Author Topic: Danmakufu Contest #7 - All Hallow's Even 2! Results announced!  (Read 74067 times)

Fetch()tirade

  • serial time-waster
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #120 on: October 31, 2010, 11:18:51 PM »
Alright, I think I'm done.

Halloween Entry

Comes in two difficulties, Normal and Lunatic.  I don't play Lunatic so I'm not sure about the balancing.  :/

Anyways, enjoy, as my goal here was to make a fun playable script.  :P

I swear I've seen the midboss/boss somewhere.

Spoiler:
Kirby?

Grumskiz

  • Likes Tyrian and Cave...also there is Touhou
  • Danmaku without programming or gaming skill
    • My Youtube Channel - German Let's Play Videos
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #121 on: October 31, 2010, 11:35:57 PM »
Fixed the link in my post...please download it again, before you play/judge it.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #122 on: November 01, 2010, 12:37:46 AM »
I swear I've seen the midboss/boss somewhere.

Spoiler:
Kirby?
Yup, I commented on it in my part of the judgement.



Typing judgement to Drake
« Last Edit: November 01, 2010, 12:47:31 AM by Mewkyuu »

Schezo

  • en-counse
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #123 on: November 01, 2010, 01:05:39 AM »
I swear I've seen the midboss/boss somewhere.

Spoiler:
Kirby?

Actually, all the sprites in the stage are from the aforementioned.  :V

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #124 on: November 01, 2010, 01:11:36 AM »
Replace seEnemyExplode01.wav in your se folder with this if you don't want to get annoyed by fapfapfapfapfapfapfapf(ry
[attach=1]
I tried to make it sound like EoSD's

Kylesky

  • *The Unknown*
  • Local Unbalanced Danmakufu Idiot Scripter
    • My useless youtube account... (will be useful in the future *I promise*)
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #125 on: November 01, 2010, 02:16:32 AM »
Grumskiz...

Please use GetCurrentScriptDirectory or ".\"

also, dialogue functions!!! :]
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #126 on: November 01, 2010, 02:29:40 AM »
screw it I have a headache now

note this is a full game file and not just the script file so dont be shoving it in your script folder

Have fun getting lost and avoiding lame patterns, only to get luck sacked and have to start over again :/

But honestly I spent too much time on the stage gimmick which I didn't even get to finish. Oh well I guess I'll have take another crack at it some other day.

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #127 on: November 01, 2010, 03:20:57 AM »
Spoiler:
The more rooms you enter, the more the game starts to lag. Got to 10fps with 5 lives and 2 spirit thingies left to find...

Spoiler:
Also, include some damn enemies lol

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #128 on: November 01, 2010, 03:37:30 AM »
But honestly I spent too much time on the stage gimmick which I didn't even get to finish. Oh well I guess I'll have take another crack at it some other day.

Me too. I had made like 5 different stage gimmicks and got rid of a lot of them as they made the game too complex.
stuff that were removed:
- Uwabami Breakers-ish Life system / MOF scoring system
- Imperishable Night's Time system (was replaced by CtC's Final Reimu time counter)
- Instant death on wrong path chosen (now replaced with alternate midbosses)
- Multiple bosses (no time and inspiration lol)

Spoiler:
The more rooms you enter, the more the game starts to lag. Got to 10fps with 5 lives and 2 spirit thingies left to find...

Spoiler:
Also, include some damn enemies lol
Spoiler:
Sounds like stacking loops or tasks that don't end

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #129 on: November 01, 2010, 05:04:41 AM »
Spoiler:
The more rooms you enter, the more the game starts to lag. Got to 10fps with 5 lives and 2 spirit thingies left to find...

Spoiler:
Also, include some damn enemies lol

Spoiler:
Me, too. Suikama, would you please upload a map of the building so we can see what we're even doing?

CK Crash

  • boozer
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #130 on: November 01, 2010, 05:54:59 AM »
OTN Halloween
Featuring the oh so fabulous SDM crew. So origina, rightl.

And easy mode, even though the original is pretty easy as well.
Backup the normal version, then replace the boss/foe folder with the new ones. Post-midboss is still pretty tough no matter what I do, sorry :V

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #131 on: November 01, 2010, 06:19:17 AM »
My entry.

Download. Mirror.

:procrastination:

To score high, die as little as possible.
« Last Edit: November 01, 2010, 06:28:31 AM by Naut »

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #132 on: November 01, 2010, 07:17:03 AM »
Oh, just... God. Why are your entries so hard

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #133 on: November 01, 2010, 08:05:45 AM »
Oh, just... God. Why are your entries so hard
Because naut. Obviously.

Grumskiz

  • Likes Tyrian and Cave...also there is Touhou
  • Danmaku without programming or gaming skill
    • My Youtube Channel - German Let's Play Videos
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #134 on: November 01, 2010, 10:05:36 AM »
Grumskiz...

Please use GetCurrentScriptDirectory or ".\"

also, dialogue functions!!! :]
Does that mean it doesn't work D:
Just wondering:
I'm using GetCurrentScriptDirectory and that Custommade GetPreviousScriptDirectory that tends to work better for some people than ..\.
But can I use these in in #include_function or #BGM?
€dit:
Ok, seems like ..\ only causes crashes for me evewnthough Danmakufu seems to get the right path.
Well, please give me some advice to fix that or I think I will get disqualified D:
« Last Edit: November 01, 2010, 10:12:34 AM by Grumskiz »

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #135 on: November 01, 2010, 11:51:59 AM »
Does that mean it doesn't work D:
Just wondering:
I'm using GetCurrentScriptDirectory and that Custommade GetPreviousScriptDirectory that tends to work better for some people than ..\.
But can I use these in in #include_function or #BGM?
?dit:
Ok, seems like ..\ only causes crashes for me evewnthough Danmakufu seems to get the right path.
Well, please give me some advice to fix that or I think I will get disqualified D:
http://www.shrinemaiden.org/forum/index.php/topic,4752.0.html

Kylesky

  • *The Unknown*
  • Local Unbalanced Danmakufu Idiot Scripter
    • My useless youtube account... (will be useful in the future *I promise*)
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #136 on: November 01, 2010, 12:45:30 PM »
GetCurrentScriptDirectory/GetPreviousScriptDirectory only works for strings and such, while ".\" and "..\" only works for #include_function
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

Yooooouuutuuuubeeee Channel Latest Video: Contest #8 Entry

Grumskiz

  • Likes Tyrian and Cave...also there is Touhou
  • Danmaku without programming or gaming skill
    • My Youtube Channel - German Let's Play Videos
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #137 on: November 01, 2010, 05:42:57 PM »
GetCurrentScriptDirectory/GetPreviousScriptDirectory only works for strings and such, while ".\" and "..\" only works for #include_function
Thanks a lot!
Th problem is Danmakufu raises a problem, when I put ..\ in my #include_function
I will try to place every lib in the folder where my scripts, but that will be ugly

EDIT:
I tried to fix it, but I have no idea if it works, cause there is no Danmakufu on this PC...
Everything should work now with .\ in include_function and I hope this is my final version...
LINK TO VERSION 3:
http://www.mediafire.com/?i0b86qpy1iwkk1e
« Last Edit: November 01, 2010, 05:54:09 PM by Grumskiz »

Zerro

  • ERRORS,
  • ERRORS EVERYWHERE
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #138 on: November 01, 2010, 09:38:04 PM »
Okay, so there's a problem with my shot replace thing, despite it working perfectly on my computer...
So anyway, here is a replace-less version:

http://www.mediafire.com/?4hpufg35mevn54d

Spoiler:
inb4itstilldoesn'twork
Life's a shmup, play on lunatic.

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #139 on: November 01, 2010, 10:55:07 PM »
Spoiler:
The more rooms you enter, the more the game starts to lag. Got to 10fps with 5 lives and 2 spirit thingies left to find...

Spoiler:
Also, include some damn enemies lol
Man I wish I could find out the problem to that. Initially it lagged like hell after just 5 rooms, so then I fixed that by terminating my while loops, but it seems there's still something that keeps running...
Spoiler:
Me, too. Suikama, would you please upload a map of the building so we can see what we're even doing?
I was going to implement a map on the right side but no time :/

Formless God

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #140 on: November 01, 2010, 11:35:11 PM »
I RECOGNIZE THAT TUNE I RECOGNIZE THAT SFX HOLY SHIT UMINEKO

Spoiler:
inb4 it's 4PM and this thing scared the living shit out of me, gj
Spoiler:
GET

Anyways, lags happened after ~40 rooms. I looked around inside the code. It doesn't seem to have any DeleteGraphic / Obj_Delete; and considering DMF had to draw like 2~3 portals per room ... this is probably the cause ? :/

P.S.
Code: [Select]
SetLife(666);:V
« Last Edit: November 01, 2010, 11:39:21 PM by Anarchy Formless »

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #141 on: November 01, 2010, 11:40:53 PM »
I RECOGNIZE THAT TUNE I RECOGNIZE THAT SFX HOLY SHIT UMINEKO

Spoiler:
inb4 it's 4PM and this thing scared the living shit out of me, gj
Spoiler:
GET

Anyways, lags happened after ~40 rooms. I looked around inside the code. It doesn't seem to have any DeleteGraphic; and considering DMF had to draw like 2~3 portals per room ... this is probably the cause ? :/

P.S.
Code: [Select]
SetLife(666);:V
For the portals, all I do is set the Object verticies from all 0, to whatever size they are, The objects are all just loaded once at the very beginning.

Spoiler:
Also there are two "scary" parts. I wonder if anyone has reached both of them yet?

Fetch()tirade

  • serial time-waster
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #142 on: November 01, 2010, 11:49:56 PM »
For the portals, all I do is set the Object verticies from all 0, to whatever size they are, The objects are all just loaded once at the very beginning.

Spoiler:
Also there are two "scary" parts. I wonder if anyone has reached both of them yet?
FUCK YOU MAN
I RECOGNIZED THAT MUSIC

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #143 on: November 01, 2010, 11:53:49 PM »
FUCK YOU MAN
I RECOGNIZED THAT MUSIC
You talking about right before the boss? :smug:

Formless God

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #144 on: November 01, 2010, 11:55:26 PM »
Spoiler:
Is the GET one of them ?

Oh, and the script has a boss ? :ohdear:

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #145 on: November 02, 2010, 12:11:37 AM »
Spoiler:
Is the GET one of them ?

Oh, and the script has a boss ? :ohdear:
Yes that's one of them.

The other is right before the boss, which is in the Northmost room after you beat all 10 soul thingys.


Edit: Holy shit Naut ilu

ALL NIGHT LONG
« Last Edit: November 02, 2010, 01:10:52 AM by Suikama »

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #146 on: November 02, 2010, 08:34:14 AM »
Attaching two replays for people who wanna judge my entry but has no idea/skills to beat it.
[attach=1]
[attach=2]

If you missed the link oh god this isn't totally trying to get people to play my shit
Mirror for sound version (16MB) Mediafire
Mirror for NO sound version (5MB) Mediafire

also is drakums gonna link all the entries into one post (so judges don't miss them)?

Blargel

  • RAWR!
  • I'M AN ANGRY LOLI!
Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #147 on: November 02, 2010, 09:09:10 AM »
With my impeccable timing, I have fixed BulletForge (again) 18 hours after the deadline for this contest, effectively rendering the BulletForge site completely pointless for this contest. Hooray for me. So yeah turns out the server went down for a few minutes for something (server move or something?) and then came back up which is when everything was supposed to start up again automatically. Nope. Instead we had a certain module in the BulletForge server process refusing to load for no apparent reason, causing a downtime for days. So yeah, I think being a real sysadmin would not a good career choice for me. Good thing that's not actually the career I'm pursuing, eh? :V

In all seriousness though, sorry for all the instability with BulletForge lately, especially since this was a time when a lot of you were uploading things. Crap like this shouldn't happen again and even if it does, it wouldn't take nearly as long to fix as it did this time. If I do decide to mess with it again, I'll be sure not to do it during the week of a contest's deadline. :ohdear:

EDIT: Suikama, interesting script. As for the slow down, going between rooms isn't what causes slowdown. If you just start the game and then hold spacebar to speed up it up, you'll notice the framerate will drop even without you doing anything. I'll dig around a little more but looking at the script in notepad is horrid (try it, I dare you).

EDIT2: Wow this is hilarious. Apparently modifying an effect  object's properties (maybe only some properties) causes some lingering overhead processing. Great job mkm on a fabulous job on optimization. I found this out by commenting out everything in the turntables task except for the last two lines, the yield and the recursive call to itself. When Danmakufu no longer set the vertex positions every frame, framerate didn't drop anymore. Anyways, because you were setting vertex positions EVERY frame for a crapload of objects in the turntables task, the lingering overhead processing built up really really fast. You need to rewrite it so that it sets the vertex positions only when they need to change.
« Last Edit: November 02, 2010, 11:29:01 AM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #148 on: November 02, 2010, 12:50:48 PM »
With my impeccable timing, I have fixed BulletForge (again) 18 hours after the deadline for this contest, effectively rendering the BulletForge site completely pointless for this contest. Hooray for me. So yeah turns out the server went down for a few minutes for something (server move or something?) and then came back up which is when everything was supposed to start up again automatically. Nope. Instead we had a certain module in the BulletForge server process refusing to load for no apparent reason, causing a downtime for days. So yeah, I think being a real sysadmin would not a good career choice for me. Good thing that's not actually the career I'm pursuing, eh? :V

In all seriousness though, sorry for all the instability with BulletForge lately, especially since this was a time when a lot of you were uploading things. Crap like this shouldn't happen again and even if it does, it wouldn't take nearly as long to fix as it did this time. If I do decide to mess with it again, I'll be sure not to do it during the week of a contest's deadline. :ohdear:

EDIT: Suikama, interesting script. As for the slow down, going between rooms isn't what causes slowdown. If you just start the game and then hold spacebar to speed up it up, you'll notice the framerate will drop even without you doing anything. I'll dig around a little more but looking at the script in notepad is horrid (try it, I dare you).

EDIT2: Wow this is hilarious. Apparently modifying an effect  object's properties (maybe only some properties) causes some lingering overhead processing. Great job mkm on a fabulous job on optimization. I found this out by commenting out everything in the turntables task except for the last two lines, the yield and the recursive call to itself. When Danmakufu no longer set the vertex positions every frame, framerate didn't drop anymore. Anyways, because you were setting vertex positions EVERY frame for a crapload of objects in the turntables task, the lingering overhead processing built up really really fast. You need to rewrite it so that it sets the vertex positions only when they need to change.
Oh man thanks a bunch Blargel :D

Hmm, I wonder if changing it from being a recursive task to just a loop would do anything. :3

Re: Danmakufu Contest #7 - All Hallow's Even 2!
« Reply #149 on: November 02, 2010, 02:28:34 PM »
Arrays, large graphics, trigonometry...

Apparently modifying an effect  object's properties (maybe only some properties) causes some lingering overhead processing.

...Modifying effect objects... The list grows :(



Oh hey guys here's all the entries fo y'all judges. Should be the latest versions of each (even though some versions were submitted after the deadline, who cares). I'll modify the original post as well.

Sasupoika
Download.

Foremoster
Easy. Normal. Hard.

Iryan
A Rainy Evening v1.1

GenericTouhouFan
Download with sound (16MB) - Mirror Mediafire
Download, no sound (for slow connections, 4MB) - Mirror Mediafire

Zerro
Download.

Chau
Download. Play at 60fps!

Kylesky
Download.

Thaws
Download.

Schezo
Download.

Grumskiz
Download. (Version 3)

Suikama
Download. (Full game, launch seperately)

Onthenet
Normal.
Easy. (Paste over top of Normal)

Naut
Download. Mirror.
« Last Edit: November 02, 2010, 03:02:32 PM by Naut »