Author Topic: Tree of Life - Full-length Danmakufu ph3 script - First demo released!  (Read 27335 times)

Hello again.



Work is resuming. Before I get to new content, I'm redesigning a few of stage 2's spellcards. Chiwa's new first spell tries to anticipate where you're going to be in the immediate future and lays bombs there.

TheTeff007

  • Best Touhou 2015!
  • So much cuteness...!
    • Youtube Channel
Why, good to see you again working!

Interesting concept, with her ability being reading the future, I am looking forward to her danmaku. See what I did there? :V
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

Maths ~Angelic Version~

  • Aspiring Mathematician of Brilliant Laziness
It's good to see that you're working again. I liked the first game and the first stage of this one, and I'm looking forward to seeing what you'll do with Chiwa's danmaku :)

Work continues!



Rizalia's danmaku was a roadblock for a long time, but now I've got a good system for rendering walls of smoke. Her spells remain very much in alpha state, but it's reasonably fun so far.



Still alive. Have a small, animated glimpse of Rizalia in action.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor


Still alive. Have a small, animated glimpse of Rizalia in action.

My god, that's Satori's Mercury Poisoning on steroids.

So, how's progress?
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

My god, that's Satori's Mercury Poisoning on steroids.

So, how's progress?

Slow and steady. I need to hash out one more spell card for Rizalia, then make the stage surrounding her. At that point, I'll probably toss out an early version for testing before tying it all together with nice graphics and a menu script. I'm in touch with my artist again, and all music needed for the demo is already done or close to it.

WishMakers

  • Myouren's IT Guy
  • printf("h*ck");
I like what you've done with the current demo.  A lot of little things are already finished, and those add up.
Just one question though.  In ph3, how are lives and life pieces going to be shown?  Or is there going to be a different HUD entirely?
Looking forward to the next demo!
Return of Eastern Wonderland! Made by a PC-98 fan FOR fans!
1ccs: SoEW (N), LLS (N), MS (N), EoSD (N, H), PCB (N), IN (N, H), PoFV (N, 5 char), MoF (N), SA (N), UFO (N), TD (N), DDC (N), LoLK (N), HSiFS (E, N, L), WBaWC (N)
Extra: EoSD, PCB, IN, PoFV, MoF, HSiFS, WBaWC
Scoring: HSiFS Easy (PB: 1.1b), Barrage Musical Hard (PB: 28.?b)

As of the finalized Demo 2, there will be a new display for lives/bombs, along with a general overhaul of the HUD. For now, they are invisible until you collect 5.