All the noncards and several of the cards are random spam of bullets in all colors, without any real pattern. Please don't do that, period.
True, just kinda there for filler purposes. I know it's bad and I'll probably change it soon.
Your boss often moves around very erratically, making it a pain for anybody but ReimuA to beat him.
When I was testing, using the 4 built-in characters, I found ReimuB to be the easiest actually; the only time I felt his movement was an issue was occasionally during the later non spells.
Normal mode difficulty was definitely higher than normal mode in touhou.
Is that bad? I thought that all the difficulties were higher than their touhou equivalents
You have your files structured in such a way that you have the audio and graphic resources several times, which especially with the bgm makes the download unnecessarily huge. You should try to avoid that in the future.
Yeah, I did that so that the difficulty modes weren't all anchored together... kinda stupid in retrospect, though.
You should give the attacks some invulnerability on startup so that you can't bomb in one and have it damage the following.
Every attack besides non spell 9 has 3 seconds of invulnerability; are you suggesting more?
Your survival card is 50 seconds of boringness, with only the last part of the card being really entertaining, and not even that if the player died or bombed during it, as all the bullets that built up will vanish.
Yeah, I had a problem with that, because when I tried to make the attack pick-up faster it became almost impossible nearer to the end of the card. On the higher difficulties you'll see what I mean. Perhaps I should set a kill time of 50ish seconds and increase the rate of fire...
The only attack I really liked was "Heart Sign: Beating For the Rich and Poor". That one actually had a nice pattern.
Yeah, that one's my favorite; its the only one that doesn't count on randomness in the bullet spawning (other than the direction Louis moves) so it's a little more impressive than the others
In general, it is better to make less attacks that have an overall better quality than to make a very long boss battle where 3/4 attacks are boring filler. Not every script has to be in the extra format, you know.
Yeah, yeah XD Really, the only reason I made it as long as I did was because I wanted to have as many named attacks as I did "danmaku-able" song lyrics to make jokes off of :3 Seriously, nothing more than that :V When I get to my next boss (which will actually be a somewhat serious script) I won't force it to be any longer than it needs to be; honestly I kinda felt this fight would be better with only 5 or 6 of the cards I made; I might make a shorted version soon.
I'll probably change the non spells into unique and patterned forms, and probably stationary for that matter as well, but I'm not gonna redesign all my crappy spellcards. This was more of a theatrical joke rather than a real level, and now that I have a little better grasp on Danmakufu from this project I'll take your advice to heart when working on my next script.
Thanks for the criticism
...and also, true, but the band members aren't nearly as awesome