@MainLoop {
SetCollisionA(GetX, GetY, 32);
SetCollisionB(GetX, GetY, 32);
if(frame==10){
CreateShot01(GetX, GetY, 5, angle1, WHITE11, 0);
angle1 = angle1 + 10;
}
if(frame==10){
CreateShot01(GetX, GetY, 5, GetAngleToPlayer, BLUE21, 0);
}
if(frame==120){
SetMovePosition03(GetCenterX, GetCenterY, 10, 3);
frame = 0;
}
frame++;
yield;
}
New Problem, yes it moves, it fires though it doesn't fire at the way I want it to.