Given the growing popularity of the art/illustration tips thread and the likelihood of it being filled to the brim with advice for pictures (as well as Anunsew's pushing for this), here comes the music thread to counter complement that!
YAY~
I'm purely a soft-synth composer. I use FL9 XXL for composition and rendering, but my sounds are mostly sample-based (thFont soundfont is my main arsenal of choice). I have a little knowledge of piano (mostly self-taught, but I can boast as much as a Grade 3 knowledge in piano...okay, maybe that's not much to boast about. >.<)
My interest in music coincides largely with Touhou. I would not have been a composer if I did not meet Team Shanghai Alice, period. I have varied interests in music besides ZUN, my oldest influence being
this. While I'm not a hardcore fan of VGMs, I like
listening to
them. I'm a fan of Akira Tsuchiya and Motoi Sakuraba as well. Don't get me wrong though, I also like some of our
local composers and have some influence on my style as well,
Some perspective on how I work:
- I approach music as a project, so I have an aim, a division of workspace, and other of those organizational stuff. I don't have a schedule though, so I usually work whenever I feel like it. XD
- In hindsight though, my approach makes my style a bit rigid, robotic, and predictable, so I guess I have to change it. :derp:
- I write my theme's chords first. I've noticed that ZUN's earlier style (HRtP early) follows a regular progression, and his later themes are just variations from that movement. This is most notable in Positive and Negative and Iris--which are two of my favorite PC-98 themes. XD
- When I'm stumped, I usually go around and lurk, gathering Midis and listening to OSTs.
- About mixing: I usually experiment. Do it by the ear, they say--it's still a hit and miss thing though. Having lots of experience in this area is invaluable, I cannot stress this enough. This is my main weakness, and currently a work-in-progress in my field. Sadly, there's no way around this besides studying and practicing...
- My favorite THFont instrument is the Flute and Harpsichords. The Flute goes with everything, from chords, pads, and even as a lead. Harpsichords carry over from my love for certain
Ali Project tracks.
I started making music for a friend who wanted a theme for
Rin Satsuki for a danmakufu script (sadly, the project died). My first try at composition didn't really leave a good impression, so I crash course'd everything, and ended up with
this. History tells the rest. ^^
- In the drafting phase, I find it preferable to work in mono. Yes, it is surprisingly possible to pan in mono, but the idea here is to better assist with the mixing and balancing with other parts.
...
- For most, knowing how to play piano basics will come in very handy for composing in both Digital Audio Workstations (DAWs) and hardware sequencers. Writing and editing fully from the piano roll is a real bitch. This does not apply nearly as much, however, to those relying on tracker notation, where your computer keyboard will be enough.
Mono is helpful, since it reduces the stereo widening and can help spotting some distortions in some freqs. Unfortunately, FL Studio can only simulate Dual mono, and not Single Channel Mono....
Just being able to read music is a big help in composition, even if the only thing you know how to play is a guitar or a flute.

- If recording from an external instrument, check with a few test records to see if the sound distorts. Many DAWs and audio editor tools will notify this with the volume bar going past 0dB (often in the red zone).
On this, I want to ask everybody's opinion about Digital synthesis vs Acoustics. Everybody knows that both has pros and cons (i.e the ease of EQ and mixing with synthesizers vs the liveliness and richness of real acoustics), but I want to hear other people's opinion about the two.