Just got a friend into this mod. Took us a while to get his damn installation correct.. Had to reinstall the game twice, redownload and install both mods, fight a hundred things, and this is after waiting for months on end after he installed D2 incorrectly and couldn't get the mod & vanilla working separately.
The barb was always a boring class for him, and after some reluctance, he tried playing Sakuya and seemed to really enjoy playing it. It started slow since he didn't have skills in other classes, but it was really enjoyable. I ran around with my Remilia whom is now level 15 to his.. 14 I think. He's got no current opinion of whether it's more fun than vanilla, but he does like the immense amount of new items and skills implemented, and also the extremely convoluted and powerful itemization system with unlocking, socketing,, fusing together, etc on top of all the gems, jewels, even low items having a purpose, it really made me appreciate how much Pesco and company has put into this mod. It's really amazing, and you guys should be proud.
I still think potions are strange since after all the classes I've played, the super potions for mana still give you more than maximum, no matter what character you select. If your maximum mana increases, so does the potion capacity. if your bombs increase, potions do too. Since manas simply instantly fill their stated numbers, the only purpose I can see this having is lower tiers giving more than what they usually would for when you have more than a certain number of bombs so you get chances of double potion when you use a single. (assuming that still works). Is that why it's like this? I would think that mana regenerating over time would remove the uselessness of the super sakes without getting rid of the presumed bonus. Since every class can have a different mana maximum per potion, but you can't change it per character, I question the reasoning for this.