1: Why does it scare you? It's easy to say things. What's the reasoning?
2: Fair nuff, though I considered that an RVS vote more than anything
3: Yes, and?
4: How so? Capt. h. is about within normal boundaries at the moment. For someone so interested in saving the noobs, you sure seem to be willing to jump on them for noobfails.
5: Yes, but lurking doesn't exactly happen in 17 hours of game time. It's a pretty neat shield to hide behind though
6: Serp's vote is silly. If he maintains it is serious, THEN it becomes *very* interesting.
7: Another attack on the noobs. Interesting you ask others for opinions on him without saying your own.
8: Hell yeah. Throwin' down the gauntlet.
9: See seven.
10: If we forget who is playing that's a pretty good indicator they're doin it rong.
11: Your list remains uninteresting.
Anyway, it's a wash. Your answer is EXACTLY what I expected from a townie. Your list trying to get us to attack noobs, however, feels scummy. So, let's go there. Why are you so interested in opinions on noobs, particularly when your ~*~list~*~ has a lot of negative connotions with regards to them?
@Hele: Sound theory, not great in practice. You're right that lurker pressuring is important...when it reaches a point of actual lurking. Further, it's less about sneaking in to hammer, because that gets the town on someone like the wrath of preferred deity, but more about without solid stances to look back on, it's hard to figure out intent. I'm generally of the school that the more you post, the more pro town you're being. Because if you're town, your intent will show through, even if you say some dumb things. If you're scum, you'll eventually be caught because you can't go towards your win con AND show a lot of pro town intent. Not easily. You generally have to frame scum intended things as pro town, and these eventually get ferreted out.
So, tl;dr: Lynching Lurkers is good because more posting is pro town. But lurkers can't really be determined 17 hours into D1.
The cuttings T_T