Same IP, same post time history, same logon time history, etc. :v
Explanation:
We use the same computers.
We have the same approximate time to log on. I go to school, he has work.
We can log on using one computer by using two different browsers. I prefer IE, while he uses FireFox. This way I can edit the first post here, while he hovers over my shoulder (slightly irritating, but the comp access situation kinda demands it.) if he thinks of something to post, he takes over the comp for a second, but he doesn't have to log me out because we use the two browsers.
If you absolutely MUST have photographical evidence that we are indeed two individuals, (which will be a royal pain in the ass trying to get Kit into a picture, so you better pay me well!) I can attempt to acquire one.
Perhaps I can give you a suggestion for this grand project.
If you're planning to make game with ease, try out Microsoft XNA Framework. What you need are, a decent PC with 2GB of RAM or more, Microsoft Visual Studio 2005 or 2008 (I recommend MS Visual Studio 2008), Microsoft XNA Framework (You can download it for free from Microsoft website), basic knowledge of C# programming language, and knowledge of game's structure and mechanism.
What are the advantages of XNA?
- Easy to understand
- A lot of common game classes already included and ready to use
- Fully compatible with DirectX API (No need to define DirectX object manually since most of them already encapsulated into many useful classes)
- You can compile your game both for Windows and XBOX 360 platform (You need XDK license to publish it for XBOX 360)
Out of all skepticism, I believe you can learn C# in no time since there are so many free online resources available. The question is, how deep is your knowledge in game's structure and mechanism?
FYI: I have some knowledges and experiences in game development. Personally I'd prefer C++ but, that will be a lot of troubles for you to learn C++ in short time. Another option for your game is using Java and Slick framework. Slick framework also easy to use and implement but, it maybe didn't support DirectX.
Now THIS is the stuff I need! Kit's friend and his stepdad told him to try looking for C++ resources... we misinterpreted that as CSS, resulting in a waste of time trying to figure out how a cascading style sheet for websites could possibly be relevant to a game. If you also recommend C++, then I think that would be our best bet, after all, we don't have a deadline, per se, and we want quality in (Correction, I want quality. Kit doesn't care either way as long as it's fun to put together and fun for others to play.) in Luminous Wings of Cold Steel.
So. Microsoft.com, and look for the XNA Framework software... MS Vis Studio '08... C# and C++.
Am I safe to assume that the free download is just a trial version? and that MS Vis Studio is also purchasable?
... Not much knowledge about game structures and mechanisms, but I've got a vague idea of the various limitations... possibly. lol. I'm also aiming to try an break boundaries in some places.
Also, would I be able to reference you with questions in the future as I learn C# and C++, or with other things that might come up?
Furthermore, how would we acquire this XDK license, and would it allow us to actually produce an XBOX title that is purchased and put into the console? If so, that would be AWESOME! Then I could actually try and implement a few of my other ideas, like the dual-joystick movement field and manual camera control! (Console-only special feature!) ((Even if it's just a 'downloadable' thing, it would still be cool to see Luminous Wings of Cold Steel on a console! Yay for a Touhou console release attempt!))
Edit: Kit says Hi. He remembers you from before... something about a previous MotK project? He wasn't involved, but he kept close track of the goings-on, he says.
Edit2: Just curiously, what would Luminous Wings of Cold Steel have as a title in japanese? That's why there's a blank in the title... ehe. There's "Touhou Hisoutensoku", and stuff, and I was just wondering what the title for this one would be.