Ah, perhaps I should have phrased my question a little better. I'm working on a player script, (hence my request for the dps tester) and fully realize that if an enemy script is designed with, say, Time Stop compatibility in mind, and my player script doesn't support that, that it'll break the intended functionality of the script, since I'm not playing by its rules. My question was less about the technical details of CommonData support, and more about user expectations: is this widely accepted enough that people are going to assume a given script will support it, and then ding points when something breaks, or are they going to assume nothing and then give bonus points when they find out it does?
The other part of this question is: if I want to support these tasks (which I'm probably going to, eventually, regardless of the answer to the above), what are the big points I have to make sure I hit? Is there an easy reference implementation available, or, better yet, a library of compatible helper functions? I don't wanna be reinventing the wheel here if someone's already done the heavy lifting. In short, "What's the deal with this thing?"
Many thanks for the dps script, though, it's exactly what I was looking for.