Topic: 東方Project 第14弾の情報です - Double Dealing Character  (Read 46817 times)

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Ruka

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Touhou 14 was just announced on ZUN's blog. http://kourindou.exblog.jp/20469044/
<Ruro> I'm taking over this post from here on out to post in updated information, tyvm Ruka
Edit: <Ruka>You're welcome.
Below is the blog entry in question, translated courtesy of this feller right here, and posted here for all to see.
(5/11: edited slightly for nuance and one minor error.)



The game to be released on 5/26 is the following.


Touhou Project 14
The playable demo for "Touhou Kishinjou ~ Double Dealing Character" will be released. As usual, it'll be playable up to stage 3.

The theme I went for this time was "Neither novel or retro, a 2000's neo-retro danmaku shooter". So basically it's the usual where I went for a simple to enjoy game, but I tried removing a lot of the complicated game mechanics.



The general synopsis is as follows:

Reimu, Marisa, and Sakuya's individual weapons have suddenly started acting on their own. On top of that, the Youkai who are usually quiet and subdued have suddenly started rebelling. Will the three oppose their own weapons or abandon them?

And that's the lowdown of the story. Anyway, the three playable characters will be Reimu, Marisa, and Sakuya.







*Screenshots are a work in progress and are liable to change at any time.

Wow, time flies by! This is the 14 installment in the main line of games, though I guess it's like 21 if we include the side-games as well.

This time, I've doubled the resolution of the game. However, I haven't increased the game window size. That being said, players can continue playing with the familiar window size but with higher game resolution. If you own a respectable computer, you should be able to play at 1280x960.

The disk will cost 300 yen.
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But of course, do drop by my booth as well!


[end of translation]
Release date of demo: 26 May! GET HYPE
« Last Edit: May 11, 2013, 05:19:17 pm by Easakura Rurouni »

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Re: 東方Project 第14弾の情報です
« Reply #1 on: May 10, 2013, 08:21:13 pm »
Double Dealing Character, huh?

Interesting.

also woooooooooooooooooooooooooooooooooooooooooooooooooooooooooo sakuya woooooooooooooooooooooooo

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Re: 東方Project 第14弾の情報です
« Reply #2 on: May 10, 2013, 08:24:02 pm »
Things to note:
- Sakuya finally made it back as a playable, while Sanae is absent. Clearly she was murdered
- Plot synopsis: Everyone's weapons have been possessed, and at the same time there's a new outbreak of youkai activity
- ZUN is aiming for a 'retro' theme, and has replaced complex scoring systems with making the core gameplay as simple as possible.

(was throwing together a post for this, got beaten to the punch. V:)

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Re: 東方Project 第14弾の情報です
« Reply #3 on: May 10, 2013, 08:25:37 pm »
Things to note:
- Sakuya finally made it back as a playable, while Sanae is absent. Clearly she was murdered
- Plot synopsis: Everyone's weapons have been possessed, and at the same time there's a new outbreak of youkai activity
- ZUN is aiming for a 'retro' theme, and has replaced complex scoring systems with making the core gameplay as simple as possible.

(was throwing together a post for this, got beaten to the punch. V:)
Everything about this sounds absolutely wonderful.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson
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Re: 東方Project 第14弾の情報です
« Reply #4 on: May 10, 2013, 08:27:40 pm »
I wonder what's the canon-reason why Sakuya is playable again...

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Re: 東方Project 第14弾の情報です
« Reply #5 on: May 10, 2013, 08:28:45 pm »
Also - note that you only need 3 life-pieces for an extend now. Maybe ZUN decided that the number was too much in 10D?

Now if you don't mind, I'm gonna be quietly hopeful that this is the underwater touhou I've wanted forever. (I mean come on, there's a stage taking place over a lake. Let me dream.)

I wonder what's the canon-reason why Sakuya is playable again...
If weapons are getting possessed, I figure Sakuya would be slightly frustrated about it. :V

EDIT: Hmm, there's a mirror on the title screen. Maybe the whole 'double dealing' thing is about someone who can manipulate reflections or something?
« Last Edit: May 10, 2013, 08:31:19 pm by Gregorou Housekanken »

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Re: 東方Project 第14弾の情報です
« Reply #6 on: May 10, 2013, 08:29:31 pm »
- ZUN is aiming for a 'retro' theme, and has replaced complex scoring systems with making the core gameplay as simple as possible.
YES

YEEEEEEEEEEEEEEEEEEEEEEEES

also is that goddamn Orin 'cause that looks a LOT like her

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Re: 東方Project 第14弾の情報です
« Reply #7 on: May 10, 2013, 08:32:31 pm »
YES ILU ZUN
Also the art seems kinda childish, I kinda like it. ZUN has definitely improved his art.
and brb dying that sanae is not playable
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Re: 東方Project 第14弾の情報です
« Reply #8 on: May 10, 2013, 08:33:09 pm »
Ehh, I don't really think that she looks like Orin  :ohdear:


More like a girl wearing a red hood.

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Re: 東方Project 第14弾の情報です
« Reply #9 on: May 10, 2013, 08:34:11 pm »
- ZUN is aiming for a 'retro' theme, and has replaced complex scoring systems with making the core gameplay as simple as possible.
There is indeed a notable lack of mysterious numbers and gauges. That has me worried though, as grazing still exists apparently, since graze system + lack of any other way to score = milkfest.

I hope the spells will have something dynamic going on.
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Was just thinking the same thing. :derp:
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Re: 東方Project 第14弾の情報です
« Reply #10 on: May 10, 2013, 08:34:25 pm »
So, this happened soon, eh? I don't know if having a more simplistic gameplay style will work out well, but who cares? New shmup!
Also, talk about art shift.
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Re: 東方Project 第14弾の情報です
« Reply #11 on: May 10, 2013, 08:35:57 pm »
EDIT: Hmm, there's a mirror on the title screen. Maybe the whole 'double dealing' thing is about someone who can manipulate reflections or something?
The very first weird thing I noticed was the green-outlined paper tassels and blue-outlined ones both coming out of the same gohei Reimu is carrying. Hmm....

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Re: 東方Project 第14弾の情報です
« Reply #12 on: May 10, 2013, 08:36:38 pm »
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性能の高いマシンなら、1280*960の高解像度でプレイ出来ますよ。
What in the fuck

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Re: 東方Project 第14弾の情報です
« Reply #13 on: May 10, 2013, 08:37:20 pm »
Phew, okay, now that I've gotten that scream of joy out of me, yeah, this sounds frickin' amazing.

...now just got to wait for the game! Patiently. Patiently...or the demo. Demo works!

...this is going to be hard.

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Re: 東方Project 第14弾の情報です
« Reply #14 on: May 10, 2013, 08:38:17 pm »
Well, I've just seen the explosion of the news hitting our UK page; and everyone is going crazy about it. In a good way, of course. ^^ Quite a lot happy to see no Sanae; but that's their own tastes for you, just like others out there.

I'll be looking forward to the trail version. Also, seems like ZUN is keeping the Spell Practice as a permanent fixture in the games now.

{Also, should have expected all these replies so quickly~ :V }

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Re: 東方Project 第14弾の情報です
« Reply #15 on: May 10, 2013, 08:40:15 pm »
Well this is peculiar news. May be another reason to try and stop by Comiket this summer while I'm over in Korea.

Interesting resolution change.

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« Last Edit: May 10, 2013, 08:54:50 pm by ◯바클리 Slamjam Inspection »

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Re: 東方Project 第14弾の情報です
« Reply #16 on: May 10, 2013, 08:41:14 pm »
Quite a lot happy to see no Sanae; but that's their own tastes for you, just like others out there.
Not gon' lie, I'm gonna miss Sanae, but since I like both her and Sakuya, it's all right with me.

And mirrors and doubles? What an interesting theme we've got going on here! I'm looking forward to the demo.

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Re: 東方Project 第14弾の情報です
« Reply #17 on: May 10, 2013, 08:42:44 pm »
Things to note:
- Sakuya finally made it back as a playable, while Sanae is absent. Clearly she was murdered
- Plot synopsis: Everyone's weapons have been possessed, and at the same time there's a new outbreak of youkai activity
- ZUN is aiming for a 'retro' theme, and has replaced complex scoring systems with making the core gameplay as simple as possible.

(was throwing together a post for this, got beaten to the punch. V:)
These are all good things. Thank you for the translation.

I hope Sanae doesn't disappear completely. I actually think her outside perspective is pretty cool.

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Re: 東方Project 第14弾の情報です
« Reply #18 on: May 10, 2013, 08:42:54 pm »
Looks awesome so far. That'll definitively motivate me back into serious danmaku. :3

And damn, I love Sanae and hated how she sucked in TD, too bad she most likely won't be around this time.

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Re: 東方Project 第14弾の情報です
« Reply #19 on: May 10, 2013, 08:43:05 pm »
fuck everything. TH14 confirmed for shit. it has sakuya in it instead of youmu.

I have stopped expecting anything from this game at this point onward.

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Re: 東方Project 第14弾の情報です
« Reply #20 on: May 10, 2013, 08:47:49 pm »
Well, that just happened! :V

The art style looks pretty nice! Also, SPELL PRACTICE HELL YEAH.

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Re: 東方Project 第14弾の情報です
« Reply #21 on: May 10, 2013, 08:49:25 pm »
Flamethrowing Marisa? That's all. Hype get.

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Re: 東方Project 第14弾の情報です
« Reply #22 on: May 10, 2013, 08:50:00 pm »
Hmm, from the screenshots I can say that the engine remained pretty much the same, and a lot of old resources were reused. Also, Spell Practice. YAY!

While I'm more than happy to see Sakuya back, I sure hope she's not unbalanced in either direction this time. I've read ZUN dropped her from the roster because he wasn't really sure on how to present her abilities in gameplay. If he has a good idea this time, I'll surely enjoy playing as her again.

Also - note that you only need 3 life-pieces for an extend now. Maybe ZUN decided that the number was too much in 10D?

I remember that in 10D his idea was "to show the value of lives in a shmup". This time I bet it's back to SA (or maybe even UFO) style system.
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Re: 東方Project 第14弾の情報です
« Reply #23 on: May 10, 2013, 08:50:37 pm »
fuck everything. TH14 confirmed for shit. it has sakuya in it instead of youmu.
I hope you realize the reason TH13 sucked was because Youmu was in it.

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Re: 東方Project 第14弾の情報です
« Reply #24 on: May 10, 2013, 08:52:05 pm »
Oh man, Sakuya is back. That's cool I guess.

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Re: 東方Project 第14弾の情報です
« Reply #25 on: May 10, 2013, 08:54:59 pm »
I hope you realize the reason TH13 sucked was because Youmu was in it.

youmu is the one golden shimmer of awesomeness in the game

the reason  TD sucks is because the gimmick is retarded and more than half the game is so boring it kills your braincells.

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Re: 東方Project 第14弾の情報です
« Reply #26 on: May 10, 2013, 08:55:41 pm »


Now that that's out of my system ..

YES! Yes yes yes yes yes! Everything about this sounds great.

And Sakuya's return instead of Sanae? Oh the sweet, delicious tears that will be shed.

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Re: 東方Project 第14弾の情報です
« Reply #27 on: May 10, 2013, 08:56:11 pm »
The game has a "weapon select" instead of a shot type select. Presumably ties into the plot. Marisa is selecting the Mini-hakkero, which has Illusion Laser unfocused, Hakkero Fire focused, and Dark Spark as its bomb.

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Re: 東方Project 第14弾の情報です
« Reply #28 on: May 10, 2013, 08:56:35 pm »
Who's in the silhouette in the frame?

I thoroughly approve of bringing back Sakuya if for no other reason than it existing as further evidence that ZUN doesn't mind bringing back characters one might not expect to see again besides the obvious one. Then again, Youmu, Yuyuko, and maybe Ichirin may be enough support for that.
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Re: 東方Project 第14弾の情報です
« Reply #29 on: May 10, 2013, 08:59:06 pm »
fuck everything. TH14 confirmed for shit. it has sakuya in it instead of youmu.
inb4 it has both characters in it
 

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