Author Topic: Mafia Rule Mafia - Postgame, Town Win  (Read 103822 times)

Doll.S CUBE

  • I Have A New Obssession
  • *
  • ♥Puppy Love♥
Re: Mafia Rule Mafia - End
« Reply #780 on: March 18, 2011, 12:21:26 AM »
What does MVP mean?

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: Mafia Rule Mafia - End
« Reply #781 on: March 18, 2011, 12:23:00 AM »
Most Valuable Player.

And I think most of us would second that.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Re: Mafia Rule Mafia - End
« Reply #782 on: March 18, 2011, 12:23:21 AM »
I think Shadoweh and Iced Fairy were both the MVPs of their respective alignments, though Zak gets a major HM town-wise for catching both Bard and Conq on D2 without shenanigans, shame everybody ignored him. Shadoweh was pretty much played leader all game and I personally thought she looked incredibly obvtown, not to mention how well she nailed Iced Fairy on D4. Iced Fairy did an excellent job of picking up the scum team after Bardiche died, and his posts were fairly impressive and blended in with the rest of the town quite well.

Pretty neat, considering both were newbies.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Mafia Rule Mafia - End
« Reply #783 on: March 18, 2011, 12:23:34 AM »
Most Valuable Player.

It's rare to play a game where both town and scum MVP are obvious, but I feel that Shadoweh and IF, both totally new players, earned these accolades easily.

Iced Fairy

  • So like if you try to hurt alkaza
  • *
  • I will set you on fire k'?
    • Daisukima Dan Blog
Re: Mafia Rule Mafia - End
« Reply #784 on: March 18, 2011, 12:26:49 AM »
Also, I should probably throw this out for the record - if my "schezo is so obviously scum" comment wasn't dripping with sarcasm enough, I had a pretty good bead on IF.
That makes me feel somewhat better.  I figured you suspected me (because I was guilty as sin and two people had figured it out).  So thus my only way to win at that point was to convince him to lynch you.  Somehow.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Mafia Rule Mafia - End
« Reply #785 on: March 18, 2011, 12:29:29 AM »
I wasn't kidding about not wanting to play mafia over the weekend though!

Shadoweh

  • I will ahn~ vote count for you
  • *
  • The STRONGEST Day Effect
Re: Mafia Rule Mafia - End
« Reply #786 on: March 18, 2011, 12:32:34 AM »
You guys.  :blush: I'm most proud of realizing my role was a weird reverse rolecop, realizing I can catch the post restrictor with it, and immediately identifying who the post restrictor is and checking them. Die Conqueror Die!
I am so sorry to huh what and anyone who checked post #301 to see if I broke it.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Iced Fairy

  • So like if you try to hurt alkaza
  • *
  • I will set you on fire k'?
    • Daisukima Dan Blog
Re: Mafia Rule Mafia - End
« Reply #787 on: March 18, 2011, 12:38:24 AM »
I'm most proud of living past day 5.  Seriously Conqueror basically gave away that I was scum in his death speeches, and Shadoweh had me pegged, even if some of her reasoning was off.  Not to mention by that point anyone counting the actions per night and roles would have confirmed I had to be lying.

And yeah Shadoweh we scum regreted not killing you on night 3.  And not just because of Edibles bulletproof.

Re: Mafia Rule Mafia - End
« Reply #788 on: March 18, 2011, 12:49:13 AM »
tl;dr warning

My general thought was that scum was not given much to work with in this set-up, what with the Remote Virus generally working against them once town pieced the puzzle together, and the rest of their effects being somewhat lackluster. I attempted to make up for this making a lot of town roles be traps that appeared effective but had issues that were more likely to harm town than scum. Even then, it seems that it turned out rather biased against the scum team in the end, though the difference in power levels wasn't exactly gigantic.

I also personally do not think that playing the set-up was very efficient this game due to all the modscrewery (and this should have been extremely evident after Hourai's flip), but apparently the players did not agree? :s

That said, apologies for all the screw-ups on my part regarding the role PMs (I think Schezo and Pesco suffered the most from them). There were seriously a couple of instances where I had  thought I had mentioned something in the PM, only to go back and check after sending it and realize it wasn't there. I'm not sure how all this happened considering that I wrote up everything several days in advance (and rough drafts months ago), but I will most certainly try to be more thorough if I host again in the future, since I believe mod miscommunication was one of the worst parts of this game.

.::Town::.
-Kitten4u-
You are Rule 5, Townie Shade.Your abilities are as follows:
  • You are fully aware of the schedule for the game's day and night phases, and ready to use this to your advantage. During the night phase, you may blend into the shadows and stalk another player, learning who your target used their night role on that phase, if applicable. If your target did not leave their house, you will startle them, preventing them from using their role during the following day phase and the next night phase.
You win when all threats to the town have been eliminated. Best of luck!
This was probably town's best role, as tracking would have been incredibly useful this game with both the twist and a restrictor lying around.
Except then it died N1 and resulted in what was possible the worst day effect combination for town. :V Even if Shadoweh made the most out of it in the end.

Aside from that, K4U's role was intended to be the only reliable informative role in the game - Shadoweh's and Dormio's were not particularily useful for determining the alignment of any player other than the Conqueror/Restricting Rolecop (which was intentional). The only downside was that its secondary effect was more likely to screw over a town PR than a scum PR.

Also, I totally did not expect town to handle K4U's day effect the way they did. I was expecting them to use evicts and only cast votes around deadline, although it seems that the townie riot skewed the turn-out of everything.

-Hanged Hourai-
You are Rule 8, Townie Magical Barrier.Your abilities are as follows:
  • Being an embodiment of No Lynches, you are adequately prepared to protect townies from harm. During the night phase, you may PM me the command ##Guard (Player Name), and the player you chose will be immune to all harmful actions that night, nightkills included.
  • However, your ability is not without its limits. If you succesfully protect your target from any type of harmful action, you will be informed that you will need to spend the following night recharging. During said night, you will be incapable of using your role.
You win when all threats to the town have been eliminated. Best of luck!
Quote from: List of Blockable Actions
  • Nightkill (Scum)
  • Hammer Vig (Hammer Bro)
  • Stalk (Shade) <- blocked even if the roleblocking doesn't take effect
  • Blackmail (Dormio) <- not actually harmful, but considered so due to flavor reasons
  • Restrict (Restricting Rolecop)
  • All Tetris Block Effects (Tetris Block)
Pretty much a trap role despite being a doc, on the grounds that he could potentially screw up an investigation and be forced to recharge on the same night. Not to mention his inability to block Twist. He did, however, have the boon of being able to stop the posting restrictions and voteblocks (the latter of which he caught N1), which were scum's best ways of messing with town early on.

His day effect was specifically given to him so that players could not rely on the doc to have the player with the fullcop survive, essentially making the voted player major scum target and rendering the day effect useless (the actual hope was that Hourai's day effect would be triggered early on, meaning that the ##Promote wagon could be analyzed if the chosen player flipped). Except I did not think this through completely, so the day effect ended up a bit overpowered lategame with both the Asteroids Monster and Hammer Bro running around. Probably would have went back and nerfed it if I could have. Quite frankly, I'm surprised nobody bitched about it.

-Schezo-
You are Rule 6, Townie Riot Leader.Your abilities are as follows:
  • As it turns out, the town can be a very angry bunch, stopping at nothing to settle their thirst for the blood of scum. Who better to know this but the rule dictating the lynch mechanics? During the night phase, you may choose to rally the town up by PMing me the command ##Start Mob, and as a result, the top two voted-for players will be lynched instead of only the player with the most votes during the following day phase. This only works once in the game, and is considered a day effect.
  • Your benifits of your control over lynchings does not stop there, however. Once in the game, you may send me the command ##Lookup (Day Number), and you will proceed to graverob the player who was lynched that day and learn the full information of their role. If multiple players were lynched that day, you will need to specify one. This will obviously fail if no players were lynched on that day, not that I have any idea why you would waste your ability like that!
You win when all threats to the town have been eliminated. Best of luck!
Quote from: Schezo's Day Effect
Kingmaker
Players will vote to elect a player who chooses the day's lynch, rather than going by the typical voting process. The elected player will receive a special benifit for their role, regardless of their alignment.

MOD NOTE: The "special benifit" is the addition of with BENIFITS! to the end of the chosen player's role name. Pointless bastardry!
Shame on you all for not lynching Schezo D2, I really hoped his day effect would come into play. Like Hourai's, it mainly existed to help analysis some time in the future in case the kings flipped, due to the promised role augmentation. Except said role augmentation didn't matter anyway and was only there to make kingvotes less of a null tell. :V

... I honestly don't have much to say about this role aside from that aside from apologies to the player who rolled it, which I think I already covered earlier.

-Doll.S-
You are Rule 2, Townie Asteroids Monster.
Your abilities are as follows:
  • You are a rather tricky one, and may manipulate the circumstances around your death to avoid the rule you're based on. After your death, you may PM me and choose to either be given voting abilities (but not speech) during the closest day phase, or be given speech during the closest night phase. Note that if you choose to gain voting abilities after dying overnight, your ability will take effect immediately, and likewise if you choose to gain speech after dying through lynch.
  • Currently unbeknownst to most of the players is the fact that whenever a player dies in this game, a special effect will be added to the day phase following their death. However, being able to technically live on past your death is enough of a game alteration, so you are currently mod-guaranteed to not trigger any Day Effects after you die. For now, anyway.
You win when all threats to the town have been eliminated. Best of luck!
Not much to say about this, either - it was mainly just a filler role intended to potentially give Bard a night discussion partner if the townie who rolled it died (which didn't work out, like half of the things I hoped for this game). It was also the only role I would consider to be completely free from bastardry, with no traps whatsoever, no day effect trigger, no need to worry about Twist screwing it up and the added bonus of pre-game knowledge about the set-up's main gimmick. Shame it essentially ended up being a Vanilla role as far as the game's outcome was concerned.

-PX-
You are Rule 11, Townie Waffle Buster.
Your abilities are as follows:
  • Being the authority on how players vote rule-wise, you hate to see these votes go to waste. If the town is ever waffling between two lynch targets and appears to be stuck in a tie, you may PM me the command ##Bust (Player Name), and that player will gain an anonymous half-vote, breaking any ties they are involved in. You may change what player your half-vote is on at any time by PMing me.
  • Additionally, you are so dedicated to your role of breaking ties that nobody can stop you! Any roles attempting to block you will fizzle out.
You win when all threats to the town have been eliminated. Best of luck!
I liked this role's name a lot. That's really all I think there is to say on the matter, though.
It should be noted that the Waffle Buster was immune to all types of blocking, including the voteblock and infoblock, which is another part of this set-up that I think was might have been a bit biased against scum.

Oh! Also, Bust would have worked during the day effects of Hourai and Schezo too (had a player with the waffle been alive, I would have informed them as the day began).

-Dormio-
You are Rule 12, Townie Blackmailer.
Your abilities are as follows:
  • While the motive for your existance as a rule might sound pleasant, you have some rather shadowy hidden depths, as evidenced by that last sentence right there. During the night phase, you may PM me a 125-word or less threatening message to send to a player of your choice, and if it is adequately threatening (I will tell you if it isn't), you will be informed of the name of their role the following morning.
  • Your rather corrupt methods make you a Miller. You will scan as guilty to sane cops, and town to insane cops.
You win when all threats to the town have been eliminated. Best of luck!
The inclusion of the Miller ability was another case of pointless bastardry, seeing as there were no ordinary cops in the set-up whatsoever. I only added it to the role to keep the Blackmailer on their toes.

I'm a little curious why Dormio was not considered to be cleared in LYLO, actually. As a namecop, he was pretty much worthless aside from being able to maybe possibly check for fakeclaims and also catch the Restricting Rolecop, with his real intended power being the ability to clear himself should he reach a point in the game where only one scum was alive. Except nobody picked up on how he couldn't have blackmailed Iced Fairy and nightkilled in the same night, even though Iced Fairy confirmed receiving the message. Why did this happen? :s

-Shadoweh-
You are Rule 4, Townie Effect Cop.
Your abilities are as follows:
  • Having checked the edit history of the wordpad file (yeah, I don't use notepad for this, sue me) in which the information on this game's set-up has been kept, you are aware of something the mod DOESN'T WANT YOU TO KNOW: whenever a player dies in this game, a special effect will be added to the day phase following their death. This may become more evident to the rest of the town over time, but for now, you have the privalege of knowing this game's major gimmick before it comes into play. Aren't you special?
  • Beyond this extra information, you have a night action as well. Ever night, you may target another player, learning the day effect triggered by their death. You may of course choose to check yourself for day effects as well.
You win when all threats to the town have been eliminated. Best of luck!
I liked this role PM. Shadoweh had a fairly sane role with a decently useful ability, and there is very little to say aside from this.

-Edible-
You are Rule 10, Townie Hammer Bro.
Your abilities are as follows:
  • As a rule partially revolving around hammers, you are rather proficient with them. As a result, you may go to another player's house during the night phase and proceed to bash their skull in, killing them. Unfortunately, your hammer is prone to breaking, so using this ability will cause you to lose both of your abillities.
  • Your hammer is useful for more than just murdering people. If you are attacked overnight, you will automatically fight off your attacker and live to see the next day. However, this will result in your hammer breaking, causing you to lose both of your abilities.
You win when all threats to the town have been eliminated. Best of luck!
Quote from: Edible's Day Effect
Autobalance
If it is currently impossible for town to reach 3P lylo barring a day or night with no deaths, the living player who has accumulated the least votes over the course of the game will be given a compulsory one-shot nightvig.
In hindsight, this role was overpowered. I created with the intention that the player would get into a slight claim conflict with the other protective town role (Hourai's Magical Barrier) or the other town killing role (Schezo's Riot Leading), but that did not work out very well due to the difference in nature of the two abilities. Furthermore, it gave players an extra option on how to abuse Hourai's day effect and was possibly a bit too good for fearmongering (which Edible took advantage of). If I could go back, I think I would try to find a way to slightly weaken its bulletproof somehow, or just scrap it all together.

-Pesco-
You are the Addendum, Townie Chattering Bird.
Your abilities are as follows:
  • In correlation with the rule (or rather, addendum of a rule) you are, you love talking to people! In fact, you love chatting so much that your entire role revolves around speaking with others. During the night phase, you may choose another player to link yourself to. You will then be allowed to talk to that player outside the game thread in a quick topic that I will link you and your target to. This will last until your target dies, at which point you will be allowed to target somebody else. It is entirely possible for you to strike up a conversation with scum, so be careful.
  • Your linking methods have a side effect as well. The player you are currently able to talk with will become tied to you, and any non-killing actions that target one of you will target the other as well, so keep that in mind.
You win when all threats to the town have been eliminated. Best of luck!
Probably caused the biggest mod screw-ups this game. I personally liked the idea behind this role, but I did a horrible, horrible job writing up the role PM and even forgot to mention some things that I was sure I had already mentioned earlier on. Also sadface at the lack of a chained posting restriction or voteblock, that would have been hilarious.

I also didn't expect any townies to take advantage of its day effect so well. I think this is another reason why Shadoweh deserves MVP.

-Zakeri-
You are Rule 7, Townie Ranting Doublevoter.
Your abilities are as follows:
  • You despise No Lynches and lynch ties, having seen scum slip out of your grip too many times due to them. As a result, you are doing all you can to prevent any from happening this game, in the form of a double vote. To properly use this double vote, the entire post containing your vote must be a rant condemning lynch ties and especially no lynches. It is required to be at least 100 words long, and each paragraph must involve some sort of non-game related attack on lynch ties and no lynches. (By non-game related, I mean that the insults and/or complaints must have nothing to do with the game at hand. Ridiculous past accounts that probably never actually happened are recommended. Basically, the more hammy and overall ridiculous your post is, the better.)
  • If you're not sure if a post would succesfully count as a double vote, feel free to PM it to me ahead of time and I'll give you an answer. If no attempt at a rant is made, then your vote will of course only count as one.
You win when all threats to the town have been eliminated. Best of luck!
Another role that I'm sad never fully saw the light of day. While it sounded like a gag at first, it actually had a fair amount of uses due to the amount of vote-related day effects, such as Kingmaker, Blessing and Town Riot. I think it would have been especially valuable in the latter of the three had Zak been around before deadline to use it, but alas, people let Bard self-hammer.


Scum info will come eventually~
« Last Edit: March 18, 2011, 12:54:19 AM by huh what »

Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #789 on: March 18, 2011, 01:03:51 AM »
I still find it ironic that basically the only thing the doc couldn't protect against was the virus.

Iced Fairy

  • So like if you try to hurt alkaza
  • *
  • I will set you on fire k'?
    • Daisukima Dan Blog
Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #790 on: March 18, 2011, 01:05:31 AM »
Dear lord.  We went into that game screwed.


Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #791 on: March 18, 2011, 01:10:02 AM »
You weren't a doctor, Hourai, you were a ~magical barrier~! It's different.

.::Scum::.
-Polaris, and later Iced Fairy-
You are Rule 9, Scum Tetris Block.
Your abilities are as follows:
  • You are a member of the scum team! Your allies consist of Conqueror, playing Rule 1, Scum Restricting Rolecop, and Bardiche, playing Rule 3, Scum Remote Virus. You may talk to them at any time in this quicktopic. Naturally, you may also choose to execute the scum nightkill and take out a player of your choice if none of your buddies are already doing so.
  • It's only natural that you'd be scum, being a rule allowing mafia to trick innocent townies into thinking that their doctor was succesful. You have a fair amount of tricks up your sleeve that you have previously devised when coming up with methods to fake a lack of nightkills, and you may use them against the town. However, each of your night actions will only work once, so use them wisely.
  • Your first night action is a standard roleblock. Your target will fail to use their role overnight. This affects some passive roles as well.
  • Your second night action is a voteblock. Your target will fail to vote the following day. They will not be informed that they were voteblocked. This ability does not work in LYLO.
  • Your third night action is an information corruptor. Any informative roles that attempt to learn about your target will fizzle out.
  • Your fourth night action is a wildcard. You may use it to re-use any one of your other night actions.
You win when the number of scum is greater than or equal to the number of remaining townies. Best of luck!
Generic scum jack, except all his abilities were based on blocking. See, it's clever because he's named Tetris Block and could roleblock ~four times~!

Seriously though, I really really wanted to see somebody pull a voteblock off here, since that role seems to be really underused around these parts for some reason.

It should also be noted that I have never seen an information corruptor used in a set-up before, which made it seem odd to me when everybody just let Iced Fairy's mentions of "herp derp info blocker" fly. I guess there's something I'm not aware of here? :s

-Conqueror-
You are Rule 1, Scum Restricting Rolecop.
Your abilities are as follows:
  • You are a member of the scum team! Your allies consist of Polaris, playing Rule 9, Scum Tetris Block, and Bardiche, playing Rule 3, Scum Remote Virus. You may talk to them at any time in this quicktopic. Naturally, you may also choose to execute the scum nightkill and take out a player of your choice if none of your buddies are already doing so.
  • By abusing loopholes in the rule you represent, you may have the mod give another player a posting restriction to follow during the following day through the night action command ##Bind (Player Name). This restriction will wear off after a day. Your target will be informed that something beneficial to scum will happen if they fail to abide by it, though it will be guaranteed that it is not a modkill.
  • You are expected to fully detail the restriction you want to assign your target to do when PMing me your night action, because I am not going to make these things up for you. The only restrictions are that it must not interfere with the way the player uses their role/vote or make it impossible for them to properly and/or truthfully communicate their thoughts. As an example, "quote the song "Let's Get It On" by Marvin Gaye in every paragraph you post in-thread" would be an acceptable restriction to assign to a player. "Only use the words "herp" and "derp" when posting" would not.
  • To make your ability a little more rewarding, if your target breaks their posting restriction, not only will they be roleblocked during the following nightphase, but you will be given full information regarding their role. This includes any mod-notes related to it.
You win when the number of scum is greater than or equal to the number of remaining townies. Best of luck!
Ohhh boy. I personally love posting restrictions, so this was fun to come up with. The role name and day effect were deliberately chosen so that the two non-tracker informative roles could actually potentially catch scum without the dumb luck of nabbing them on a fakeclaim. It was a bit misleading, however, since the role wasn't a rolecop in the strictest sense.

If anybody had broken their day effect posting restriction, they would have lost their ability to speak alongside the typical effects from posting restrictions in this game (they'd retain their voting abilities, though). This could have actually caught Iced Fairy in a lie had anybody bothered to check and attempt to validate his claim.

-Bardiche-
You are Rule 3, Scum Remote Virus
Your abilities are as follows:
  • You are a member of the scum team! Your allies consist of Polaris, playing Rule 9, Scum Tetris Block, and Conqueror, playing Rule 1, Scum Restricting Rolecop. You may talk to them at any time in this quicktopic. Naturally, you may also choose to execute the scum nightkill and take out a player of your choice if none of your buddies are already doing so.
  • Being the no-good scum you are, you may break the latter half of the rule you represent and speak your thoughts during the night phase! Which... doesn't actually have much of an effect beyond potentially furthering your scummy agenda if you're convincing enough. Luckily, this is not the only trick you have up your sleeve.
  • If out-of-thread contact was not actually banned, it would soon create chaos, so why not twist the game to create some chaos of your own? You are currently infected with a virus, which you are obligated to pass on to another player at night through the command ##Twist (Player). This command also doubles as a bus driver: people who target the player who used ##Twist will instead target said player's target, and vise versa. Players infected with this virus are required to use the command ##Twist over any other night actions they might have, as using the command is the only way they can remove the virus, giving it priority over all their other actions. While the flavor will imply some sort of negative redirecting effect, they will not be told of any of its effects.
  • As a warning, you will have no control over this virus whatsoever after initially passing it on, meaning it could potentially bite your alignment in the back later. Additionally, if you ever end up dead, the ##Twist command will be removed from circulation entirely.
  • One more thing: players with killing roles are allowed to nightkill and pass on the virus in the same night, making it the only action in the game that can be used alongside a nightkill. This does not make the virus an effective alibi, however: all targeted players will be told this fact in the PM informing them of their infection, even if they do not have a killing role.
  • As ridiculous and generally disruptive as this role probably sounds, you can take solace in the knowledge that it is mod-guaranteed to be the most bastard-esque role in the game, meaning that it should hopefully not get any worse than this. Whether this knowledge is worth sharing with your buddies or not is up to you to decide.
On further review (read: I just re-read a role PM I wrote ages ago and it looks stupid but I don't have time to re-write it), I... think I might not have explained this role very well. Feel free to ask me questions if it's unclear.

You win when the number of scum is greater than or equal to the number of remaining townies. Best of luck!
Generally intended to be a huge bastard role. I think I overestimated it, actually - it wasn't supposed to exactly be a reliable, powerful role for scum, but I hadn't noticed how easy it could potentially screw over the scum who used it. It did succesfully cause some confusion on D2, at least, which was really fun to watch from a modding PoV.

It should be noted that I specifically made the insomniac be a scum role because insomniacs seem to generally be associated with town roles from what I've seen, as they usually allow town to lay out a townie thought process overnight. As a result, I felt that giving it to scum could potentially be an interesting twist. While Bard did use the nighttalk, it was not particularily in the way I expected and only popped up on N1, so I consider this to be another one on the "roles I'm sad never fully came to light" list.

Also, Twist actually did have infinite priority regardless of whether Hourai could block it or not, but I of course forgot to mention that. <______________< Sorry, Schezo.


Next up, night actions.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Mafia Rule Mafia - End
« Reply #792 on: March 18, 2011, 01:13:46 AM »
Edible's playstyle:  :yukkuri:

This is true, actually.  huh what, care to quote my N1 action?

Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #793 on: March 18, 2011, 01:16:48 AM »
.::Actions::.
-N1-
Bard - ##Nightkill K4U, ##Twist Edible
Conq - ##Bind Shadoweh
Polly - ##Voteblock Edible (Redirected to Bardiche, moves on to Pesco, fizzles on both)

Pesco - ##Link Edible (Redirected to Bardiche)
Edible -N/A
K4U - ##Stalk Hanged Hourai [result: targeted Edible, but was redirected to Bardiche and later Pesco]
Hourai - ##Guard Edible (Redirected to Bardiche, and as a result, Pesco, absorbs the voteblock and is forced to recharge)
Caedo - ##Blackmail Bardiche (Redirected to Edible) (Result: Hammer Bro.)
Schezo - ##Start Mob
Shadoweh - ##Check Pesco (Targets Pesco as well)

-N2-
Conqueror - ##Kill Zakeri
Iced Fairy - ##Infoblock Hourai

Edible - N/A
Hourai - ##Recharge
Caedo - ##Blackmail Zakeri
Schezo - N/A
Shadoweh - ##Check Conqueror

-N3-
Conqueror - ##Kill Edible (Fail)
Iced Fairy - ##Infoblock Conqueror

Edible - ##Kill Shadoweh (Fail)
Caedo - ##Blackmail Schezo
Shadoweh - ##Check Schezo

-N4-
Iced Fairy - ##Kill Shadoweh

Doll.S - ##Fullcop Edible
Caedo - ##Blackmail Iced Fairy

-N5-
Iced Fairy - ##Kill Doll.S


Overall, hosting this game was certainly... an experience. I'm not really sure if that's a good or bad thing. I did enjoy creating the set-up even if it was rather wonky, so I'm still interested in hosting and fully intend to learn from the failures here.


As a bonus, here is Edible's N1 action and result, as requested:
Quote from: huh what
##take it easy

Is approximately what I will do tonight.
You succesfully take it easy overnight! :yukkuri:

Additionally, you find the following extremely threatening message inside your mailbox on the next morning.

"Dear Bardiche,

You had best start playing nice now, ya hear?
There's nothing wrong with trying to squeeze a little info out of them scum bastards, but if yer not gonna be courteous about it...
Well, let's just say that a certain individual might be met with an unfortunate accident, you know how these things just happen.
Now we're all buddies here, hunting scum and all that jazz, so you best be playing nice."

Furthermore, you have been infected by a virus that forces you to use the night action ##Twist on another player tonight to remove your infection. You are not entirely sure what this action does, but it sure doesn't sound good.

You may not use any other night action alongside ##Twist, with the exception of killing actions.

You cannot take it easy like this. :(

Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #794 on: March 18, 2011, 01:19:52 AM »
So yeah, I think that's all there is to reveal set-up wise, unless anybody has any other requests.

Comments? This is my first time finishing hosting a role madness game on a site where the players aren't complete retards, so I would like some advice for the future, at least.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #795 on: March 18, 2011, 01:21:13 AM »
Comments? This is my first time finishing hosting a role madness game on a site where the players aren't complete retards, so I would like some advice for the future, at least.

I thought you were a new host.

Given the ridiculous amount of stuff going on, I'd say you handled it pretty well.  The few screwups there were seemed to balance each other out.

Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #796 on: March 18, 2011, 01:21:55 AM »
I've hosted on other another forum multiple times before.

But people on said forum are derps, so I didn't really learn much from it |:

Iced Fairy

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Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #797 on: March 18, 2011, 01:22:05 AM »
I'm kinda curious what my death effect was.

And yeah, with 3 cop roles, each of which could catch 2 of us, I'm surprised things lasted this long.  I figured Conqs role was just pure trolling with little value, and Bardiche's role doomed him if anyone made the logical leap to look at the start of the infection chain.

Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #798 on: March 18, 2011, 01:23:00 AM »
I'm kinda curious what my death effect was.
Row Clear, which reduced the time in the day by 10 hours.

Pesco probably would have raged at me even more if it ever actually took place.

Conqueror

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Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #799 on: March 18, 2011, 01:24:23 AM »
Update the first page with handy links!  :moogy:

And get your co-mods to proofread the PMs and such if you find that a problem. What is NeoSerela doing there anyway?  :V

In general I thought you did a pretty good job with the roles, although I agree scum was underpowered - perhaps get more people to review the setup? Good game nonetheless.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Edible

  • One part the F?hrer, one part the Pope
  • *
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Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #800 on: March 18, 2011, 01:24:36 AM »
Pesco probably would have raged at me even more if it ever actually took place.

Ahahaha!  Yes, yes he would have.

If you ever want an example of how not to run role madness, look at any game Ramus hosts.

Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #801 on: March 18, 2011, 01:26:17 AM »
And get your co-mods to proofread the PMs and such if you find that a problem. What is NeoSerela doing there anyway?  :V

In general I thought you did a pretty good job with the roles, although I agree scum was underpowered - perhaps get more people to review the setup?
I had two co-mods and both of them barely said anything about the set-up or role PMs at all :<

If you ever want an example of how not to run role madness, look at any game Ramus hosts.
I wasn't around for the old forums and the archive appears to be down, so I have no way of doing so. :s

Re: Mafia Rule Mafia - Endgame, Town Win
« Reply #802 on: March 18, 2011, 01:29:09 AM »
You cannot take it easy like this. :(

:(

Dormio Ergo Sum

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Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #803 on: March 18, 2011, 01:30:46 AM »
Nobody shall take it easy whilst they receive threatening messages that do nothing.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #804 on: March 18, 2011, 01:31:20 AM »
In that particular instance it was like being threatened by someone else's junk mail.

Dormio Ergo Sum

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Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #805 on: March 18, 2011, 01:32:50 AM »
Whatever, I still claim additional victory on the fact that all the people in LYLO possessed a letter from me.

Serela

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Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #806 on: March 18, 2011, 01:33:23 AM »
In that particular instance it was like being threatened by someone else's junk mail.
Yes, I found that particularly hilarious.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #807 on: March 18, 2011, 01:34:13 AM »
Whatever, I still claim additional victory on the fact that all the people in LYLO possessed a letter from me.

Post 'em!

Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #808 on: March 18, 2011, 01:35:19 AM »
Partially related: Since there have been a lot of newbies lately, what are the odds of there being larger game (15-17) some time in the near future? The playerbase seems to have expanded quite a bit.

I'm asking about this because I happen to find large games especially fascinating for whatever reason (much like anonygames).

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Mafia Rule Mafia - Postgame, Town Win
« Reply #809 on: March 18, 2011, 01:38:57 AM »
Our absolute max is generally 16 people (12 town 4 scum), and even those tend to go poorly.  Given the speed at which we play mafia, it is difficult for everyone to read everyone else's posts while also forming posts of their own.  Lurkers get away very easily, we almost always seem to have one or more dropouts per game, etc.

Basically, 12-13 is highly, highly recommended for all setups.  9 is okay too, but yeah.