Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 51383 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #720 on: June 19, 2013, 01:43:13 PM »
>I search for traps and secret doors!
>I roll a 9!
>Thoroughly investigate the strange seam.

>Dice in a Z-Machine? SHAMEFUR.
>You go to investigate the seam. Checking around it, you can see that it extends well past your sight in all directions, leading you to suspect that it is completely disconnected from the tunnel entirely, rather than some kind of door. The rock types seem to be the same, though.  You find yourself wondering how far the seams extend?

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #721 on: June 20, 2013, 02:41:55 AM »
Oops that was meant to be struckthrough as well, not bold ^_^'
>The seam is quite narrow right?
>Inventory.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #722 on: June 20, 2013, 03:53:43 AM »
Oops that was meant to be struckthrough as well, not bold ^_^'
>The seam is quite narrow right?
>Inventory.

>It is quite narrow, yes.
>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Stout Stick
>Suitable for aiding in walking.
>Red Shoe
>One of your missing shoes, uncomfortable to wear on its own.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #723 on: June 20, 2013, 05:13:53 AM »
>I don't suppose the screwdriver works for opening seams as well?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #724 on: June 20, 2013, 05:32:04 AM »
>I don't suppose the screwdriver works for opening seams as well?

>It would, actually. Seams are a very definite gap.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #725 on: June 20, 2013, 07:42:32 AM »
>Excellent, attempt to widen the seam with the screwdriver.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #726 on: June 20, 2013, 08:04:57 AM »
>Excellent, attempt to widen the seam with the screwdriver.

>You apply your screwdriver to the seam and attempt to widen it. You are met with a surprising amount of resistance for a moment, as you can feel the seem runs much wider than you thought! You can feel that it encompasses the entire pavilion. Then the whole basement lurches; sending you stumbling. You catch yourself against the wall, sparing you from smacking into it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #727 on: June 20, 2013, 09:40:40 AM »
>Investigate the seam for the third time.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #728 on: June 20, 2013, 09:46:22 AM »
>Investigate the seam for the third time.

>You check the seam, and it does seem to be a bit wider now. You could probably slide your finger between the crack.

>_


Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #729 on: June 20, 2013, 11:39:09 AM »
> Could we get it any wider than it is now?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #730 on: June 20, 2013, 11:42:26 AM »
> Could we get it any wider than it is now?

>You don't think so. From what you've seen, this seam literally goes around the whole shrine and pavilion, and you just shifted it about as far as it can go in the opposite direction.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #731 on: June 20, 2013, 11:52:38 AM »
> So what might have happened outside?
> Can we see any further down the seam?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #732 on: June 20, 2013, 11:57:11 AM »
> So what might have happened outside?
> Can we see any further down the seam?

>You imagine the shrine shifted to the side a little relative to where it was.
>You can see a bit further. Looking upward, light is leaking in from the surface. To the left and right, you can see far enough to see the seam meets a corner and turns. Below, it seems to gently curve out of sight.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #733 on: June 20, 2013, 12:00:54 PM »
> Make our way back to the room with the window where we first spotted the gigashoe and have a look out that window again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #734 on: June 20, 2013, 12:05:23 PM »
> Make our way back to the room with the window where we first spotted the gigashoe and have a look out that window again.

>Leaving the basement behind, you make your way up to the second floor. Along the way, you notice the sigil appearing again when you have to turn at the lands.
>Reaching the window, you look around, and see the landscape and the shrine doesn't seem to have changed significantly. You imagine the shift was probably too small cause anything visible from here.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #735 on: June 20, 2013, 12:28:07 PM »
> We'll have to go back outside and investigate, then.
> Start making our way back outside, but pause for a prompt if we see the sigil again. There's something else we want to try.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #736 on: June 20, 2013, 12:30:22 PM »
> We'll have to go back outside and investigate, then.
> Start making our way back outside, but pause for a prompt if we see the sigil again. There's something else we want to try.

>You start to make your way back outside, but stop as you see the sigil as placed itself on a bare paper wall near the stairs.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #737 on: June 20, 2013, 12:34:53 PM »
> Go up to the wall and touch the sigil again, letting it do it's standard being-touched energy thing.
> Once it's thing is done, gently press a little harder into the wall to create some friction, then drag our our fingers/hand along the wall in an attempt to drag the sigil along.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #738 on: June 20, 2013, 12:40:18 PM »
> Go up to the wall and touch the sigil again, letting it do it's standard being-touched energy thing.
> Once it's thing is done, gently press a little harder into the wall to create some friction, then drag our our fingers/hand along the wall in an attempt to drag the sigil along.

>You touch the sigil again, and feel it go through the same process as before. You then put a little pressure on it and try to move it. The sigil does not move. It feels as though it is properly painted onto the wall.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #739 on: June 20, 2013, 02:01:59 PM »
> This thing is currently on a paper wall, yes? Does the paper wall have any backing to it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #740 on: June 20, 2013, 02:10:45 PM »
> This thing is currently on a paper wall, yes? Does the paper wall have any backing to it?

>It is currently on a paper wall. It does not seem to have any backing to it.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #741 on: June 20, 2013, 02:11:57 PM »
No guts, no glory!

> Poke a hole in the wall through some painted part of the sigil.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #742 on: June 20, 2013, 02:19:00 PM »
> Poke a hole in the wall through some painted part of the sigil.

>You poke a hole in the sigil. You can feel the power about it fray a little bit, but it seems to stabilize after a moment. Aside from there being a hole in it, and part of it now hanging through the ripped paper, it seems to be unaffected by this.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #743 on: June 20, 2013, 03:02:54 PM »
> So the sigil still appears as if it was painted on the paper? Or is part of it now hanging down across open space?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #744 on: June 20, 2013, 03:05:57 PM »
> So the sigil still appears as if it was painted on the paper? Or is part of it now hanging down across open space?

>It still appears to be on the paper, even though the paper is now ripped and hanging inward. It is damaged like any drawing would be.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #745 on: June 20, 2013, 03:10:41 PM »
> Huh.
> Well, whatever. Make our way back out to the pavilion and assess the damage.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #746 on: June 20, 2013, 03:22:37 PM »
> Huh.
> Well, whatever. Make our way back out to the pavilion and assess the damage.

>You make your way back out, noting that the sigil is still following you when you reach the landing on the stairs, and it does not seem to be damaged.
>Heading outside, you can't quite detect any damage at a glance.  The waist to chest high grass seems fine, while the pavilion and the shrine themselves seem to be in good condition.  It's not until you take a closer look at the edge of the pavilion that you can note anything.  At the gate, and along the edge of the pavilion, you note a long gap between the earth and the edge of the stone. It's not very large, no more than the width of your finger, but it's definitely there and large enough you could lose tiny objects into. Following it a bit, while you note the pavilion as a whole seems to be shaped like an octagon, the gap narrows considerably as you walk around the shrine and vanishes entirely near the back. The dirt has been churned a little along the edges, but not enough to disturb the grass.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #747 on: June 20, 2013, 04:34:11 PM »
> Does it go straight across the land or around it?

Unless something meaningful comes of this new fissure, I'm stumped.
« Last Edit: June 20, 2013, 06:13:21 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #748 on: June 21, 2013, 12:48:59 AM »
> Does it go straight across the land or around it?

>It goes along the edge of the pavilion, separating it from the surrounding land slightly.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #749 on: June 21, 2013, 03:05:16 AM »
> So this crevice runs into the ground, yes? But didn't the seam in the shrine run parallel to the ground?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"