Author Topic: Walking Scripts (A miracle - will not happen -)  (Read 94029 times)

Primula

  • EARL TYPE 222
Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #90 on: January 13, 2010, 01:10:29 PM »
I don't think the bullets are showing up...
« Last Edit: May 22, 2010, 12:46:16 AM by Heiwajima Shizuo »

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #91 on: January 13, 2010, 03:53:04 PM »
Thank you Vappie. It was a very little mistake with the shot replace. Fixing it...

Download This

Primula

  • EARL TYPE 222
Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #92 on: January 13, 2010, 10:10:45 PM »
Thank you! :D
Edit: I beat normal mode with a Suwako player!
« Last Edit: January 13, 2010, 11:07:50 PM by Vappie »

Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #93 on: January 14, 2010, 03:47:51 AM »
You are seriously getting better at this

Also WATERMELLON SHOTS >:3


Cleared Lunatic  8)
« Last Edit: January 14, 2010, 04:03:41 AM by 紅 Zone »

Silent Harmony

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Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #94 on: January 14, 2010, 07:44:57 AM »
Walker, you are awesome!


Normal 2cc w/ Sanae Player (probably could've been closer to 1 if I didn't die w/ bombs so much).

Card for card a vast improvement over the previous Cirno script. Easier to see. No more bullshit cards (original Cold Trauma). Most importantly, fun as hell.

Being an Easy/ Normal player, I'd argue it's a little too easy for a Normal, especially the survival. But since there's no Easy, I'll take it. =)


I'll have more feedback later (maybe tomorrow).

1CC List (all shmups)
League of Legends / Battle.net: Harmony11(#1694)

Jaimers

  • You just did it because you're older than me.
Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #95 on: January 14, 2010, 10:36:29 PM »
Downloaded your Alice in Wonderland script because it immediately appealed to me, seeing as I'm a bit of an expert at EX Alice.

I was blown away, absolutely amazing.
I love the style and atmosphere of the stage and Alice is a lot of fun, love the throwbacks to the PC98 attacks.
1cc'd it on my second attempt. For some reason I can't control Mima or Yuka AT ALL, this is probably just me though, I seem to have a completely wrong idea of where their hitboxes are suppose to be at.
Wanted to try Phantasm, but it gives me a script error with every shottype. :(
Is there any way to fix this?

I'll go through your other scripts eventually, in the meantime, I'll just leave my replay here.
« Last Edit: January 15, 2010, 11:07:40 PM by Jaimers »

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #96 on: January 16, 2010, 12:16:50 AM »
Thanks for your feedback!


Wanted to try Phantasm, but it gives me a script error with every shottype. :(
Is there any way to fix this?

Can you tell me what kind of error? a screenshot would be nice.

holy crap my keyboard just broken
some keys are acting really, really weird :/

Jaimers

  • You just did it because you're older than me.
Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #97 on: January 16, 2010, 12:25:34 PM »


There seems to be a file missing? 
I did all the steps on the first post. ???

Jaimers

  • You just did it because you're older than me.
Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #98 on: January 18, 2010, 10:14:56 PM »
Okay, I fixed the phantasm script. Made a StageF3.txt in order to run the script.
I've never worked with danmakufu or scripting before, so I'm pretty proud I managed to do this on my own.  :D
Even though it was mostly copy-pasting. ;^^

Managed to 1cc it. It has a pretty nice difficulty to it.
Things that I've noticed:
- Mystic Sign "Mysterious Oriental Dream"
  The red bullets come back on the screen even after they have left the bottom. I believe this is a bug, as it does not happen in spellpractice.
- Magic Sign "Mind Breaker"
  I have no idea. I'm missing something here, that's for sure.
- The Reimu clone fires bullets before she even has placed the barrier on her second form. This is kind of a cheap shot.
- The first Forbidden Magic card.
I swear to God, this thing is the embodiment of clipdeath. A suggestion I would like to make is to make the gaps on the first phase a bit larger to compensate for the bullshit bullets which have hitboxes the size of their entire sprite. WTF at the last phase.
The second card is kindergarten level compared to the first one.

Really nice job on this!
Got anything above LuNAUTic level?  :V

Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
« Reply #99 on: February 10, 2010, 03:50:21 AM »
S'really hard to keep track of people that post Danmakufu videos on youtube nowadays.

Beato normal run: http://www.youtube.com/watch?v=yPRz7cVi9ZM

Played by Kisekae

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #100 on: June 10, 2010, 03:49:09 PM »
S'really hard to keep track of people that post Danmakufu videos on youtube nowadays.

Beato normal run: http://www.youtube.com/watch?v=yPRz7cVi9ZM

Played by Kisekae
Oh god, I never saw your post, Naut. Sorry, and thanks for the info. :getdown:



Well... NecroBump for updates.

New Iku Boss Battle in the First post

Nobu

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Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #101 on: June 10, 2010, 04:04:25 PM »
Aw man, why'd you have to post your script right when I'm walking into work? ;_; Really looking forward to this when I get home.
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Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #102 on: June 10, 2010, 05:22:58 PM »
Johnny wins the "Sexiest beast in all the lands" award

Best curvy lasers ever :*

Also failed Normal but then 1cced Hard :derp:
« Last Edit: June 10, 2010, 05:35:53 PM by Suikama »

Helepolis

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Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #103 on: June 10, 2010, 05:57:01 PM »
You really keep pushing the graphical effects to the limits, aren't you Walker? How am I suppose to compete with this?

I don't judge scripts internally much, but you could perhaps shorten the actual delay between card switching / attacks. I think I counted two or more seconds on some attacks. But that could be just me.

Good job as usual.

Primula

  • EARL TYPE 222
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #104 on: June 10, 2010, 06:06:45 PM »
Bummer, I was inches away from getting a perfect replay. You are one awesome dude.

Now if you'll excuse me: " サタデーナイトフィーバー!!"

Iryan

  • Ph?nglui mglw?nafh
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Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #105 on: June 10, 2010, 06:11:51 PM »
I simulteneously feel and do not feel the need to say something about this script, so have a smiley instead.

 :dragonforce:
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #106 on: June 10, 2010, 06:15:05 PM »
Also failed Normal but then 1cced Hard :derp:

Oh God, You sure are suikama  :D

You really keep pushing the graphical effects to the limits, aren't you Walker? How am I suppose to compete with this?

I don't judge scripts internally much, but you could perhaps shorten the actual delay between card switching / attacks. I think I counted two or more seconds on some attacks. But that could be just me.

Good job as usual.

This script is some sort of practice for future scripts. Sadly, the objects effects cosumes too much procesing power. I hope mkm fix this in the next danmakufu release.
And yes, you're right hele. Too much delay, but it is a minor problem I think.

Bummer, I was inches away from getting a perfect replay. You are one awesome dude.
Oh, thank you!

Now if you'll excuse me: " サタデーナイトフィーバー!!"
Oh f*ck yeah! For you too!
-I can't read japanese-


I simulteneously feel and do not feel the need to say something about this script, so have a smiley instead.

 :dragonforce:
Oh, thanks Iryan. I'll take it.

Primula

  • EARL TYPE 222
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #107 on: June 10, 2010, 09:01:23 PM »
I did it! \^o^/ 

The normal mode replay will be here in several minutes~

Edit: I lied, it took like half an hour to upload those replays.

Part 1: http://www.youtube.com/watch?v=k1qgaxUNRZQ
Part 2: http://www.youtube.com/watch?v=7SqPaImQ6F0
« Last Edit: June 10, 2010, 10:30:59 PM by Yui Takenaka »

Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #108 on: June 10, 2010, 11:30:32 PM »
Great script, your scripts are so beautiful!  As Hele said, there seems to be a large "down time" between cards, which is a bit annoying. Also, is it just me, or did this one seem a bit easier than usual :V

Want a lunatic replay on the toob?

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #109 on: June 10, 2010, 11:39:44 PM »
I did it! \^o^/ 

The normal mode replay will be here in several minutes~

Edit: I lied, it took like half an hour to upload those replays.

Part 1: http://www.youtube.com/watch?v=k1qgaxUNRZQ
Part 2: http://www.youtube.com/watch?v=7SqPaImQ6F0

I watched the part 1 (going to part 2). Looks like you got low fps. If you have low fps, you can comment the "particle" function inside the "vsiku.txt" files. Thanks for the replays. :P

Warning - while you were typing a new reply has been posted. You may wish to review your post.


Great script, your scripts are so beautiful!  As Hele said, there seems to be a large "down time" between cards, which is a bit annoying. Also, is it just me, or did this one seem a bit easier than usual :V

Want a lunatic replay on the toob?

You defeated my lunatic Iku? You... You...!!  A tube replay will be great. ( the beato script got near 500 downloads because of your tube lol, I owe you some money).

Furienify

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Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #110 on: June 11, 2010, 01:19:12 AM »
Dunno what versions you're all playing, but at least for me the delays between attacks are possibly a tad short on Normal mode.

That said: oh god :parsee: @ your danmakufu ability. The graphics are gorgeous too, you're a real artist.

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #111 on: June 11, 2010, 01:37:29 AM »
Dunno what versions you're all playing, but at least for me the delays between attacks are possibly a tad short on Normal mode.

That said: oh god :parsee: @ your danmakufu ability. The graphics are gorgeous too, you're a real artist.

Thanks for your words, but I think you are exaggerating. Remember, Zun is the artist. I just 'borrowed' some material from his work and.. you know the rest. There are some REAL artist here, like this or  this.

Primula

  • EARL TYPE 222
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #112 on: June 11, 2010, 01:37:58 AM »
I watched the part 1 (going to part 2). Looks like you got low fps. If you have low fps, you can comment the "particle" function inside the "vsiku.txt" files. Thanks for the replays. :P

I see. ^^;  Oh and no problem, Mr. Walker.

Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #113 on: June 11, 2010, 02:45:22 AM »
Lunatic replay of Iku Nagae.

Your Alice script isn't on youtube yet, is it?

Primula

  • EARL TYPE 222
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #114 on: June 11, 2010, 02:53:36 AM »
Probably not.

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #115 on: June 11, 2010, 05:02:31 AM »
Lunatic replay of Iku Nagae.

Your Alice script isn't on youtube yet, is it?

I only found this


Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts (Vs Iku Nagae V1.0)
« Reply #117 on: June 12, 2010, 03:29:35 AM »

Kyaksa

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Re: Walking Scripts TGoA
« Reply #118 on: June 15, 2010, 07:26:24 PM »
D; I can't plkay the TGoA Because of this: BGcontrol.txt what does it mean?!

Johnny Walker

  • Perdition Crisis~
Re: Walking Scripts TGoA
« Reply #119 on: June 15, 2010, 07:57:47 PM »
D; I can't plkay the TGoA Because of this: BGcontrol.txt what does it mean?!

Do you followed the steps when downloading? Can you show me the entire error message?