V2.1
Don't Know:
Spell: Meh. Boring.'
Spell2: You already used this.
Yeah but it would fit Parsee.
Spell3: It's still cruel.
Im thinking of making the enemy slightly above the player.
Spell4: This is non spell tier
Yup, or add more.
Spell5: OH GOD. Nope. Don't use rand(1,255). Not a good idea.
yup
Spell5b: WTF? Is that last part supposed to troll you?
mmhmm
[attach=1]
Spell6: Too dense
Spell6b: Even worse
Spell6c: Too hard to move between.
Spell6d: BEAUTIFUL! But equally undodgeable.
Spell6e: This is so beautiful that I really enjoy using the blind spot.
Spell6f: Ew.
none of these are supposed to be possible. the just look awesome.
Spell7: Troll tier.
yup needs fixing
Spell8: ?OK, and??
im trying to make it stay at the edge, and shoot up bullets that explode into fireworks
Spell9: You saw the reviews for Spiral Thunder Blast, right? I suggest you don't use this.
yeah, i was seeing how it would work.
Spell10: This'd make a nice non spell if the boss was higher up.
yay
Stage 1:
-You get walled instantly if you go pacifist
whoops.
-Enemy deletion issues~
...does it really matter? just wondering
[BUG]:You have an error message with fire; It's called by two enemies, then two more, then 4 more.
trying to fix that
Stage 2:
-Seriously, don't create bullets on the bottom half of the screen that fly up at the player.
okay
-I'm referring to those red bulelt enemies at the start
okk
-The stars and ellipse bullets are nice, but you have too many random bullets on the screen when you add the kunai. Tone it down a bit.
ok
Stage 3:
Stage 4:
-Opener phase 2 walls player.
no it doesnt.-You have error messages again.
fixed a few, not all of them though.
-Walls of small bullets are uglier than walls of big bullets. Change both. (Post-midboss)
oh
-Task xklm has an error.
wait(rand(30,50));
You forgot the closing parenthesis for wait.
ok
Stage 5:
DON'T HAVE ENEMIES BLAST WALLS AT YOU FROM THE BOTTOM OF THE SCREEN!!! >_<
ok
SFX are better, but you keep all of those walls?
ok
-SFX control needed for enemies off of the screen
ok
Stage 5 Boss:
-NS2 walls.
ok
-Winter Sign is beautiful, but it's Hard Mode Tier, not Normal Mode.
forgot to fix it...(in the post about 2.1)
Music is unhearable!
yup...im waiting til im finished to make it louder.
Stage 6:
-Using rand in the opener means that nothing actually hits the player.
oh
-Preset rings are not cool. Especially since their graphics are cut off.
trying to make something else out of that but it didnt work
Stage 6 Boss:
-Under Construction Spell: you need to delete and completely revamp this one.
...
-Last spell has error message.
fixed
Overall:
-Need less blunt SFX
-Need louder music
-Need to stop walling
-Need to play your scripts before you release them
-Need to check to see if things are playable
-Need to give spells names
-Need to give your tasks names that allow for debugging
etc.
ok, thank you for taking your time to review this!