Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 51280 times)

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #660 on: June 13, 2013, 10:29:23 AM »
> What other parts of this shrine have we not explored yet?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #661 on: June 13, 2013, 10:44:01 AM »
> What other parts of this shrine have we not explored yet?

>There is a hallway opposite of the one you have explored, whose stairs are on the opposite side of this room. There are also two doors close to each stairway, which you suspect leads to halls over those.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #662 on: June 13, 2013, 02:02:39 PM »
Hmm. Let's test a couple of things at once.

> Head back outside to where we first entered the shrine, keeping an eye out for sigil travel along the way.
> Once we're back outside, make our way to where our now-giant shoe is, again keeping an eye out for sigil activity.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #663 on: June 13, 2013, 11:06:27 PM »
> Head back outside to where we first entered the shrine, keeping an eye out for sigil travel along the way.
> Once we're back outside, make our way to where our now-giant shoe is, again keeping an eye out for sigil activity.

>You head back out to the pavilion, looking over your shoulder occasionally to see the sigil has appeared in a new place. You never seem to catch it moving, it is just in a new place whenever you look. Once you step out onto the pavilion, you look around and cannot see it anymore.
>You then leave the pavilion, walking under the torii and out into the grass. While you can't just plow through it, you do find the grass is a little easier to get through than most waist-high to head high foliage as it doesn't have any limbs to resist you or scratch you up. You do have to watch out for what would normally be inconsequential pebbles. which are now large enough to trip you or stub your toe. Along the way, you occasionally look around and see no sign of the sigil anywhere.
>After a few minutes of pushing your way through the grass, you reach your shoe. It is unmistakably yours, you recognize some of the scuff marks on it, and is now large enough that you could crawl inside it comfortably if you didn't mind the smell. Aside from it's largeness, it seems to be quite normal.

>_

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #664 on: June 14, 2013, 12:03:22 AM »
> Can we see inside it?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #665 on: June 14, 2013, 12:21:43 AM »
> Can we see inside it?

>You can see inside of it, and don't see anything unusual.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #666 on: June 14, 2013, 12:24:36 AM »
> Are there any proportionately gigantic trees around the area, to fit with the possible idea that we've been shrunk somehow?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #667 on: June 14, 2013, 12:25:27 AM »
> Are there any proportionately gigantic trees around the area, to fit with the possible idea that we've been shrunk somehow?

>There are quite a few, you are still in the middle of a forest. Just they aren't really the kind of obstacles they used to be.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #668 on: June 14, 2013, 12:26:19 AM »
> Do they look like the same kind of trees as what populated the area we were in before we found our way here?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #669 on: June 14, 2013, 12:43:57 AM »
> Do they look like the same kind of trees as what populated the area we were in before we found our way here?

>It's a little harder to tell, since you aren't used to identifying trees quite like this. But they do seem to be the same, in that none of them are familiar to you, and some seem to barely resemble trees at all.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #670 on: June 14, 2013, 12:45:22 AM »
> Maybe we're in the same forest, then.
> If we were tall enough that our giant shoe here fit us properly, how large would the shrine look to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #671 on: June 14, 2013, 12:59:43 AM »
> Maybe we're in the same forest, then.
> If we were tall enough that our giant shoe here fit us properly, how large would the shrine look to us?

>It seems like this may be the case...
>You look back at the shrine and ponder this question. You think...it would probably be around hip high to you?

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #672 on: June 14, 2013, 01:05:12 AM »
>Can we see the odd gap-containing arc that brought us here anywhere?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #673 on: June 14, 2013, 01:09:03 AM »
>Can we see the odd gap-containing arc that brought us here anywhere?

>You cannot see any sign of it from here.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #674 on: June 14, 2013, 01:11:10 AM »
>Can we see any landmarks that we recognise from the forest that we are assumedly still in?

Kilgamayan

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #675 on: June 14, 2013, 01:13:51 AM »
That gap that brought us here is on the other side of the shrine, I think.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #676 on: June 14, 2013, 01:28:01 AM »
>Can we see any landmarks that we recognise from the forest that we are assumedly still in?

>None of the landmarks look familiar. Then again, you also didn't see any shrines during your prior explorations.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #677 on: June 14, 2013, 01:36:12 AM »
I want to find some way we can find our way back here when we're big again, so that we can recover our shoe

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #678 on: June 14, 2013, 01:48:41 AM »
Yeah, I figured that. I was more responding to your command asking about the gap, but I got beat to the punch. :C

I'm wondering about going back through the gap and trying to find this place, but I'm also wondering if we need to solve the sigil mystery first, like maybe it's responsible for us shrinking.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #679 on: June 14, 2013, 04:56:19 AM »
Oh, I was more meaning the other side of the gap, seeing as it's quite  distinctive.

>Can we see any glaring landmarks that we could see from far away, assuming we were larger.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #680 on: June 14, 2013, 05:11:39 AM »
>Can we see any glaring landmarks that we could see from far away, assuming we were larger.

>The most glaring is that the shrine does occupy something of a clearing. From what you recall of your tree-climbing, clearings were practically non-existent that you could see. It's a little difficult to tell, given the current state of things, but you think there is something of a pseudo-path leading though this area as well; enough that you didn't have to worry about bushes and brambles while seeking out your shoe.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #681 on: June 15, 2013, 02:37:47 AM »
>Do the borders of the shoe feel strange in any way?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #682 on: June 15, 2013, 05:42:47 AM »
>Do the borders of the shoe feel strange in any way?

>They seem to be perfectly mundane.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #683 on: June 16, 2013, 04:21:03 AM »
>Let's go back inside and explore the ground floor hallway that we haven't yet.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #684 on: June 16, 2013, 06:54:57 AM »
>Let's go back inside and explore the ground floor hallway that we haven't yet.

>You do so, working your way back to the pavilion, and heading back into the shrine.
>It is almost possible to pretend that the current situation hasn't happened once you step back inside and close the door.  You can nearly imagine that everything is at the proper scale. You also note that the sigil is not where it was last time that you saw it. In fact, as you look around, you don't see it anywhere.
>You move to check the other hallway, and see it is largely identical to the one on the opposite side of the shrine. There are a few pieces of heavy furniture which suggests the rooms' functions, but nothing in the way of loose items or signs of life at all. Just a few more tables of various kinds and some shelves. You could almost imagine this place was ransacked, if anything actually lived out here and left no sign at all while doing it.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #685 on: June 16, 2013, 07:35:09 AM »
>Are there similar stairs down here, and do they lead to a different basement?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #686 on: June 16, 2013, 08:10:58 AM »
>Are there similar stairs down here, and do they lead to a different basement?

>You didn't find anything like stairs downward.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #687 on: June 17, 2013, 01:48:54 AM »
>How are the stairs up and down placed relative to the two ground level hallways?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #688 on: June 17, 2013, 03:28:44 AM »
>How are the stairs up and down placed relative to the two ground level hallways?

>Both of the upwards stairs are near the entrance, the halls are on opposite sides of it. The stairway downward is at the back of the shrine, near where the boulder is displayed. In the opposite hall, there is just a blank wall.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #689 on: June 17, 2013, 06:38:50 AM »
>Oh okay, there were some more halls upstairs right?
>Explore them.