Author Topic: [WC3 - Dots] General discussion thread II  (Read 212908 times)

Dular

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Re: [WC3 - Dots] General discussion thread II
« Reply #180 on: April 17, 2011, 06:24:50 AM »
You just ain't lookin' hard enough then, there is quite a tough tanker/something else build for Iku.  It can't stand on it's own of course.

Reverie

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Re: [WC3 - Dots] General discussion thread II
« Reply #181 on: April 17, 2011, 03:42:18 PM »
You just ain't lookin' hard enough then, there is quite a tough tanker/something else build for Iku.  It can't stand on it's own of course.
so how do you unlock iku?

Re: [WC3 - Dots] General discussion thread II
« Reply #182 on: April 17, 2011, 04:33:34 PM »
so how do you unlock iku?
Play the modded SDMD. Unless if there's commands for unlocking Iku in the original, but overall the modded one is just IMO better with the -wait and -skip commands...

Rikter

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Re: [WC3 - Dots] General discussion thread II
« Reply #183 on: April 17, 2011, 11:49:12 PM »
1 hour 54 minute 4v4 consists of way to much stuff to even consider explaining

Hakurei
rizock - Suwako
Looli - Sanae
WhiteWish - Koakuma
Sodium - Merlin

Moriya
Hero999 - Eiki
Shadowbringer - Cirno
DollS - Mokou
Rikter - Utsuho


Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #184 on: April 21, 2011, 04:13:24 AM »
Ok, 0.962c released.

I'll translate the changelog once I get home from uni in a few hours.
In the meantime have the Shou skill info:

Passive innate - Shou gains a pillar every 12 seconds. Whenever she uses a skill, she can consume a pillar to deal an additional [35 + mMP*3%] damage. 6 pillar maximum.

1st - Adds armor and magic resistance for 6 seconds. Returns a set amount of damage if hit whilst this skill is active. Loses effect once hit.

2nd - Deals damage to the target. Gains additional skills upon learning, consumes pillars. Does not share cooldown.

3rd (Passive) - If an enemy girl is within 250 range and is on x% of HP, the girl will take X damage and be stunned for 0.X seconds. Additionally, if a girl is killed after being marked by this skill, she will give extra bounty.

Ult - Deals damage and stuns. 5 pillars are used.
« Last Edit: April 21, 2011, 04:25:22 AM by Dormio Ergo Sum »

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #185 on: April 21, 2011, 04:33:00 AM »
Some miscellaneous skill changes.

-Tewi's traps are now marked for allies.
-Momiji gains a passive which allows her to crit for 2x damage on a 15% chance.
-Raymoo gains a passive which gives her 5 gold every 12 seconds. She gains an extra 100 gold for assists.
-Suwackerz gains an innate nuke that deals [50 + INT*1.2] damage. 4s cooldown.
-Nitori's 3rd now does an additional 50% damage every 5 times it hits a girl.

New items:

-Watermelon: +12 attack, -3 armor
-Some camera thing: +40 AGI, +30% aspd, 70% chance to deal an additional [mHP*7%]damage.

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #186 on: April 21, 2011, 04:45:19 AM »
Quote
[14:47] <Dormio|Lab> HEY
[14:47] <Dormio|Lab> DO
[14:47] <Dormio|Lab> YOU
[14:47] <TranceHime> Tell me about it Stuffman.
[14:47] <Dormio|Lab> KNOW
[14:47] <Dormio|Lab> HOW
[14:47] <Dormio|Lab> MUCH
[14:47] <Dormio|Lab> MP
[14:47] <Sodium> OR HAY GUIZE, SHOU CAN'T DIE
[14:47] <Dormio|Lab> SUWACKERZ INNATE COSTS?
[14:47] <Dormio|Lab> BECAUSE
[14:47] <Dormio|Lab> IT'S
[14:47] <Dormio|Lab> FUCKING
[14:47] <Dormio|Lab> 1
[14:47] <Dormio|Lab> MP
[14:47] <Dormio|Lab> 1 WHOLE FUCKING MP
[14:47] <Sodium> AW YEAH
[14:47] <Sodium> HI5 EVERYONE
[14:47] <TranceHime> It's... 1 mp.
[14:47] <Dormio|Lab> FREE SPAMMABLE
[14:47] <Sodium> ANOTHER MASTERPIECE FROM DOTSDEVS
[14:47] <Dormio|Lab> NUKE
[14:47] <rizock> DORMIO
[14:47] <Dormio|Lab> THAT DOES 80 DAMAGE
[14:47] <rizock> CALM DOWN
[14:47] <Dormio|Lab> AT LEVEL 1
[14:48] <Dormio|Lab> FOR
[14:48] <Sodium> it's range is melee range right?
[14:48] <Dormio|Lab> 1
[14:48] <Dormio|Lab> WHOLE
[14:48] <Dormio|Lab> MP
[14:48] <rizock> DORMIO
[14:48] <rizock> CALM
[14:48] <Dormio|Lab> 700 RANGE
[14:48] <Sodium> or is it range?
[14:48] <Dormio|Lab> 700
[14:48] <TranceHime> ...
[14:48] <Dormio|Lab> RANGE
[14:48] <Sodium> AW YEAH
[14:48] <Sodium> FUCK YES
[14:48] <Sodium> SUWAKO IS TOO GOOD
[14:48] <Dormio|Lab> SUWACKERZ
[14:48] <Dormio|Lab> GOD TIER

Re: [WC3 - Dots] General discussion thread II
« Reply #187 on: April 21, 2011, 05:17:42 AM »
Edit: Translated changelog and map download link at http://www.shrinemaiden.org/forum/index.php/topic,9111.msg611749.html#msg611749 instead.
« Last Edit: April 21, 2011, 05:58:06 AM by ApharmdB »

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #188 on: April 21, 2011, 05:35:46 AM »
OMG APHARMBD WHY?

You know how I said I'd tl this at home?
I lied.

Hero Changes:

-Reimu innate added.
-Marisa's Ritualise Space "Orreries Solar System" cooldown reduced from 30/28/26/24 -> 18
-Koakuma's "Devil Librarian" 0.10 MP regen gain for every 2% MP lost changed -> every 2.5% MP lost
-Patchouli's Sun Sign "Royal Flare" effect changed.
-Sakuya's Time Sign "Sakuya?s Special Stopwatch" AGI damage gain reduced from 3.40 -> 3.25
-Sakuya's Buriallusion "Phantasmic Killer" AGI damage gain reduced from 5.80 -> 5.50
-Remilia's Scarlet Sign "Red the Nightless Castle" no longer protects from certain debuffs.
-Alice's War Command "Sonic Rush" MP cost reduced from 600 -> 300
-Alice's War Command "Sonic Rush"  cooldown increased from 54 -> 75
-Merlin's Exciting Trumpet Piece - First Movement cooldown increased from 60/50/40 -> 100/90/80
-Yukari's base armor increased from 0 -> 2
-Suika's Qi of Oni "Deep Fog Labyrinth" cooldown changed from 15 -> 30/25/20/15
-Tewi's Cunning Rabbit "Ancient Duper" is linked with her innate.
-Tewi's Cunning Rabbit "Ancient Duper" is now shown in red to allies.
-Tewi's Rabbit Sign "Great Fortune Crest" damage % increased from 1.25/2.5/3.75/5 -> 1.5/3/4.5/6
-Kaguya's innate MP cost reduced from [25%+200] -> [20%+200]
-Kaguya's Impossible Request "Dragon?s Necklace?Indomitable Will- Everlasting Life-Patient Mind" cooldown reduced from 120 -> 60
-Shikieiki's Judgement "Guilty or Not Guilty" targets are now able to check their own guilt.
-Nitori's Chemistry "Light Saber Energy Reaction" no longer depends on Optics "Photon Cannon Cucumber.II" and follows Nitori's base level instead.
-Momiji's innate chance decreased from 20% -> 15%
-Suwako innate added.
-Koishi's base attack changed from 19~25 -> 19~24
-NEW CHARACTER ADDED: SHOU TORAMARU

Item Changes:

-Ice cube cost reduced from 2350 -> 2200
-Bento now only charges the first time a skill is used. (Skills charged resets whenever bento is used)
-Brother Sharp cost reduced from 4600 -> 4300
-Portable Donation Box bounty increased from 32 -> 40
-Unknown Stopwatch stop duration increased from 1.12 -> 1.44
-Oar attack bonus increased from 26 -> 28
-Anchor attack bonus increased from 26 -> 28
-Nice Boat attack bonus increased from 60 -> 64
-You Sure That's Enough Armor? price reduced from 3579 -> 3333
-Wing of a Pheonix price increased from 4200 -> 4800
-3D Escapade price reduced from 5100 -> 4800
-Jiao Show's Mask effect changed from 800 AoE 40% damage reduction -> 300 AoE 40% movement speed reduction
-Jiao Show's Mask duration and cooldown changed from 6s duration, 15s cooldown -> 3s duration, 25s cooldown
-New Item: High-Tech Camera
-New Item: Watermelon
-Watermelon Sword recipe changed from Screwdrive x2 -> Screwdriver + Watermelon
-Watermelon Sword effect changed from +48 attack, -7 armor corruption for 5s -> +36 attack, -9 armor corruption for 2s

Re: [WC3 - Dots] General discussion thread II
« Reply #189 on: April 21, 2011, 06:44:20 AM »
Shou
Range: 275

Innate
Every 12 seconds, Shou accumulates one magic pillar, up to a maximum of 6.
Her active skills use these pillars and additionally recovers 35 + 3% of her max hp/mp as health/mana.


D
Uses up 1 pillar to increase Shou's armour and magic resistance for 6.0s.
Within the duration, Shou's first attack after activating the skill carries bonus magic damage.
TThe armour and magic resistance bonus is removed after Shou's first attack.

Cooldown: 14/12/10/8
Mana: 80 (bugged, doesn't use any mana)

Level 1: 8 bonus armour, 16% additional magic resistance. 120 additional magic damage on first attack.
Level 2: 12 bonus armour, 24% additional magic resistance. 180 additional magic damage on first attack.
Level 3: 16 bonus armour, 32% additional magic resistance. 240 additional magic damage on first attack.
Level 4: 20 bonus armour, 40% additional magic resistance. 300 additional magic damage on first attack.

F
Uses up 1 pillar to create a blue/red magic pillar (use E for red, F for blue. They have separate cooldowns.)
If a unit comes within a certain distance from the pillar, the pillar will cause damage in an AoE.
The pillar lasts for 10 seconds.

Cast range: 600
Activation distance: 90
Damage AoE: 90
Cooldown: 6/5/4/3
Mana: 45/55/65/75

Level 1: Does 80 magic damage.
Level 2: Does 135 magic damage.
Level 3: Does 190 magic damage.
Level 4: Does 245 magic damage.

R (Passive)
Instantly kills a unit targetted by Shou that is below a specified percentage of its maximum health.
Enemies killed by this skill give additional bounty and adds 1 pillar.
At the same time, it deals magic damage and stuns in an AoE around the target.

Damage AoE: 250

Level 1: Instant kill on units below 2.5% of max health. Additional bounty of 2 gold, 40 AoE damage and 0.30s stun.
Level 1: Instant kill on units below 5.0% of max health. Additional bounty of 3 gold, 60 AoE damage and 0.50s stun.
Level 1: Instant kill on units below 7.5% of max health. Additional bounty of 4 gold, 80 AoE damage and 0.70s stun.
Level 1: Instant kill on units below 10.0% of max health. Additional bounty of 5 gold, 100 AoE damage and 0.90s stun.

W - "Complete Clarification"
Shou uses magic to move to the target location, creating 5 magic pillars from her location that damage and stun the target. Uses 1 pillar.

Cast range: 700
Length of pillar: 1100
Damage AoE: 180
Cooldown: 90
Mana: 250/300/350

Level 1: 220 magic damage and 1.0s stun.
Level 2: 440 magic damage and 1.5s stun.
Level 3: 660 magic damage and 2.0s stun.

Edit:Let the rage over OP Shou begin  :V
« Last Edit: April 21, 2011, 06:49:58 AM by ApharmdB »

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #190 on: April 21, 2011, 06:51:28 AM »
Suwackerz's passive

Range: 700
AoE: 60
MP Cost: 1
Cooldown: 4s
Deals [50+INT*1.2] damage.

Royal Flare

Casts for 2.5 seconds before dealing damage and stunning for 3 seconds.
If the enemy gets 1000 units away from Patchouli, Royal Flare goes off immediately, dealing 75% of its damage.
Range: 800
MP Cost: 150
Cooldown: 16/14/12/10
Damage: 75+INT*2/150+INT*3/225+INT*4/300+INT*5

Bar of Ten Kings

will post at home
« Last Edit: April 21, 2011, 06:56:47 AM by Dormio Ergo Sum »

Re: [WC3 - Dots] General discussion thread II
« Reply #191 on: April 21, 2011, 07:21:38 AM »
Hm while Dormio's in class, here's another piece of the picture and it looks quite scary.

Judgement of Ten Kings (Passive)
Passively increases Shikieiki's intelligence and agility and buffs her attack with pure damage.
Every [10 - current guilt]th attack on an enemy girl, Shikieiki will add 1 point of guilt to the enemy girl and deal bonus pure damage.

Level 1: Passively adds +2 int, +1 agi, +4 pure damage. Bonus 60 pure damage and guilt lasts 90s.
Level 2: Passively adds +4 int, +2 agi, +6 pure damage. Bonus 90 pure damage and guilt lasts 135s.
Level 3: Passively adds +6 int, +3 agi, +8 pure damage. Bonus 120 pure damage and guilt lasts 180s.
Level 4: Passively adds +8 int, +4 agi, +10 pure damage. Bonus 150 pure damage and guilt lasts 225s.
« Last Edit: April 21, 2011, 07:34:09 AM by ApharmdB »

Re: [WC3 - Dots] General discussion thread II
« Reply #192 on: April 21, 2011, 02:44:15 PM »
gogo google translate!

v0.962c -> v0.962f
some bug fixes

Reimu passive from 100 > 80 gold per assist
Reimu 3rd skill mp cost 45/60/75/90 -> 50/75/100/125
Patchouli Royal Flare base damage 75/150/225/300 -> 100/150/200/250
Patchouli gem cooldown 15 > 21 sec
Patchouli ult mp cost 20/40/60 -> 25/50/75
Suwhacker passive base damage 50 -> 30

Ran out of time :/

Re: [WC3 - Dots] General discussion thread II
« Reply #193 on: April 21, 2011, 09:47:25 PM »
Hurrr sorry to ask this of you ApharmdB but can you get the inate skill icons for:
sanae
mokou
tewi
merlin
kaguya

you should teach me how get into the map details or w/e so i dont have to keep bothering you about this  :V

Rikter

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Re: [WC3 - Dots] General discussion thread II
« Reply #194 on: April 22, 2011, 01:42:38 AM »
So don't place Nazrin Pendulum under Shou Pillars. It crashes the game.

Stuffman

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Re: [WC3 - Dots] General discussion thread II
« Reply #195 on: April 22, 2011, 01:45:48 AM »
So don't place Nazrin Pendulum under Shou Pillars. It crashes the game.

How ironic that that combination would work so poorly :V

Rikter

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Re: [WC3 - Dots] General discussion thread II
« Reply #196 on: April 22, 2011, 02:27:46 AM »
Actually they where on opposing teams.

Re: [WC3 - Dots] General discussion thread II
« Reply #197 on: April 23, 2011, 08:13:01 PM »
Well, all the tables are done and before i start adding notes/stuff i need a couple of questions answered before i start adding something that isnt true  ;)

1. Damage type of reimus ballz -> all of its magic
2. damage type of momiji shield bash -> its magic jerk reverie
3. scaling on yamame spiders
4. who has gay effects with phoenix
5. keine D damage type in exmode
6. hinas damage type with all her skills -> magic
7. yukas damage type with flower stun -> magic
8. who has gay effects with subdoll
9. does everything effect remi while in nightless
10. what nues innate does ITS SO UNKNOWN -> kills a clone or does damage: your base damage
11. damage on neutrals with hatates F
12. tenshis keystone, how its broken
13. i forgot does kogasa spin still ignore omae? -> no
14. mokous self damage on dive, is it life loss or self magic damage. it goes through invulnerability so idk -> magic damage can be reduced but not negated
15. does pressing S in middle of yuyuko channeling not cause cool down? -> no cd yo
16. can  wriggles swarm die while wriggle is alive? ive seen it happen before but who knows.... -> yes they can
17. also with wriggles swarm, if they dont return to her will they not heal? -> no return means no heal
18. gugnir is pure damage right? -> yes
19. reisen slow, is it really a orb idk i havent really tried putting frog/watermelon on -> its an orb
20. what does stop china ult, so many changes to it  :X
21. damage return on merlin ult -> just plain old returns damage not a damage type or life loss
22. iiw really cause 100% cleave chance for komachi passive? -> no
23. damage of sakuya knives -> base is magic
24. what about crashing the game with nazrin/shou?
25. pressing S in middle of youmu ult stop it? -> no
26. nazrin pendulum damage -> magic
27. +damage type on reisens passive -> magic
28. damage cap on kisume ult?
29. name of katana
« Last Edit: April 25, 2011, 04:02:22 PM by Dr Rawr »

Reverie

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Re: [WC3 - Dots] General discussion thread II
« Reply #198 on: April 23, 2011, 08:17:52 PM »
2.physical
14.self magic
 
the rest is....

Helepolis

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Re: [WC3 - Dots] General discussion thread II
« Reply #199 on: April 23, 2011, 08:39:11 PM »
9. does everything effect remi while in nightless
We don't need. Needs extensive re-testing.

18. gugnir is pure damage right?
I hope that is a joke question.

Re: [WC3 - Dots] General discussion thread II
« Reply #200 on: April 23, 2011, 09:02:18 PM »
also 33,300 somalia shillings to ever can answer all those in one post  :smug:

zimbabwe just doesnt work
« Last Edit: April 23, 2011, 09:14:34 PM by Dr Rawr »

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #201 on: April 23, 2011, 09:10:39 PM »
also 376 zimbabwe dollars to ever can answer all those in one post  :smug:

You're missing a few zeroes bro.

Messiah

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Re: [WC3 - Dots] General discussion thread II
« Reply #202 on: April 24, 2011, 12:12:06 AM »
25- Youmu ult isn't stoppable by S button.
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Hero999

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Re: [WC3 - Dots] General discussion thread II
« Reply #203 on: April 24, 2011, 03:15:04 AM »
3) the 1st number increases with str, i think the ratio is somewhere about 5 str to increase 1, agi increases the %, and the rate to increase is like 40agi to 9% so its somewhere around 4.5 agi per %...
4) That depends, on what u mean by *gay* effects,
China > stun skill stacks with phoenix in which the phoenix dmg can stun if it hits.
Remilia > the dmg stacks with LS and help dmg with aoe and nightless
well yah it depends

Re: [WC3 - Dots] General discussion thread II
« Reply #204 on: April 24, 2011, 03:46:58 AM »
Well, all the tables are done and before i start adding notes/stuff i need a couple of questions answered before i start adding something that isnt true  ;)

8. who has gay effects with subdoll
10. what nues innate does ITS SO UNKNOWN
12. tenshis keystone, how its broken
19. reisen slow, is it really a orb idk i havent really tried putting frog/watermelon on
20. what does stop china ult, so many changes to it  :X

8. Byakuren seemed to have the damage from ult on her clone (not sure about the lifestealing), dunno about the current version
10. besides making clones disappear, I don't know
12. besides people stacking str food on her, I don't know
19. not sure, but that would be a reason why I wouldn't get Katana on her (not sure if Katana also stopped working with clones).. also I'm not sure if High-tech camera is not an orb-effect, or it's not doing its job while Reisen's using it (if it happens to be an orb effect, then Reisen loses her slowing, or she doesn't do the bonus damage..)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: [WC3 - Dots] General discussion thread II
« Reply #205 on: April 24, 2011, 04:54:12 AM »
shadow katana and camera isnt an orb they can stack with frog and watermelon, and yes katana doesnt work on her clones

CloverNaght

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Re: [WC3 - Dots] General discussion thread II
« Reply #206 on: April 24, 2011, 05:16:27 AM »
reisen's F counts as orb i try to use IIW on her and my F didn't come out at all
Behold the power of love instagibbing, ze!!~

Kylesky

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Re: [WC3 - Dots] General discussion thread II
« Reply #207 on: April 25, 2011, 02:14:53 PM »
Hi, uhh... me and a friend of mine started playing DotS recently and we were wondering when the usual times of activity were? Well since DotS is a lot funner with other people and the AI doesn't necessarily "hone your skills" :V

Oh yeah... most of you guys will probably not know who the hell I am... so... kylesky from RaNGE here... I rarely go to any other forums except for frontpage headlines, so yeah... it's kinda my first time posting here :ohdear:
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Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #208 on: April 25, 2011, 02:32:44 PM »
Just lurk the IRC channel and hope that you can catch a game starting since we have people from almost all the timezones now.

You're much more likely to see a game during weekends and holidays because we have school/work/whatever.

Oh, and hi, nice to see another DotS player. :)
« Last Edit: April 25, 2011, 02:34:46 PM by Dormio Ergo Sum »

Kylesky

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Re: [WC3 - Dots] General discussion thread II
« Reply #209 on: April 25, 2011, 02:48:27 PM »
Thanks :D I guess I'll just start tomorrow cause it's getting late here...
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