Author Topic: Yukari Quest II - A Z-Machine Adventure  (Read 50825 times)

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #450 on: May 23, 2013, 01:22:51 PM »
> Red? Approach and examine cautiously. Red is almost never a good sign.

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #451 on: May 23, 2013, 04:42:24 PM »
> Red? Approach and examine cautiously. Red is almost never a good sign.

>You leave the path, as it were, to wade into the foliage and get a better look at the redness. Getting within a couple yards of it, you can see it belongs to a solid object, which appears to be smooth and hard. You can't make out many more details due to the plantlife in the way. It seems to be larger than one of your fingers, though, as that is about all you can see through the plants

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #452 on: May 23, 2013, 05:53:39 PM »
> Chances it could be one of our tools?

> Get the foliage out of the way to get a better look.

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #453 on: May 23, 2013, 06:47:33 PM »
> Chances it could be one of our tools?

> Get the foliage out of the way to get a better look.

>You don't think so, none of them are red. Still...
>You push the foliage aside, and see one of your shoes laying there in the dirt.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #454 on: May 23, 2013, 08:38:04 PM »
> Well then!

> Would having only one of our shoes make walking too awkward? If not, put it on.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #455 on: May 23, 2013, 09:06:57 PM »
> Well then!

> Would having only one of our shoes make walking too awkward? If not, put it on.

>You obtain: Red Shoe
>It would be rather awkward to have just one, but hopefully you can find the other.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #456 on: May 23, 2013, 11:29:05 PM »
>Search through the nearby undergrowth for another shoe.

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #457 on: May 23, 2013, 11:48:32 PM »
>Search through the nearby undergrowth for another shoe.

>You search through the underbrush, but do not find anything other than a few errant sticks.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #458 on: May 24, 2013, 01:16:27 AM »
>Do we still have that trusty rock we picked up quite some time ago? (Not the one we disintegrated as a test)
>Are they quality sticks, or thin snappable affairs?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #459 on: May 24, 2013, 07:54:06 AM »
>Do we still have that trusty rock we picked up quite some time ago? (Not the one we disintegrated as a test)
>Are they quality sticks, or thin snappable affairs?

>No, you left it outside the crystal palace, and it was lost in the explosion.
>They are the latter kind, mostly good for tinder. It shouldn't be too hard to find some of the former, you imagine.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #460 on: May 24, 2013, 08:12:50 AM »
>Well then, before we continue, let's find a nice trustworthy stick.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #461 on: May 24, 2013, 08:19:41 AM »
>Well then, before we continue, let's find a nice trustworthy stick.

>You have to do a bit of rummaging around through strange plants, but you eventually find a good, stout stick that is about five feet long and reasonably straight.

>_

Re: Yukari Quest II - A Z-Machine Adventure
« Reply #462 on: May 24, 2013, 09:10:17 AM »
>Find our way back to the "path" we were following.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #463 on: May 24, 2013, 09:42:08 AM »
>Find our way back to the "path" we were following.

>You have to backtrack a bit, having lost yourself in the denser parts of the forest, but you are able to find the path easily enough.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #464 on: May 24, 2013, 02:34:47 PM »
> Move onwards!

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #465 on: May 24, 2013, 05:47:58 PM »
> Move onwards!

>You move onwards, and continue to work your way deeper into the northward forest, as the trail begins to turn toward the east.
>Some minutes pass, before you become aware of a very distinct border ahead of you. It's curiously stable among the writhing sandstorm that you have grown accustomed to, standing some yards forward, and extending up a bit over six feet into the air, and maybe a dozen or so across. You get the feeling it is dome-shaped, or possibly spherical and extending into the ground. Looking ahead, you see nothing physical that really seems to correspond with this border, simply more forest.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #466 on: May 24, 2013, 06:36:24 PM »
> Does the shape of the border actually mean anything?

> Can we feel where it's connected to without opening it?

> Does it need any sort of repairs before it becomes useable?
>> If so, start on these repairs UNLESS we don't have the tools for it.

> We weren't looking for specifically tall trees in these past few minutes since we found our shoe, right?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #467 on: May 24, 2013, 06:48:30 PM »
> Does the shape of the border actually mean anything?

> Can we feel where it's connected to without opening it?

> Does it need any sort of repairs before it becomes useable?
>> If so, start on these repairs UNLESS we don't have the tools for it.

> We weren't looking for specifically tall trees in these past few minutes since we found our shoe, right?

>It can be, depending on the circumstances. In this case, you were thinking of it as it interacts with reality.
>You can try to feel where it is connected without opening it. It might be a little hard without the proper tools, but given that it is standing reasonably intact, you don't think it should be a problem.
>You would have to examine it to see if it needs repairs, but at a glance it seems to be in rather good condition.
>You didn't see any trees you liked the idea of climbing. At least not without your shoes, anyways; some of that bark looks nasty.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #468 on: May 24, 2013, 06:52:34 PM »
> Only forest as far as the eye can see, eh?

> Well then. Try to feel where this border connects to, without opening it.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #469 on: May 24, 2013, 07:07:24 PM »
> Only forest as far as the eye can see, eh?

> Well then. Try to feel where this border connects to, without opening it.

>So far, there has been only forest.
>You get a bit closer to it, trying to get an idea of what the border connects to. Looking at the physical location, there's nothing but more forest and foliage, nothing unusual at all. You can't see anything that materially connects to it at all. The border itself is rounded, and most definitely a dome. No, you decide as you get closer, it is a sphere, and about half of it is submerged. The border feels reasonably solid, you would have to physically push through it, and you could imagine another person bumbling into it and falling over. It feels about half a foot thick, all around, and hollow inside. Nothing that seems to really be affected by being inside of the border, or on its threshold. You aren't certain if it is connected to anything except for itself.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #470 on: May 24, 2013, 07:19:51 PM »
> What could we do to a border like this?

Hello Purvis

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #471 on: May 24, 2013, 08:22:32 PM »
> What could we do to a border like this?

>You could breech it easily, and probably destroy it. You might be able to expand or contract it, though it may not react well to that being done to it. With a bit of work, you could probably make it more impenetrable, or weaken it to the point it's about to collapse under its own weight. With some effort, you might be able to change its shape.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #472 on: May 25, 2013, 12:42:25 AM »
I... can't see the utility in any of that.

What do you guys think? Should we rip the border apart and see what happens or just go back and take the east path?

Hanzo K.

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #473 on: May 25, 2013, 12:47:41 AM »
Let sleeping dogs lie, I say.
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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #474 on: May 25, 2013, 07:16:18 AM »
I say we at least see if we can open a passage through it without destroying it, could be something worthwhile in there.

Gray21oh

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #475 on: May 25, 2013, 09:33:43 AM »
I say suck in your gut and try to squeeze in.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #476 on: May 25, 2013, 04:39:12 PM »
I say we at least see if we can open a passage through it without destroying it, could be something worthwhile in there.

Good idea.

> Any way we can open a passage through the border without destroying it?

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Re: Yukari Quest II - A Z-Machine Adventure
« Reply #477 on: May 25, 2013, 07:16:56 PM »
> Any way we can open a passage through the border without destroying it?

>Unless this border is more delicate than it seems, which is possible, you should be able to open a gap through it without breaking it.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #478 on: May 25, 2013, 09:45:36 PM »
Well then!

> Check to see if the border seems delicate or not.
>> If not, open a gap to the other side and continue down the path.
« Last Edit: May 25, 2013, 10:04:20 PM by Toyosatomimi No Sacchi »

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest II - A Z-Machine Adventure
« Reply #479 on: May 26, 2013, 09:28:47 AM »
> Check to see if the border seems delicate or not.
>> If not, open a gap to the other side and continue down the path.

>The border feels fairly robust. If you applied some pressure, you likely could break it, but it shouldn't be hard to be gentle with it.
>Do you wish to appear within the sphere, or on the other side of it?

>_