Played through all of Act 1 and a bit into Act 2 so far. (I already miss my ordinary magician :qq:)
I keep getting hit with super-bad curses after killing ordinary enemies. Like, every 10 kills often. I don't remember ever seeing such bad effects in vanilla normal difficulty, let alone from plain white enemies. Stuff like being completely frozen in place. (Not cold, looks like -90% attack/movement speed or something)
None of those effects were in the vanilla game, and I agree that the slow debuff is extremely annoying. That's honestly the
only one I have come across so far that, in particular, seems
really unfair. Not the debuff itself, but the amount of slow. It reminds me of being frozen in D3. Both in particular aren't very fun when you aren't able to do anything while everyone rapes your face. Attack speed debuff is alright, but the movement speed thing is a problem. (and I rolled a bow with very fast and normal attack speed at the time too)
There's another difficult one I've come across that drops your health as long as it lasts above you. It's fair in it's ability to kick your ass, but I don't know if this scales with your hp yet (seems like it does). I don't personally like what it does, but I do like that so far it's pretty solid and is
very efficient at what it does.
What struck me as weird was the one that supposedly stops you from using magic attacks? I got hit with it in the large room right before story mode Flandre. I was using Light Blast and when it casts the vanilla necromancer skill (yeah, I noticed that :3), it seems like it casts several dozen times per second and the sound cuts out every other sound effect while it happens. I think what you intended it to do was stop the ability to cast spells, and that's totally cool (it doesn't last that long, and I can run away while I can't attack), but the casting problem creates lag and dropped my frame rate by at least a dozen. Maybe want to look into that?