One thing to know about curvy lasers in danmakufu, both LaserCs and Sinuate laser objects:
In their case, the "length" value you give them is not actual length in pixels.
The end of the laser moves by its speed value every frame, and the rest of the laser, its "tail", so to speak, consists of many singular points, all of which take the position that the piece in front of them had last frame every frame. Danmakufu then calculates the graphic and hitbox of the laser based on these singular points. This is also why they are so expensive on the processing power and should be used sparingly.
The "length" parameter of a curvy laser in danmakufu is actually the number of the singular points the laser is made of. This means that the actual length is dependant on the speed of the laser, since that is the distance between two points on the laser. It also means that if you increase the speed of the laser it will become longer, as well as the other way round.
Also, please only use bullet graphics for curvy lasers (actually, for lasers in general, but here it is even more important) which have a clearly visible outline when add-blended. The bubble bullets work quite well for this, but most bullet graphics don't.