Author Topic: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)  (Read 80680 times)

Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #870 on: October 22, 2009, 02:20:57 AM »
Wow Skye, nice job on the Zengar sprite. Do we need a different sprite for Zengar B? Don't the options just change?
More like recolor :V

Although do we even have an option sprite for Zengar yet?
« Last Edit: October 22, 2009, 02:26:59 AM by Suikama »

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #871 on: October 22, 2009, 02:33:12 AM »
By the way, since there is no colored image of GPop and Rou, what is their color scheme?


FinnKaenbyou

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #872 on: October 22, 2009, 02:34:34 AM »
By the way, since there is no colored image of GPop and Rou, what is their color scheme?
I was wondering about this. On that note, we don't really have pictures for any of the partner characters other than Donut, do we?

(On that note, I nominate that Alice should be made a gothloli to go along with My Immortal hax.)

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #873 on: October 22, 2009, 02:34:52 AM »


for Gpop, you can just use Koishi's color scheme for her outfit, it's pretty obvious as to what should be what color.

Gpop

Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #874 on: October 22, 2009, 02:36:51 AM »
Oh yeah, Slaves, did you get my PM?

Slaves

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #875 on: October 22, 2009, 02:38:55 AM »
By the way, since there is no colored image of GPop and Rou, what is their color scheme?

you can easily find out Gpop's, most of it is copied from Koishi. i don't remember what hair color i gave her though... i sent it to Nwbi a while ago, maybe he has it?

i also sent Nwbi Rou's colors.


hooray!

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #876 on: October 22, 2009, 02:39:58 AM »
So 2 black-clothed character and one yellow-green? I think Rou should get a different color


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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #877 on: October 22, 2009, 02:41:43 AM »
So 2 black-clothed character and one yellow-green? I think Rou should get a different color

yeah.

change all the blacks to red, excluding the hat.

Rou will be our red-white!

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #878 on: October 22, 2009, 02:43:23 AM »
Will she be able to shoot fireballs out of her hands? :V
All shall be well and all shall be well and all manner of things shall be well.

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #879 on: October 22, 2009, 02:44:00 AM »
yeah.

change all the blacks to red, excluding the hat.

Rou will be our red-white!

Okay,

By the way can you put the Zengar sprites in a Touhou game to see if the animation matches up?


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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #880 on: October 22, 2009, 02:44:51 AM »
yeah.

change all the blacks to red, excluding the hat.

Rou will be our red-white!

If the hat is still black, wouldn't be closer to Red-Black?
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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #881 on: October 22, 2009, 02:45:41 AM »
If the hat is still black, wouldn't be closer to Red-Black?

Pants and skirt pattern is still white though


Slaves

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #882 on: October 22, 2009, 02:46:06 AM »
If the hat is still black, wouldn't be closer to Red-Black?

why ya always gotta bring me down man

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #883 on: October 22, 2009, 02:47:53 AM »
Oh one more thing before I draw the sprite, is Rou the orange type of redhead, or the Aoko type of redhead?


Slaves

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #884 on: October 22, 2009, 02:48:24 AM »
oinge.

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #885 on: October 22, 2009, 02:49:08 AM »
why ya always gotta bring me down man

Someone has to. :)
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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #886 on: October 22, 2009, 02:59:40 AM »
So Rou would be something like this?


Gpop

Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #887 on: October 22, 2009, 03:00:17 AM »
So Rou would be something like this?


loljpeg.

But cool.

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #888 on: October 22, 2009, 03:01:22 AM »
loljpeg.

But cool.

Looks like tinypic doesn't accept bmp


dustyjo

Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #889 on: October 22, 2009, 03:01:50 AM »
wtf don't use bitmap argh;

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #890 on: October 22, 2009, 03:02:40 AM »
looks suspiciously Chinese
Wotters gonna' wot


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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #891 on: October 22, 2009, 03:03:07 AM »
wtf don't use bitmap argh;

I created it on Paint and by default it goes to bmp, anything I add details to I save as PNG

looks suspiciously Chinese

Isn't that what Rou's design looked like in the first place?


Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #892 on: October 22, 2009, 03:09:07 AM »
With the power of Russian science!



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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #895 on: October 22, 2009, 03:47:03 AM »
Incoming wave of numbers


   Different IE   Possible IE   Possible Lives   Possible Bombs
Stage 1   3   4   1 (1 total)   2 (2 total)   
Stage 2   2 (+1)   4   1 (2)   2 (4)   
Stage 3   2 (+1)   5   1? (3?)   2? (6?)   
Stage 4   4   5   1? (4?)   2? (9)   
Stage 5   2 (+2)   6   1? (6)   3 (12)   
Stage 6   2 (+2)   4   1 (7)   2 (14)   
Stage EX   3   10   2   5   
Stage PH   3   6 (+2/+2)   1? (+?)   3 (+1)   
  • In the main game, it is theoretically possible to encounter 28 Embodiments, counting a probable 28*100+99=2899 obtainable IE (just because), resulting in a 28990 possible gain and a net 48990 point value. 7 extra lives can be obtained, equaling a net 10 lives. Conversely, 14 extra bombs can be obtained, equaling a net 16 bombs.
  • In the Extra stage, out of 10 possible Embodiments, 8 life fragments can be given for 2 lives, in addition to 1 possible bomb. (4+4+2)
  • In the Phantasm stage, out of 6 possible Embodiments, 4 life fragments can be given for 1 life, in addition to 1 possible bomb. (4+2) Each midboss also drops a bomb and life fragment, resulting in a possible extra life if two life fragments are already collected. Conversely, an extra bomb is obtainable.


Mechanics
  • The player defaults with 3 lives and 2 bombs, a base point value of 20000 and graze multiplier of x1.00.
Max Point Value Multiplier (Graze):
  • When you graze, a bar goes up. At max, you autocollect Power and Points at max value.
  • 100 graze adds 0.01 to the max point value multiplier.
Point of Collection:
  • Above the POC, you autocollect all items at max value.
  • Below it, Points slowly devalue at obtainable ranges from 50%->10%.
Idiot Energy:
  • When an enemy is destroyed it releases IE.
  • Idiot energy does not fall like other items do.
  • Collecting IE increases the base point value by 10. (In Extra and Phantasm, it increases by 100.)
  • Dying and bombing decrease IE and thus base point value, but bombing collects all IE on screen.
  • If 100 IE is gathered on the screen, it will gather in the center and turn into an Idiot Embodiment.
  • All leftover IE on screen is collected when the stage boss fight initiates.
Idiot Embodiments:
  • Idiot Embodiments are enemies randomly chosen from a group determined by stage.
  • They will fire a different pattern associated with each Embodiment.
  • If you kill an Embodiment, you will receive a bomb piece (? bomb) and the lost IE.
  • An Embodiment will disappear after a set time. If it is not killed, you will receive a life piece (? life) and the lost IE.



These are the notes I took. Pretty much a reorganization of the mechanics.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #896 on: October 22, 2009, 03:52:24 AM »
So I got Rou's sprites here

Should I add the details now or let Slaves do it like he wanted?


Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #897 on: October 22, 2009, 03:58:19 AM »
Incoming wave of numbers


   Different IE   Possible IE   Possible Lives   Possible Bombs
Stage 1   3   4   1 (1 total)   2 (2 total)   
Stage 2   2 (+1)   4   1 (2)   2 (4)   
Stage 3   2 (+1)   5   1? (3?)   2? (6?)   
Stage 4   4   5   1? (4?)   2? (9)   
Stage 5   2 (+2)   6   1? (6)   3 (12)   
Stage 6   2 (+2)   4   1 (7)   2 (14)   
Stage EX   3   10   2   5   
Stage PH   3   6 (+2/+2)   1? (+?)   3 (+1)   
  • In the main game, it is theoretically possible to encounter 28 Embodiments, counting a probable 28*100+99=2899 obtainable IE (just because), resulting in a 28990 possible gain and a net 48990 point value. 7 extra lives can be obtained, equaling a net 10 lives. Conversely, 14 extra bombs can be obtained, equaling a net 16 bombs.
  • In the Extra stage, out of 10 possible Embodiments, 8 life fragments can be given for 2 lives, in addition to 1 possible bomb. (4+4+2)
  • In the Phantasm stage, out of 6 possible Embodiments, 4 life fragments can be given for 1 life, in addition to 1 possible bomb. (4+2) Each midboss also drops a bomb and life fragment, resulting in a possible extra life if two life fragments are already collected. Conversely, an extra bomb is obtainable.


Mechanics
  • The player defaults with 3 lives and 2 bombs, a base point value of 20000 and graze multiplier of x1.00.
Max Point Value Multiplier (Graze):
  • When you graze, a bar goes up. At max, you autocollect Power and Points at max value.
  • 100 graze adds 0.01 to the max point value multiplier.
Point of Collection:
  • Above the POC, you autocollect all items at max value.
  • Below it, Points slowly devalue at obtainable ranges from 50%->10%.
Idiot Energy:
  • When an enemy is destroyed it releases IE.
  • Idiot energy does not fall like other items do.
  • Collecting IE increases the base point value by 10. (In Extra and Phantasm, it increases by 100.)
  • Dying and bombing decrease IE and thus base point value, but bombing collects all IE on screen.
  • If 100 IE is gathered on the screen, it will gather in the center and turn into an Idiot Embodiment.
  • All leftover IE on screen is collected when the stage boss fight initiates.
Idiot Embodiments:
  • Idiot Embodiments are enemies randomly chosen from a group determined by stage.
  • They will fire a different pattern associated with each Embodiment.
  • If you kill an Embodiment, you will receive a bomb piece (? bomb) and the lost IE.
  • An Embodiment will disappear after a set time. If it is not killed, you will receive a life piece (? life) and the lost IE.



These are the notes I took. Pretty much a reorganization of the mechanics.
Nice work, although the total number of lives you can get seems lower than the other games (than UFO/SA anyways, but the thing about UFO is even the total number of lives and bombs is rediculous, most of the time you let lives and bombs go to waste if you dont chain correctly (or at least I do ;_;))
iirc even IN gave you enough bombs to bomb every spellcard once.

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #898 on: October 22, 2009, 04:01:25 AM »
Well, that's all if you actually manage to survive it all :V
I propose that when it kills you, the Embodiment also reduces it's reward somehow.

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Re: 東方意地奴 ~ Touhou Ijiyatsu - Monarchly Moron (Ver. 1.00c)
« Reply #899 on: October 22, 2009, 04:02:22 AM »
Well, that's all if you actually manage to survive it all :V
I propose that when it kills you or you use a bomb, the Embodiment also reduces it's reward somehow.