The faces are a bit off-putting....
I know, I just cant quite fix them, I can try to fix them in ZBrush if I could find out what to change to make them look better.
Also, clothing could use some more texture.
I'm terrible at texturing because I'm just terrible at painting in photoshop. I've been trying to find texturing tutorials but all I find is just the simplest of stuff, not techniques to make it look good. Maybe I should look at techniques in 2d painting.
Quick questions - what format are the models in, and which program are you using? Oh, and is there skeleton / IK joint rigging as well...?
Im using ZBrush first, then I lower the polycount with Topogun and work with the rest in Maya. As for skeleton/IK joints, Maya has them but I'm still don't know how to use them well. I still haven't started my rigging class.
Thanks for the feedback, I'm gonna try to improve in those areas. Gonna see if I can make the heads look better
EDIT:
How's this? I was trying to make her look like
this drawing I made a some time ago rather than using no reference, but I think I might need to work on it some more. I just want to know if you guys think it's better or at least not 'off-putting'