Wow Skye, nice job on the Zengar sprite. Do we need a different sprite for Zengar B? Don't the options just change?
By the way, since there is no colored image of GPop and Rou, what is their color scheme?
for Gpop, you can just use Koishi's color scheme for her outfit, it's pretty obvious as to what should be what color.
So 2 black-clothed character and one yellow-green? I think Rou should get a different color
yeah.change all the blacks to red, excluding the hat.Rou will be our red-white!
By the way can you put the Zengar sprites in a Touhou game to see if the animation matches up?
If the hat is still black, wouldn't be closer to Red-Black?
why ya always gotta bring me down man
So Rou would be something like this?
loljpeg.But cool.
wtf don't use bitmap argh;
looks suspiciously Chinese
With the power of Russian science!
http://www.youtube.com/watch?v=1VKqLwVrDiI
Incoming wave of numbers Different IE Possible IE Possible Lives Possible BombsStage 1 3 4 1 (1 total) 2 (2 total) Stage 2 2 (+1) 4 1 (2) 2 (4) Stage 3 2 (+1) 5 1? (3?) 2? (6?) Stage 4 4 5 1? (4?) 2? (9) Stage 5 2 (+2) 6 1? (6) 3 (12) Stage 6 2 (+2) 4 1 (7) 2 (14) Stage EX 3 10 2 5 Stage PH 3 6 (+2/+2) 1? (+?) 3 (+1) In the main game, it is theoretically possible to encounter 28 Embodiments, counting a probable 28*100+99=2899 obtainable IE (just because), resulting in a 28990 possible gain and a net 48990 point value. 7 extra lives can be obtained, equaling a net 10 lives. Conversely, 14 extra bombs can be obtained, equaling a net 16 bombs.In the Extra stage, out of 10 possible Embodiments, 8 life fragments can be given for 2 lives, in addition to 1 possible bomb. (4+4+2)In the Phantasm stage, out of 6 possible Embodiments, 4 life fragments can be given for 1 life, in addition to 1 possible bomb. (4+2) Each midboss also drops a bomb and life fragment, resulting in a possible extra life if two life fragments are already collected. Conversely, an extra bomb is obtainable.MechanicsThe player defaults with 3 lives and 2 bombs, a base point value of 20000 and graze multiplier of x1.00.Max Point Value Multiplier (Graze):When you graze, a bar goes up. At max, you autocollect Power and Points at max value. 100 graze adds 0.01 to the max point value multiplier.Point of Collection:Above the POC, you autocollect all items at max value. Below it, Points slowly devalue at obtainable ranges from 50%->10%.Idiot Energy:When an enemy is destroyed it releases IE.Idiot energy does not fall like other items do.Collecting IE increases the base point value by 10. (In Extra and Phantasm, it increases by 100.)Dying and bombing decrease IE and thus base point value, but bombing collects all IE on screen.If 100 IE is gathered on the screen, it will gather in the center and turn into an Idiot Embodiment.All leftover IE on screen is collected when the stage boss fight initiates.Idiot Embodiments:Idiot Embodiments are enemies randomly chosen from a group determined by stage.They will fire a different pattern associated with each Embodiment.If you kill an Embodiment, you will receive a bomb piece (? bomb) and the lost IE.An Embodiment will disappear after a set time. If it is not killed, you will receive a life piece (? life) and the lost IE.These are the notes I took. Pretty much a reorganization of the mechanics.
Well, that's all if you actually manage to survive it all :VI propose that when it kills you or you use a bomb, the Embodiment also reduces it's reward somehow.