Updated both the Regular and Practice Medicine Players. to 1.2. (
link to latest update)
1.2 Update Changes:
Oof, I released 1.1 with a couple of
horrible bugs, they are fixed now.
1.1 Update Changes:
Both:Both player variants were affected by the changes, but the practice player was generally affected more negatively than the regular one. - Increased overall shot power
- The damage of the minidolls' shots will now ramp up to 30%/25% (Normal/Practice) bonus damage at further distances
- Medicine's shots will ramp up to 45%/40% (Normal/Practice) bonus damage
- Bomb changes:
- Added an option to have sprite based poison fields (instead of only vertex based) - If an enemy can be killed with just 1000 damage, including resistances, they will die to the poison.
- Will NOT deal damage unless they have 1000 health remaining, resistances including
- Does not affect the boss at all
- Poison fields last longer
- Less poison fields are spawned during a bomb
- Invincibility duration decreased
- The first and last poison fields spawn directly on Medicine, and don't move
Bugfixes:
- Fixed a bug where picking up a life or bomb item would cause an error
Practice Player: - Respawn invincibility lowered
- Stats data will remain on screen for longer
- Counterbombing enabled
- Counterbombs will now count as their own statistic, instead of counting as a death and bomb.
- Added stage functionality
- If there are no shootable enemies on the field, it will display your stats
- Slightly changed how the inspirational phrases were displayed
Bugfixes:
- Fixed a bug where a full death didn't count towards deaths