward to three new boss themes. Of the 17 tracks in the final soundtrack, 10 are at least drafted, with only one more required for the next demo launch.

Stage 2 is one spell card tweak short of being done as far as boss/midboss scripts go. Once all the resources for stage 2 are in place, I'll put out another teaser video.

EDIT: As of 15 minutes ago, I have drafts for every song the demo requires. Now things just need some massaging and one aspect of Demo 2 will be complete.
« Last Edit: September 10, 2013, 05:32:28 PM by professor_scissors »

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #34 on: September 12, 2013, 04:38:14 AM »


Mysterious stage 2 cameo character has a completed design now!

TheTeff007

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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #35 on: September 12, 2013, 05:32:59 AM »
Marvelous... simply impressive her design...
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #36 on: September 13, 2013, 05:38:47 AM »
I always find the music catchy and different from the original musics which makes it feel more original than like Mystical Power Plant, etc.
Must be because of the lack of Zunpets. It's always nice to hear different music once in a while.
Keep up the good work. Is the goal still by Christmas?
Currently a normal player

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #37 on: September 13, 2013, 08:34:30 PM »
The goal is a second demo released by Christmas. Release date for the full version is still up in the air, but hopefully it'll be faster than the four and a half year dev cycle for Luminous Dream.

TheTeff007

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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #38 on: September 14, 2013, 01:26:46 AM »
Wow... on second review... the cameo girl is carrying some sort of flute, isn't she? Well, she looks enigmatic with or without it nonetheless, but Vivas has so far my favorite design...
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #39 on: September 15, 2013, 09:51:38 PM »
Minor update, since there's no visual stuff to add: Design and danmaku complete for stage 2 midboss, stage 2 boss, and stage 3 midboss. One boss and two stages left before my danmaku is complete.

Zoriri

  • Danmaku Trainee
Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #40 on: September 16, 2013, 01:37:43 AM »
I love her design. She reminds me of a komuso priest.

Failure McFailFace

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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #41 on: September 16, 2013, 07:45:21 PM »
I've played through the first one you made, It was awesome, although the music has so much violin... A change of main instrument use could use a little bit of tweaking in this game.


Otherwise, I'll be eagerly waiting!
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Flan27

  • I like bullets.
Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #42 on: September 18, 2013, 05:48:31 PM »
It looks like I'm a little late to the party, but I played the demo just now and I quite enjoyed it.  So I guess I'll say some stuff about it.

1) The Nitori player is really great.  She's unique but not hard to use.
2) The background is really great too.  A lot of 2d backgrounds look really out of place, but this just seems to fit perfectly.  I didn't even notice it was 2d at first.  It looks really nice, good job with it.
3) The stage design is great.  I love the trails of fairies that fly across the screen when you defeat the lead fairy, very creative.  This is the sort of inviting stage design that makes you want to see what's going to come next.
4) Tunnel vision is a good spell, but it seems like I get hit by cheap shots a lot.  It's a bit of a problem that the green and blue bullets get hidden behind the red bullets, although that's kind of inevitable with danmakufu.  The fact that the blue and green bullets move in such strange directions, as well as the fact that it's the hardest card in the stage, kind of accentuates the problem, though.
5) I'm not really sure how the name of Optical Illusion relates to the danmaku, but whatever I guess.  It's a good spell, anyways.  I really love the use of those glowing ball bullets, it gives the impression that they're lanterns spinning around or something.
6) Broken Lantern seems pretty forced to me.  Spelling 何 in danmaku seems like something from a joke script, not an actual full game.  I'm sure other people have different opinions, but it left a bad impression on me.
7) I realize that this came out before DDC, but Walking Backwards with Closed Eyes just seems like a lazy rip-off of Seija's spells, without any of the nice effects.  You should at least add in some effects, even just a circle around the player or something.

Anyways, the previews of things to come look quite exciting as well.  I'm looking forward to the next version.
I can't think of anything clever to put here.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #43 on: September 19, 2013, 03:36:14 AM »


Stage 2 is fully coded, and all characters for it fully designed. All music for the stage is in place (although some things aren't quite finalized in that regard), conversation art still pending. Player Reimu has bullet art now, just leaving the bomb to be coded and illustrated. Gonna start work on Marisa soon.

Chiwa's design is probably the simplest of the cast. She has the ability to see into the future.

TheTeff007

  • Best Touhou 2015!
  • So much cuteness...!
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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #44 on: September 19, 2013, 04:38:28 AM »
"I can see your demise in this battle!"

*A Few nonspells and spellcards later"

"No way, It's Impossible!!"

I love her pose~!
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #45 on: September 24, 2013, 02:53:23 PM »
It's a bit of a problem that the green and blue bullets get hidden behind the red bullets, although that's kind of inevitable with danmakufu.

On the contrary, I'm actually 99% sure I can fix this. ph3 has a lot of very nice flexibility features that 0.12m lacked.

Did a first round of internal playtesting for stage 2 that led to a lot of tweaks, including some pretty dramatic changes to how Beginner difficulty works - I'm experimenting with the idea of having all items always auto-collect on it. Testing shows that one of the things that freaks out inexperienced players is how many things you need to keep track of at once, so that would make one less distraction. Starting on a Marisa player script when I get her sprite tomorrow evening, and soon to start some proper work on the stage 3 boss.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #46 on: September 27, 2013, 02:02:32 AM »
On the contrary, I'm actually 99% sure I can fix this. ph3 has a lot of very nice flexibility features that 0.12m lacked.

Oh, good, apparently bullets are the one object that Obj_SetRenderPriority doesn't work on.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #47 on: October 10, 2013, 03:02:08 AM »


Rizalia Vivas design completed! She's a kapre, a mythological creature from the Phillipines known for smoking and playing tricks on people. Having the power to manipulate and turn her body into smoke, she'll act as the final boss of the second demo.

Things are going a bit slow - that Christmas Day release may be a bit too ambitious.
« Last Edit: October 14, 2013, 04:19:22 PM by professor_scissors »

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #48 on: November 18, 2013, 03:01:19 AM »
Project is still alive!



Backgrounds done for stage 2. Dialogue art done for all bosses in the demo. Getting final versions of some more of the songs in place. Remaining work that needs doing:
-Dialogue art for Reimu and Marisa.
-Bomb programming and art for Reimu and Marisa.
-Stage 3 backgrounds.
-Touched up versions of several music tracks.
-Main menu scripting.

Christmas is a pipe dream at this point, but Q1 2014 is pretty realistic.
« Last Edit: November 18, 2013, 03:05:03 AM by professor_scissors »

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #49 on: November 26, 2013, 01:35:27 AM »
Project is still alive!



Backgrounds done for stage 2. Dialogue art done for all bosses in the demo. Getting final versions of some more of the songs in place. Remaining work that needs doing:
-Dialogue art for Reimu and Marisa.
-Bomb programming and art for Reimu and Marisa.
-Stage 3 backgrounds.
-Touched up versions of several music tracks.
-Main menu scripting.

Christmas is a pipe dream at this point, but Q1 2014 is pretty realistic.

OOOOOOOOOH~!

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #50 on: November 26, 2013, 04:29:23 AM »
Are you going to make it like a real Touhou game like Mystical Power Plant is?
This includes having a main menu, having danmakufu automatically start Tree of Life without the menus, and a stage frame.
I can't wait till Q1, even though I don't know when it is or what it is.
Currently a normal player

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #51 on: December 04, 2013, 10:21:14 PM »
Are you going to make it like a real Touhou game like Mystical Power Plant is?
This includes having a main menu, having danmakufu automatically start Tree of Life without the menus, and a stage frame.
Yes.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #52 on: December 07, 2013, 09:32:16 PM »


Dialogue art for Reimu complete. Now I just need Marisa and a couple more expressions for Nitori and the character art will be locked in for the second demo.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #53 on: December 07, 2013, 10:06:58 PM »
Oh, and I uploaded a quick teaser video for the second demo.

Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #54 on: February 11, 2014, 01:33:36 PM »
Ugh... I hate to do this, but there's just no way around it.

I've lost all my momentum and motivation for this project. Haven't touched it in over a month. I think I'm going to have to put it on hiatus.

It may still eventually see the light of day, but it's gonna be another timeline like Luminous Dream. Sorry to everyone who was looking forward to it.

Helepolis

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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #55 on: February 12, 2014, 08:30:25 AM »
I've lost all my momentum and motivation for this project. Haven't touched it in over a month.
Welcome to the club. This feeling can be extremely frustrating. Let me guess, you open up your editor, engine and other tools > you stare at your screen for several minutes, start getting distracted and end up doing something else (game/browsing) while the stuff is still open in the background. Eventually end your 'day' by closing all windows/tools/editors?


TheTeff007

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  • So much cuteness...!
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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #56 on: February 12, 2014, 03:26:31 PM »
Oh my, I know this all too well. IT's a shame when it happens, I know. Well, hopefully you can take this time as some kind of vacation, since programming sometimes can be very onboxious...
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

Sage Ω (Ultima)

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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #57 on: February 12, 2014, 04:56:42 PM »
It has happened to me as well. Though recently I have found motivation to continue going.

Kimidori

  • Undefined Fantastic Girl, Nue
Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #58 on: February 12, 2014, 04:58:59 PM »
^ it happens to everyone unless you are very determined or have someone watch over you.


"No matter what, cute is justice. If you're watching shows without moe, you should really be questioning your life decisions. The creation of 2D anime girls is the pinnacle of human achievement." -Logan M

Helepolis

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Re: Tree of Life - Full-length Danmakufu ph3 script - First demo released!
« Reply #59 on: February 12, 2014, 09:10:26 PM »
It has happened to me as well. Though recently I have found motivation to continue going.
Aye, same here.

^ it happens to everyone unless you are very determined or have someone watch over you.
Determination is indeed required, though when solo-making something, hard to have anyone watching over you :V Unless you're like inside a club that works on their stuff (Artist club alike).

I too have picked up the pace well with my own game. Steaming forward again. Motivation seriously comes and goes depending on real life incidents. Sometimes you get inspired by something in life, a person, an event, an image or anything.

Prof. Scissors, take a break for a week or two or maybe more. Don't force it and you'll notice it yourself when the inspiration starts flowing again.